NorkstanS2
History
Exploration Era Exp-1) World Type No Suitable World (Go to Exp-2) Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines) Build Our Own (+ 300 PIP) Gerald O'Neil gave us the plans, all we need is effort.
Exp-6) Precursor Relics None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Exp-7) Feral Drones Extensive (+ 2500 fleet, + 100 Fabers) Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps Hostile as fuck (+ 5,000 military) Nobody's quite sure what they're guarding, but they're really good at it.
Exp-9) Location Strategic (+ 2,500 military) Too important to lose.
Colonization Era Col-1) Axis Of Colonization Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4) Go to Col-7 afterwards for Local Affairs
Chinese Arm Col-4) Shanghai Consensus For Colonization And Exploration Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) Col-4B) Shanghai Consensus Transgenic Relations Headcount Increase Exercise (+ 60 Pop) Col-4C) Shanghai Consensus Colonial Economics Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) Col-4D) Shanghai's Exhuman Insurgency Uprising! (+7,500 military)
Local Events Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C) General Veers, deploy your men Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines) Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.
Breakdown Era Break-1) Economic Upsets Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Chinese Arm Break-4) Broken Shanghai Consensus Celestial Kingdom, Shattered (Go to Break-4C) Break-4C) The New Taiwans The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth) War Era and Aftermath War-1) Choose Your Side We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm China & Taiwans War-4A) Chinese Politics Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations) Some colonies are particularly adamant about not bowing to the CCA again. War-4B) Chinese Economics Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government. War-4C) Chinese Military Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application) With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many
Current Era Cur-1) The Business of Government Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)
Chaotic Events Communist Manifesto (+ 100 PIP, - 100 Wealth) Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Totals
20 SP (used) `SP limit for options increased by +5 May not spend SP on dust 480 Pop 12 TG (+1 Str, +2 Stamina, >10% Population) 1700 PIP 180 CIP 0 Wealth 60,000 Fleet 15,000 Army 2,500 Stockpiles 100 Fabers +++++++Logistics ++++Morale ++Security +Secrecy +CIS relations -Chinese Relations -Debt 30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8)) +fleet doctrines (???) +ship application (???)