Faith Caldwell
Name: Faith Caldwell
Convention: Iteration X BioMechanic (Favored: Matter)
Concept: Cyborg Girl With Huge Plasma Gun
Nature: Pedagogue
Demeanor: Bravo
Attributes
Mental/Social/Physical
Physical
24/24 XP + 6 from Social spillover + 18 freebie
- Strength 3 + 1 (12) [Waif-Fu]
- Dexterity 4 + 1 (24) [Swift]
- Stamina 3 + 2 (12) [Unstoppable]
Social
48/54 XP
- Charisma 3 (12)
- Manipulation 3 (12)
- Appearance 4 (24) [Harmless]
Mental
64/64 XP
- Perception 3 (12)
- Intelligence 5 (40) [Bookworm]
- Wits 3 (12)
Abilities
Skills/Knowledges/Talents
Skills
39/39 XP + 7 freebie
- Drive 1 (3)
- Etiquette 2 (5)
- Hypertech 3 (9)
- Firearms 4 (15) [Energy Weapons]
- Research 2 (5)
- Technology 3 (9)
Talents
15/15 XP + 14 freebie
- Alertness 2 (5)
- Awareness 2 (5)
- Athletics 1 (3)
- Brawl 2 (5)
- Dodge 2 (5)
- Subterfuge 1 (3)
- Style 1 (3)
Knowledges
27/27 XP + 2 from sphere bleedovers + 11 freebie points
- Computer 3 (5)
- Law 1 (3)
- Lore: Order of Hermes 1 (3)
- Medicine 4 (8) [Surgery]
- Science: Biology 3 (5)
- Science: Chemistry 3 (5)
- Science: Cybernetics 4 (8) [Synthetic Organs]
- Science: Mathematics 1 (2 due to half-cost)
- Science: Physics 3 (4 due to half-cost)
Willpower, Paradox, Quintessence, and Health
Willpower
Willpower 7
- Temporary Willpower 7/7
Quintessence and Paradox
- Paradox 5 (5 Permanent)
- Quintessence 5/5
Health
-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead
- Soak 5d Stamina + 3d Biomesh (8d total), soaks Aggravated/Lethal with full Stamina.
Enlightenment and Enlightened Science
Arete 4
- Innate Countermagic 4d, Diff 8
Spheres
63/65 XP
- Biotechnology (Life) 2 (18)
- Inorganic Chemistry (Matter) 4 (17) +35 XP [Complex Machinery]
- Physics (Forces) 2 (18)
- Grand Unified Theory (Prime) 2 (10) +8 XP
Backgrounds
21 XP for backgrounds + 63 from freebies
- 15 XP for Avatar 5
- 6 XP for Contacts 2 (Uncle Caldwell)
- 6 XP for Contacts 2 (High Society)
- 12 XP for Devices 4 (Primium)
- 0 XP for Dream 4
- 15 XP for Enhancement 5
- 15 XP for Enhancement 5 (more cybernetics)
- 3 XP for Requisitions 1
- 12 XP for Resources 4
Avatar 5
- Powerful Avatar, 5 Quintessence max
Contacts 2
- Uncle Caldwell of the Order of Hermes.
Contacts 2
- High society contacts. Her upbringing means she sort of knows people from $10,000 a plate fundraisers.
Devices 4
8 points for devices
- Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic
Dream 4
Can dream a skill up to 4 dots.
- ADEI uploaded skillsofts.
Enhancement 5
15 points for devices, 5 altered characteristics/"genetic flaws"
- Physical Structure Enhancement (10): +1 Strength, +1 Dexterity, +2 Stamina, +1 -0 HL, soak all damage with Stamina
- ADEI (6): Eidetic Memory, Time Sense, Lightning Calculator, Dream 4
Enhancement 5
15 points for implanted devices, 5 permanent paradox
- Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
- Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, concealable.
- Range 200, Rate 1, 30 Quintessence (Prime Energy) storage. Uses 1 Quintessence per shot, normally vulgar (diff 7 w/o witnesses, 8 with). Prime 2 allows for overcharging with its own quintessence/avatar quintessence, to reduce difficulties.
- Biomesh Armor (6): +3d Armor soak
Requisitions 1
Lots of field teams sort of know her and can occasionally transfer knickknacks her way.
Resources 4
She's a doctor. A REAL DOCTOR. WITH THREE PH.DS, ONE IN KICKING YOUR ASS.
Merits and Flaws
Merits
- Eidetic Memory: Remembers everything.
- Lightning Calculator: Can do mathematics instantly
- Time Sense: Knows exact time.
Flaws
- Curse 1 (Clothing Damage): Look, you'd have problems keeping a wardrobe intact if you were shot at by explosives on a regular basis.
- Dependents 3 (Parents): Her parents are stuffy rich Democrats who have some fame of their own and have dabbled in the new age. Needless to say, they often get tangled up in Reality Deviant plans. Also, they have no idea what kind of doctor Faith is.
- Enemy 2 (Uncle Caldwell): Frenemies are the best enemies.
Genetic Flaws/Altered Characteristics
- Constant Munchies
- Echoes (Cyborg) 4 equivalent
- Significantly increased body mass, difficulty swimming
- Healing is at half effectiveness without conjunctional Matter
- Odd eye/hair color, eyes visibly odd (no blood vessels, etc).
Freebies
126/105+21 XP
- -13 for Willpower 7
- -32 for Abilities
- -18 for Attributes
- -63 for Backgrounds
- +18 from Flaws
Field Experience
50/50 XP
- Life 2->4 (-35)
- Prime 1->2 (-8)
- Etiquette 2->3 (-4)
- Lore (not RD Data!): Order of Hermes 1 (-3)