Rickert All-Golden
Name: Rickert All-Golden (formerly Merdeno)
Exalted: Solar
Caste: Eclipse
- Motivation: Take over his former lover's position in the Mnemon Group and humiliate her
- Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)
Name: Rickert All-Golden (formerly Merdeno)
Exalted: Solar
Caste: Eclipse
Motivation: Take full control of the entire Mnemon Group, and humiliate his former lover
Intimacies: Ms. Mnemon (Broken Love/Revenge), Making Money (Love), Mnemon Group (Professional Love), The Jewelphoenix (Loves that Ship), Old music (Dedicated Hobby)
Stats
- Essence 2
- Willpower 10
- Personal 16
- Peripheral 28/33 (5 committed)
- Compassion 2
- Conviction 3 (Flaw: Deliberate Cruelty)
- Temperance 2
- Valour 2
Attacks
Orichcalcum Grand Starcaster (Negotiations Succeed)
- Speed 5, Accuracy +2, Damage 8L/2, Rate 3, Range 80, Ammo 50, Strength 1, Attune 5, Cost A2/R1. Tags: O
Attributes
- Strength 2
- Dexterity 3
- Stamina 2
- Charisma 3
- Manipulation 5
- Appearance 5
- Perception 3
- Intelligence 4
- Wits 3
Abilities
- Firearms: 5
- Integrity: 1
- Performance: 1
- Presence: 5
- Investigation 3
- Lore: 2
- Awareness 1
- Dodge 3
- Larceny 3
- Stealth 1
- Bureaucracy 5
- Linguistics 2
- Drive 1
- Sail 5
- Socialize 3
Backgrounds
- Artifacts: 2 (Orichcalcum Starcaster)
- Contacts: 2
- Influence: 3
- Manse 1 (Clever Merchant: +3 Social and Mental rolls involved in trade)
- Resources: 5
Manse (Water): Rickert's hideaway, a hidden manse where he stores goods and moors his ship when he needs to make trips into Imperial space, so as not to attract attention. A permanent holdout.
Contacts:
- Reglas Morvo, Mnemon Group Communications Officer (In on it, keeps secret)
- Crystal-hunter Shandra, Galactic Surveyers Office
Influence: Blackmarket Trade Cartels, gained from Rickert's shady dealings while with Mnemon group and subsequent business endeavors
Artifact: “Negotiations Succeed”, an orichcalcum starcaster purchased from a dealer in the frontier. Resembles a golden pistol with the barrel emerging from a golden sleeve, hand has a guarded grip.
Artifacts
Orichcalcum Grand Starcaster (Negotiations Succeed)
- Speed 5, Accuracy +2, Damage 8L/2, Rate 3, Range 80, Ammo 50, Strength 1, Attune 5, Cost A2/R1. Tags:
Gem of the Clever Merchant: +3 to Social or Mental pools dealing with trade
Charms
Eclipse Anima: Sanctify oaths (10m, 1wp normally; free if banner is at 11+ display), protected by ancient pacts with outsiders, can learn non-Solar charms at double XP cost and use with 2m surcharge
Firearms
Lightning Hands Reload – reload as a free action once a round, stunt to reload without free hands, spend 1m to fire weapon without ammo (Permanent)
Elsewhere Draw Mastery – Banish and recall a weapon from Elsewhere by committing essence (1m)
Presence
2nd Presence Excellency – spend motes for automatic successes or to increase static values (2m per)
Irresistible Salesman Spirit - doubles successes on a Presence roll before applying them to person's MDV for the purposes of making a favorable bargain or to encourage a specific action (3m)
Dodge
Shadow over Water – Ignore all penalties to DV for one attack (1m)
Bureaucracy
Frugal Merchant Method – gives perfect knowledge of an object's quality and condition, +1 autosux if the seller is honest (Charisma), and +3 autosux if they're dishonest (Manipulation) (1m)
Insightful Buyer Technique – Gives perfect knowledge of other markets and goods values. Reduces external penalties to merchantile actions by Essence (2). (3m)
Sail
1st Sail Excellency – spend motes for extra dice or to increase static values by successes (1m per)
Perfect Reckoning Technique – Automatically sail at maximum speed to destination until distracted, moving around obstacles automatically if you have enough information. (4m)
Storm-Weathering Essence Infusion – Adds +2 autosux to any action that directly serves the survival of your ship. (6m, 1wp)
Socialize
Mastery of Small Manners – Acts perfectly in social situations. +1 Appearance bonus for socialling, reduces Magnitude of opposing group by 1 to min 0, gives you information equal to 3 sux on an Investigation role for purposes of learning everyone present's motivations (1m)