Faith Caldwell
Name: Faith Caldwell
Convention: Iteration X
Concept: Cyborg Girl With Huge Plasma Gun
Nature:
Demeanor:
Attributes
Mental/Social/Physical
Physical
24/24 XP + 6 from Social spillover + 18 freebie
- Strength 3 + 1 (12) [Waif-Fu]
- Dexterity 4 + 1 (24) [Swift]
- Stamina 3 + 2 (12) [Unstoppable]
Social
48/54 XP
- Charisma 3 (12)
- Manipulation 3 (12)
- Appearance 4 (24) [Harmless]
Mental
64/64 XP
- Perception 3 (12)
- Intelligence 5 (40) [Bookworm]
- Wits 3 (12)
Abilities
Skills/Knowledges/Talents
Skills
39/39 XP + 1 freebie
- Drive 1 (3)
- Etiquette 2 (5)
- Hypertech 3 (9)
- Firearms 3 (9)
- Research 2 (5)
- Technology 3 (9)
Talents
15/15 XP + 11 freebie
- Alertness 2 (5)
- Awareness 2 (5)
- Athletics 1 (3)
- Brawl 2 (5)
- Dodge 2 (5)
- Subterfuge 1 (3)
Knowledges
27/27 XP + 2 from sphere bleedovers + 11 freebie points
- Computer 3 (5)
- Law 1 (3)
- Medicine 4 (8) [Surgery]
- Science: Biology 3 (5)
- Science: Chemistry 3 (5)
- Science: Cybernetics 4 (8) [Synthetic Organs]
- Science: Mathematics 1 (2 due to half-cost)
- Science: Physics 3 (4 due to half-cost)
Willpower, Paradox, Quintessence, and Health
Willpower
Willpower 7
- Temporary Willpower 7/7
Quintessence and Paradox
- Paradox 5 (5 Permanent)
- Quintessence 5/5
Health
-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead
- Soak 5d Stamina + 3d Biomesh (8d total), soaks Aggravated/Lethal with full Stamina.
Enlightenment and Enlightened Science
Arete 4
- Innate Countermagic 4d, Diff 8
Spheres
63/65 XP
- Biotechnology (Life) 2 (18)
- Inorganic Chemistry (Matter) 2 (17)
- Physics (Forces) 2 (18)
- Probability Mathematics (Entropy) 1 (10)
Backgrounds
21 XP for backgrounds + 69 from freebies
- 15 XP for Avatar 5
- 6 XP for Contacts 2 (Uncle Caldwell)
- 6 XP for Contacts 2 (High Society)
- 15 XP for Devices 5 (physical augmentations)
- 12 XP for Devices 4 (Primium)
- 9 XP for Devices 3 (ADEI)
- 0 XP for Dream 4
- 15 XP for Enhancement 5 (cybernetics)
- 12 XP for Resources 4
Avatar 5
- Powerful Avatar, 5 Quintessence max
Contacts 2
- Uncle Caldwell of the Order of Hermes.
Contacts 2
- High society contacts. Her upbringing means she sort of knows people from $10,000 a plate fundraisers.
Devices 5
10 points for devices
- Physical Structure Enhancement (10): +1 Strength, +1 Dexterity, +2 Stamina, +1 -0 HL, soak all damage with Stamina
Devices 4
8 points for devices
- Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic
Devices 3
6 points for devices
- ADEI (6): Eidetic Memory, Time Sense, Lightning Calculator, Dream 4
Enhancement 5
15 points for implanted devices, 5 permanent paradox
- Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
- Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, vulgar, concealable.
- Biomesh Armor (6): +3d Armor soak
- Implant Radio (1): communicate with electronics wirelessly, range 10 miles
Resources 4
She's a doctor. A REAL DOCTOR. WITH THREE PH.DS, ONE IN KICKING YOUR ASS.
Merits and Flaws
Merits
- Eidetic Memory: Remembers everything.
- Lightning Calculator: Can do mathematics instantly
- Time Sense: Knows exact time.
Flaws
- Dependents 3 (Parents): Her parents are stuffy rich Democrats who have some fame of their own and have dabbled in the new age. Needless to say, they often get tangled up in Reality Deviant plans. Also, they have no idea what kind of doctor Faith is.
- Enemy 2 (Uncle Caldwell): Frenemies are the best enemies.
- Uncanny 1: She has an odd hair and eye color due to enhancement side effects.
Freebies
123/105+18 XP
- -13 for Willpower 7
- -23 for Abilities
- -18 for Attributes
- -69 for Backgrounds
- +6 from Enemy
- +3 from Uncanny
- +9 from Dependents
Field Experience
0/50 XP