Fuu

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Character

Name: Fuu
Race: Changeling [Humanoid, Shapechanger]
Alignment: Chaotic Neutral
Worships: The Traveller (The Dark Six)
Class: Factotum 3|Fighter 2/Warblade 1
Level: 3
Hair: White
Eyes: Yellow
Skin: Pale
Current XP:
Next Level:

Vital Statistics

Attributes (Base/Magic/Temp Total)

  • Strength 12/0/0 12 (+1)
  • Dexterity 12/0/0 12 (+1)
  • Constitution 12/0/0 12 (+1)
  • Intelligence 16/0/0 16 (+3)
  • Wisdom 8/0/0 8 (-1)
  • Charisma 14/0/0 14 (+2)

Defense

Health Points: 25 (1d12+1, +2d10+2)
Armor Class: 15 (10 +1 Dex)
Init: 5 (2 Dex +3 Int)

Saving Throws (Base/Bonus/Magic/Temp Total)

  • Fortitude 3/1/0/0 4
  • Reflex 3/1/3/0 7 (4 Flatfooted)
  • Will 1/-1/0/0 0

Combat (BAB/Bonus/Size/Misc Total)

  • Melee 3/1/0/1 5
  • Ranged 3/1/0/0 4

Equipment

Encumbrance

  • Light Load: 43 lbs
  • Medium Load: 44-86 lbs
  • Heavy Load: 87-130 lbs

Current Load:

  • Weapons: 6 lbs
  • Armor: 25 lbs
  • Adventuring Gear:

Weapons

Bastard Sword

Damage 1d10, Crit: 19-20/x2, Type: Slashing
Weight: 6 lbs, Cost 35 gp

Protective Gear

Steel Chainmail

AC 4, Max Dex 4, Armor Check: -2
Arcane Spell Failure: 20%
Weight: 25 lbs, Cost: 100 gp

Miscellanea

Potions

Adventuring Gear

Wondrous Items

Books

Wealth

  • Gold 2575
  • Silver 0
  • Tin 0
  • Copper 0

Abilities

Languages

  • Common
  • Elven
  • Gnome
  • Draconic

Skills (54 Points, 9/Level)

  • Bluff (Cha) 6 +2 +2 (Racial)/10
  • Concentration (Con) 6 +1/7
  • Diplomacy (Cha) 6 +2 +2 (Bluff) +2 (Sense Motive)/10
  • Disguise (Cha) 1 +2 +10 (Disguise Self) +2 (Bluff)/13
  • Forgery (Int) 1 +3/4
  • Iajutsu Focus (Cha) 6 +2/8
  • Intimidate (Cha) 6 +2 (Racial) +2 (Bluff)/8
  • Sense Motive (Wis) 5 -1 +2 (Racial)/6
  • Search (Int) 1 +3/4
  • Spellcraft (Int) 6 +2/8
  • Spot (Wis) 1 -1/0
  • Use Magical Device (Cha) 6 +2/8
  • Knowledge (Arcana) 1 +3/4
  • Knowledge (Local) 1 +3/4
  • Knowledge (Nature) 1 +3/4

Feats

  • Able Learner: CC skills only cost 1 skill point.
  • Quick Draw: Drawing and sheathing a weapon is a free action.
  • Obtain Familiar: Have Owl familiar.
  • Weapon Focus (Bastard Sword): +1 to attacks with a Bastard Sword.

Features

  • Weapon Proficiency (Simple, Martial)
  • Armor Proficiency (Light, Medium, Heavy)
  • Shield Proficiency (Light, Medium, Tower)
  • Saves: +2 on saving throws versus Sleep and Charm effects.
  • Skills: +2 Bluff, Intimidate and Sense Motive checks.
  • Natural Linguist: Speak Language is always a class skill.
  • Minor Change Shape (Su): Can use Disguise Self as a supernatural ability to change appearance, though not gear. Adds +10 to Disguise checks when used as part of a disguise.
  • Inspiration (3x Encounter): Have Inspiration points to use on Factotum powers per encounter equal to Factotum levels.
  • Cunning Insight (Ex): Spend 1 Inspiration to add a competence bonus of your Int bonus to an attack roll.
  • Cunning Knowledge (Ex): Spent 1 Inspiration to add Factotum level as a competence bonus to any skill check within which you have at least one rank, once per day.
  • Trapfinding (Ex): Can locate traps with a DC of 20 or more use Disable Device to bypass a trap or disarm magical traps.
  • Battle Clarity (Ex): Add Int bonus to Reflex saves if not flat-footed.
  • Weapon Aptitude (Ex): Warblade levels count as 1/2 fighter levels to qualify for feats. Additionally, can spend an hour of practice to transfer Weapon Focus/Improved Critical/Specialization-type feats to another weapon.
  • Arcane Dilettante (Sp): Gain a number of spells from the Sorcerer or Wizard list per day which can be used as spell-like abilities by spending 1 Inspiration.
  • Brains Over Brawn (Ex): Apply Int bonus on Strength checks, Dexterity checks and Str/Dex-based skills.
  • Cunning Defense (Ex): Spend 1 Inspiration to apply Int bonus as a Dodge bonus to AC against 1 enemy for 1 round. Can be activated multiple times per round.

Spells

Spells (Arcane CL 3, 1x Day)

  • Spider Climb

Maneuvers (3 Known, 3 Prepared, 1 Stance)

  • Moment of Perfect Mind (Counter): Use Concentration check in place of Will save.
  • Sapphire Nightmare Blade (Strike): Opponent flat-footed, +1d6 damage with Concentration check.
  • Steel Wind (Strike): Attack two opponents.
  • Stance of Clarity (Stance): Gain +2 AC against one foe, –2 against all others.