Irene Adler
Name: Irene Adler
Player: Norseman
Nature: Caregiver (Kindness / Lack of Confidence)
Essence: Primordeal
Demeanour: Fanatic (Dedication / Stubbornness)
Tradition:
Mentor: Christofer de Fierro
Arete: 4
Willpower: 8 (8)
Quintessence: 5 (5)
Paradox: 0
Experience: 0 XP
Health
Health
- [ ]: Bruised, -0
- [ ]: Hurt, -1
- [ ]: Injured, -1
- [ ]: Wounded, -2
- [ ]: Maimed, -2
- [ ]: Crippled, -5
- [ ]: Incapacitated
Attributes
- Physical (7)
- Strength: 3
- Dexterity: 5 (???)
- Stamina: 3
- Social (3)
- Charisma: 1
- Manipulation: 1
- Appearance: 4 (Icy)
- Mental (5)
- Perception: 3
- Intelligence: 3
- Wits: 2
Abilities
- Talents(13)
- Alertness: 3
- Athletics: 3
- Awareness: 1
- Brawl: 4 (Dirty Tricks)
- Dodge: 3
- Alertness: 3
- Skills (9)
- Etiquette: 1
- Firearms: 3
- Melee: 4 (Improvised)
- Stealth: 3
- Etiquette: 1
- Knowledges (7)
- Academics: 3
- Linguistics: 1 (Greek)
- Occult: 3
- Academics: 3
Spheres
Life: 0
Correspondence: 0
Forces: 3
Entropy: 0
Spirits: 0
Matter: 0
Mind: 0
Time: 0
Prime: 3
Background, Merits and Flaws
- Backgrounds
- Arcane: 2
- Avatar: 5
- Dream: 3
- Arcane: 2
- Merits
- Code of Honour (1)
- Flaws
- The Bard's Tongue (1)
- Cast No Shadow (1)
- Cast No Reflection (1)
Foci
- Martial Arts
- Tattoos
- Meditative Prayer
Equipment
Physical Description
Irene Adler is a 5'8" rather attractive red-head, except for her cold, almost stony expression. Her build is highly athletic, perhaps a bit more so than is considered conventionally beautiful. A set of tattoos of chains and thorns criss-cross her arms, along with the Greek phrases, 'My fleshly prison' and 'A gilded corpse'.
Code of Honour
Irene's disciplines of faith call upon her to be Chaste, Poor, Charitable, Obedient, and Stable. This includes:
- Working if possible, so not to be a burden to others
- Keeping silent when possible, so not to distract yourself or others.
- Not to accept extraneous possessions simply because they'd be useful, even if she can temporarily use them they must be returned or given away at the earliest convenience.
- To constantly preach the message of The One, and if necessary using words.
- Contemplating The One philosophically and trying to gain Unity.
Lessons Learned
History
Once upon a time, in a Horizon Realm, a girl was born to a devout family. Since early childhood she learned to reject the material realm and to work to make her material form, the shackles of existence, submit to her will. In doing so she proved to be an exceptional athlete, warranting further attention from her superiors in the Chantry.
However her total lack of musical ability initially made many feel that she was not fit for the Chorus, or at least not for the higher teachings. Even if she was able to intellectually accept many teachings, she lacked the overflowing passion that let those teachings become song.
Perhaps it was not so strange that she would eventually fall in with a strict Gnostic mentor like Christofer de Fierro. Who rejected almost all outer expressions of faith, in favour of an inner rejection of the world, and an eternal quest for The One. For years she studied with him, learning to discipline her body and to condition her mind to reach out to The One.
Eventually, after years spent philosophizing and studying, she finally reached that state of mystical union with The One. That is to say she Awakened. However that initial Union was fleeting, though it provided her with a sense of wholeness she'd never regained.
After her awakening she went out into the world, to be in it, but not of it. Over the years she travelled the world, working minimum wage jobs, or volunteering at shelters, in order to provide for her physical needs. Through her meditations on The One she always had the skills she needed to provide for herself, or to get out of immediate trouble.
Though of course she did have some run-ins with the seedy underside of the world. Being a young, single woman, apparently poor, out on her own made that inevitable at first. During her travels she began to reject the world further, finding herself more and more distant from it, as if it rejected her as she rejected it.
Eventually she drifted back into the Ascension War, when she felt that she was more capable of contributing to it. Whether by chance, or by the design of some greater power, she found her way to Idol House. Instead of rejecting it she decided that, "it is the sick who need medicine, not the healthy" and there'd be no better place to be in the world but not of it.
Of course the late, great mess with the Technocrats and the Demon did surprise her somewhat. Indeed it dismayed her. However she has accepted her role as a scullery maid without any arguments or debates.
Starting Build
- 5 Avatar (5 Background)
- 2 Arcane (2 Background)
- 3 Dream (3 BP)
- +3 Willpower (3 BP)
- +1 Strength (5 BP)
- +1 Brawl (2 BP)
- +1 Etiquette (2 BP)
- +1 Melee (2 BP)
- Code of Honour (1 BP)
- Cast No Shadow (-1 BP)
- Cast No Reflection (-1 BP)
- The Bard's Tongue (-1 BP)