TANexus
azaz You have 35 points to build your nation
Population
- Rank 2 (3 points): A lesser state, though one that cannot be ignored. An exceptionally populous minor cluster or else one of several nations on a major cluster. Adds +1 to Infrastructure.
Transhumanism
- Rank 2 (2 points): Significant genetic engineering allows for the implementation of more radical changes through transgenic techniques. Truly superior specimens are becoming the norm. Reproductive speciation is a possible side-effect, though uncommon and can be mediated..
Infrastructure+1
- Rank 3 (2 points): Construction Rating 50, max size 15
Growth Potential
- Rank 4 (4 points): So many natural resources you're probably selling them to people.
Military Support
- Rank 3 (3 points): 14x Infrastructure in support
Space Fleet
- Rank 1 (1 point): 200 fleet points
Diplomacy
- Rank 3 (4 points): Your diplomats are tireless and your nation often displays local leadership, with the occasional flashes of greatness.
Espionage
- Rank 3 (4 points): Many Bothans died to bring us this information.
General Advancement
- Rank 1 (4 points): Average advancement, no glaring weaknesses or strong points.
Unique Technology
- Rank 2 (3 points): You’ve got one or two ‘secret weapons’ that can be expected to work in your favor; N-Jammers, transporters, inertialess drives, etc. Mass Effect or Andromeda might sit here, thanks to their excellent gravity technology and zoomy ships.
Emergent Technologies
- Rank 2 (3 points): Cornucopias and similar devices have begun to radically reshape your economy. Industry is faster and more flexible than ever before. Star Trek is firmly at this level, though in a much more ‘floppytech’ paradigm.
Magic
- Rank 2 (2 points): More powerful and more systemic paranormal powers are present in your nation. Your typical Psy-Cops would be at this level. Mass Effect human biotics (fairly rare and relatively weak) would be at this level, as would the presence of Gundam Newtypes in any number.