TANexus

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azaz You have 35 points to build your nation

Population

   Rank 2 (3 points): A lesser state, though one that cannot be ignored. An exceptionally populous minor cluster or else one of several nations on a major cluster. Adds +1 to Infrastructure. 

Transhumanism

   Rank 2 (2 points): Significant genetic engineering allows for the implementation of more radical changes through transgenic techniques. Truly superior specimens are becoming the norm. Reproductive speciation is a possible side-effect, though uncommon and can be mediated.. 

Infrastructure+1

   Rank 3 (2 points): Construction Rating 50, max size 15 

Growth Potential

   Rank 4 (4 points): So many natural resources you're probably selling them to people. 

Military Support

   Rank 3 (3 points): 14x Infrastructure in support 

Space Fleet

   Rank 1 (1 point): 200 fleet points 

Diplomacy

   Rank 3 (4 points): Your diplomats are tireless and your nation often displays local leadership, with the occasional flashes of greatness. 

Espionage

   Rank 3 (4 points): Many Bothans died to bring us this information. 

General Advancement

   Rank 1 (4 points): Average advancement, no glaring weaknesses or strong points. 

Unique Technology

   Rank 2 (3 points): You’ve got one or two ‘secret weapons’ that can be expected to work in your favor; N-Jammers, transporters, inertialess drives, etc. Mass Effect or Andromeda might sit here, thanks to their excellent gravity technology and zoomy ships. 

Emergent Technologies

   Rank 2 (3 points): Cornucopias and similar devices have begun to radically reshape your economy. Industry is faster and more flexible than ever before. Star Trek is firmly at this level, though in a much more ‘floppytech’ paradigm. 

Magic

   Rank 2 (2 points): More powerful and more systemic paranormal powers are present in your nation. Your typical Psy-Cops would be at this level. Mass Effect human biotics (fairly rare and relatively weak) would be at this level, as would the presence of Gundam Newtypes in any number.