Second Sphere History Paths
A1) Initial Colonization Mission Type
- Longshot Mission (+ Faber)
- Resource Base (+ PIP)
- Early National (+ CIP)
- Late National (+ pop)
A2) Initial Colony Population
- Dominantly Transgene (+ transgene)
- Mixed (+ SP)
- Dominantly Baseline (+ pop)
A3) Destination World
- No Suitable World (Go to A4)
- Hell World (Go to A5)
- Resource Rich World (Go to A6)
- Terraformable World (go to A7)
- Garden World (Go to A8)
A4) No Suitable World
- Adapt (Radical Morphological Change)
- Build Our Own (+ PIP)
- Posthuman Structures (+ dust)
A5) Hell World
- Adapt (Radical Morphological Change)
- Tough It Out (+ Morale, Balls)
- Make Do (Scraphunters)
A6) Resource Rich World
- Simple Ores (+ PIP)
- Fascinating Pharmaceuticals (+ Wealth)
- Relic Dust (+ Dust)
A7) Terraformable World
- Get To Work (+ pop)
- Artifact Rush (+ PIP)
- Terraforming Failure (Defensible)
A8) Garden World
- Population Boom (++ pop, - wealth)
- Cash Crop (+ Wealth)
- Xenomorphs (+ military)
B1) History of the Colony, Volume 1
- Quiet (+ Wealth, + population)
- Transgene Migration (+ transgene, + population)
- Crisis (+ Stockpiles, Go to B2)
- Military Action (+ Military, Go to B3)
- Artifact Find (+ dust, Go to B4)
B2) Crisis Situation!
- Sudden Change of Government
- Get Help from Earth (+ logistics)
- Tough it Out (+ Doctrines)
- Shoot it Repeatedly (+ military)
- Muddle Through (+ PIP)
- Privatize It (+ wealth)
- Innovate Madly (+ CIP)
B3) Military Action!
- Narco-Warfare
- Feral Drone Attack (+ military)
- Supply Dump (+ Helium)
- Training Ground (+ doctrines)
- Regime Changed
- Miner Beatdown (+ PIP)
- Superpower Squabble (+ logistics)
B4) Artifacts!
- Feral Drone Attack (+ military)
- Ancient Resources (+ dust)
- Extra Fabs (+ fabbers)
- Useful Finds (+ CIP)
- Reverse-Engineerable (+ tech)
- Active Machinery (+ theta, - dust)
C1) History of the Colony, Volume II Repeat B1, then continue to D1
D1) The Breakdown
- Isolated (+ stockpiles, Go to D2)
- Broken-down (+ PIP, Go to D3)
- Catapulted (+ wealth, Go to D4)
D2) Isolated
- Juche! (+ PIP, + helium)
- Tough it Out (+ Doctrines, + morale)
- Transgene Invasion II: The Boys from Brazil (+ Military, + doctrines, + PIP, - Transgene)
- Go Weird (++ Transgene)
- Strange Discovery (+ dust, choose from B4)
D3) Broken-down
- Civil Unrest (++ military)
- Become energy independent (+ Helium, + dust)
- Get UN Aid/Refugee Center (+ logistics, + pop)
- Revolution! (+ military, + doctrines, + morale, - pop)
- Theta Hub (+ theta, + wealth, - dust)
D4) Catapulted
- Quiet (+ Wealth, + pop)
- Trade Hub (+ wealth, + PIP)
- ARROWS Staging Area (+ logistics, + military)
- Hyperdrive Repair Research (+ CIP, + tech)
- Catapult Construction (+ dust, + PIP)
E1) The Zodiac Organization
- Independence! (Go to F1)
- Solidarity! (Treaty of Sirius, Go to G1)
- Sign the PACT (Go to H1)
- The EU Includes Us (Go to I1)
F1) Indie World Politics
- Get Sirius (+ tech, + morale, + ZOCU relations, - Treaty of Sirius)
- Be Interventionist (+ Military, + logistics)
- Core Subversion (+ dust, + SP, + logistics, - morale)
- Take a Third Option (+ logistics, + Relations with secondary powers)
- Fie On The Homeland (+ PIP, ++ logistics, - non-Rim relations)
- Still Alive (and out there!) (++ PIP, + Dust, - tech)
- Phezzan (+ sneaky shit, + all relations, - military)
- Planet Wal*Mart (++ PIP, + Wealth, + ARROWs relations, - military)
- Law of the Gun (++ Military, + PIP, - Morale)
- Transhuman Supremacy (++ Transgene, + Morale, - relations)
- Ideological Purification (++ Morale, + PIP, - CIP, - relations)
F2) Indie World Economics
- Regional Hub (++ wealth, + pop)
- Transhuman Resources (+ transgene, + wealth, + tech)
- Center for Research (++ RP, + tech, + CIP, - PIP)
- The Tensor Building (+ dust, + CIP, + RP, + weapon tech)
- Artifact Central (++ dust, + tech)
- Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)
F3) Indie World Military
- Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)
- Salvation Armada (+++ military, + logistics)
- Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
- The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)
- Friends from ZOCU (+ ground doctrines, + air doctrines, + mecha tech, + mega particle tech)
- Hypertech Bullshit (+ theta, ++ tech)
- Low Profile (+ sneaky stuff, + CIP, ++ doctrines)
- Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)
G1) ZOCU World Politics
- Put It Behind Us (+ Wealth, + Pop)
- Never Forget (+ military, + logistics)
- Guiding Star (+ ZOCU relations, + morale)
- House of War (+ morale, + transgene, + ground doctrines, - core relations)
- Internal Collapse (+ military, + SP, + logistics, - morale)
- Hardliner Ouster (+ morale, + ARROW relations, + Core relations, - ZOCU relations)
G2) ZOCU World Economics
- Regional Hub (++ wealth, + pop)
- Transhuman Resources (+ transgene, + wealth, + tech)
- Center for Research (++ RP, + tech, + CIP, - PIP)
- Arms Production Center (+ PIP, + RP, + weapon tech)
- Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
- Crash Industrialization (+ CIP, + PIP, + Wealth)
G3) ZOCU World Military
- Fort Up (+ military, + defensive stuff, + ground doctrines, + ground tech)
- Fight in the Jungle (++ ground doctrines, ++ morale, + ground tech, - pop)
- Giant Robots Rule (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha tech)
- Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
- Low Profile (+ sneaky stuff, + CIP, ++ doctrines)
H1) PACT World Politics
- New American Millenium (+ Military, + Technology, + Morale, - Rim relations)
- Hope and Change (+ Wealth, + Pop)
- American-Led Peacekeeping (++ dust, + SP, + logistics, - morale, - pop)
- Corporate State (+ Wealth, + Tech)
H2) PACT World Economics
- Ignore the War (++ wealth, ++ pop)
- Center for Research (++ RP, + tech, + CIP, - PIP)
- Arms Production Center (+ PIP, + RP, + weapon tech)
- Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
- Blood for Dust (+ Theta, ++ logistics, + military, - morale)
H3) PACT World Military
- Zoom and Boom (+ military, + air doctrines, ++ aircraft tech)
- The Fleet does the Flying (+ military, + PIP, + fleet doctrines, + ship tech)
- Send in the Marines (+ ground tech, + military, ++ ground doctrines)
- Rangers Lead The Way! (+ sneaky stuff, + CIP, ++ doctrines)
- Area 52 (++ doctrines, ++ Tech)
- Once Tom Clancy Is Mass Produced... (+ stealth technology, + CIP, ++ aerospace technology)
- Keep 'em Flying (++ Logistics, ++ Cargo)
I1) EU World Politics
- Bureaucracy as Usual (+ Pop, + PIP, + logistics, - wealth)
- New European Millenium (+ Military, + Technology, + Morale, - Rim relations)
I2) EU World Economics
- Ignore the War (++ wealth, ++ pop)
- Regulated Economic Market (+ CIP, ++ PIP, + Morale, - Wealth (Regulation))
- Center for Research (++ RP, + tech, + CIP, - PIP)
- Arms Production Center (+ PIP, + RP, + weapon tech)
- Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
- Neo-Luddite Movement (+ Pop, + logistics, ++ PIP, - CIP)
I3) EU World Military
- Drastic Military Reformation (++Doctrines, +Technology, -Military)
- New Golden Age (+ Naval Technology, + Naval Doctrine, ++ Warships, - Ground Forces)
- Gundam Counterattack (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha tech)
- Foreign Legionnaires (+ ground tech, + military, + ground doctrines, + logistics)
- The Special Aerospace Service (+ sneaky stuff, + CIP, ++ doctrines)
- The Silent Service (+ stealth technology, + CIP, + dust, + ship technology)
- Keep 'em Flying (++ Logistics, ++ Cargo)