Fuu
Character
Name: Fuu
Race: Changeling [Humanoid, Shapechanger]
Alignment: Chaotic Neutral
Worships: The Traveller (The Dark Six)
Class: Factotum 3|Fighter 2/Warblade 1
Level: 3
Hair: White
Eyes: Yellow
Skin: Pale
Current XP:
Next Level:
Vital Statistics
Attributes (Base/Magic/Temp Total)
- Strength 12/0/0 12 (+1)
- Dexterity 12/0/0 12 (+1)
- Constitution 12/0/0 12 (+1)
- Intelligence 16/0/0 16 (+3)
- Wisdom 8/0/0 8 (-1)
- Charisma 14/0/0 14 (+2)
Defense
Health Points: 25 (1d12+1, +2d10+2)
Armor Class: 15 (10 +1 Dex)
Init: 5 (2 Dex +3 Int)
Saving Throws (Base/Bonus/Magic/Temp Total)
- Fortitude 3/1/0/0 4
- Reflex 3/1/3/0 7 (4 Flatfooted)
- Will 1/-1/0/0 0
Combat (BAB/Bonus/Size/Misc Total)
- Melee 3/1/0/1 5
- Ranged 3/1/0/0 4
Equipment
Encumbrance
- Light Load: 43 lbs
- Medium Load: 44-86 lbs
- Heavy Load: 87-130 lbs
Current Load:
- Weapons: 6 lbs
- Armor: 25 lbs
- Adventuring Gear:
Weapons
Bastard Sword
- Damage 1d10, Crit: 19-20/x2, Type: Slashing
- Weight: 6 lbs, Cost 35 gp
Protective Gear
Steel Chainmail
- AC 4, Max Dex 4, Armor Check: -2
- Arcane Spell Failure: 20%
- Weight: 25 lbs, Cost: 100 gp
Miscellanea
Potions
Adventuring Gear
Wondrous Items
Books
Wealth
- Gold 2575
- Silver 0
- Tin 0
- Copper 0
Abilities
Languages
- Common
- Elven
- Gnome
- Draconic
Skills (54 Points, 9/Level)
- Bluff (Cha) 6 +2 +2 (Racial)/10
- Concentration (Con) 6 +1/7
- Diplomacy (Cha) 6 +2 +2 (Bluff) +2 (Sense Motive)/10
- Disguise (Cha) 1 +2 +10 (Disguise Self) +2 (Bluff)/13
- Forgery (Int) 1 +3/4
- Iajutsu Focus (Cha) 6 +2/8
- Intimidate (Cha) 6 +2 (Racial) +2 (Bluff)/8
- Sense Motive (Wis) 5 -1 +2 (Racial)/6
- Search (Int) 1 +3/4
- Spellcraft (Int) 6 +2/8
- Spot (Wis) 1 -1/0
- Use Magical Device (Cha) 6 +2/8
- Knowledge (Arcana) 1 +3/4
- Knowledge (Local) 1 +3/4
- Knowledge (Nature) 1 +3/4
Feats
- Able Learner: CC skills only cost 1 skill point.
- Quick Draw: Drawing and sheathing a weapon is a free action.
- Obtain Familiar: Have Owl familiar.
- Weapon Focus (Bastard Sword): +1 to attacks with a Bastard Sword.
Features
- Weapon Proficiency (Simple, Martial)
- Armor Proficiency (Light, Medium, Heavy)
- Shield Proficiency (Light, Medium, Tower)
- Saves: +2 on saving throws versus Sleep and Charm effects.
- Skills: +2 Bluff, Intimidate and Sense Motive checks.
- Natural Linguist: Speak Language is always a class skill.
- Minor Change Shape (Su): Can use Disguise Self as a supernatural ability to change appearance, though not gear. Adds +10 to Disguise checks when used as part of a disguise.
- Inspiration (3x Encounter): Have Inspiration points to use on Factotum powers per encounter equal to Factotum levels.
- Cunning Insight (Ex): Spend 1 Inspiration to add a competence bonus of your Int bonus to an attack roll.
- Cunning Knowledge (Ex): Spent 1 Inspiration to add Factotum level as a competence bonus to any skill check within which you have at least one rank, once per day.
- Trapfinding (Ex): Can locate traps with a DC of 20 or more use Disable Device to bypass a trap or disarm magical traps.
- Battle Clarity (Ex): Add Int bonus to Reflex saves if not flat-footed.
- Weapon Aptitude (Ex): Warblade levels count as 1/2 fighter levels to qualify for feats. Additionally, can spend an hour of practice to transfer Weapon Focus/Improved Critical/Specialization-type feats to another weapon.
- Arcane Dilettante (Sp): Gain a number of spells from the Sorcerer or Wizard list per day which can be used as spell-like abilities by spending 1 Inspiration.
- Brains Over Brawn (Ex): Apply Int bonus on Strength checks, Dexterity checks and Str/Dex-based skills.
- Cunning Defense (Ex): Spend 1 Inspiration to apply Int bonus as a Dodge bonus to AC against 1 enemy for 1 round. Can be activated multiple times per round.
Spells
Spells (Arcane CL 3, 1x Day)
- Spider Climb
Maneuvers (3 Known, 3 Prepared, 1 Stance)
- Moment of Perfect Mind (Counter): Use Concentration check in place of Will save.
- Sapphire Nightmare Blade (Strike): Opponent flat-footed, +1d6 damage with Concentration check.
- Steel Wind (Strike): Attack two opponents.
- Stance of Clarity (Stance): Gain +2 AC against one foe, –2 against all others.