Abstract Ranges

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Abstract ranges will replace the current 'hard' ranges with a somewhat less sticky range system which is easier to apply without an obsessively used battlemap, this being beneficial for everyone. Ranges will start from '0' (close combat) and go up to whatever number you want. Each +1 range is roughly (very roughly) a significant increase in distance. So Range 1 is something like polearm range while range 3 is typical handgun range and so on.

Melee weapons with significant reach may get a range. This would generally be for very large and/or unwieldy melee weapons like polearms, cars, and swinging tanks like clubs. Ranged weapons will have a base range and a value which represents range brackets. E.g. Range 2 (+1) for a pistol, Range 4 (+2) for an assault rifle, Range 5 (+3) for a sniper rifle, Range 10 (+4) for a tank gun and so on. Range brackets add +2 difficulty per bracket, and go up to 3 extra brackets for a total of +6 difficulty at max range.

Thrown weapons will have a base range decreasing as the object masses more. Mega-Strength will add to this range value.

Speed and Range:

Changing a range bracket by 1 level will require a number of successes on an opposed roll equal to the current range bracket. So going from 0->1 needs 1 net success, while going from 10->11 needs 10 net successes. You can change multiple range brackets at once as long as you have enough successes, so there is a reason for weapons to have huge range brackets.

Speed is Dex + Athletics on foot, Dex + Drive/Pilot + Speed in a vehicle. Vehicles get speed multipliers dependent on how fast they go (helicopters go zoom, fighter jets go even faster). Things like Hypermovement will add multipliers, while other body mods, powers, or enhancements will add dice/successes.

Hypermovement multiplies all successes on changing range brackets by (power rating + 1), so anywhere from x2 to x6. Powers or Enhancements which allow for movement will generally add (power rating) automatic successes to this roll. Like with other non-directly related to combat things, relevant powers will stack.