Alexia Harmon

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Basics

Name: Alexia Harmon
Concept: Overachieving rich girl

Normal Identity

40+1 points

Session 1: 1 PP

Abilities

22 points

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 10 (+0)
CHA 14 (+2)
Attack Bonus +0
Defense Bonus +0

Saving Throws

Toughness +2
Fortitude +2
Reflex +3
Will +0

Skills

7+1 points (32 ranks)

Acrobatics +5 (+8)
Bluff +2 (+4)
Computers +1 (+4)
Craft (Artistic) +1 (+4)
Diplomacy +5 (+7)
Gather Information +2 (+4)
Knowledge (Business) +1 (+4)
Languages +4: English (native), Chinese, French, Japanese, Spanish
Notice +2 (+2)
Perform (Dance) +2 (+4)
Profession (Executive) +5 (+5)
Swim +2 (+3)

Feats

11 points

Attack Specialization (Unarmed) (1): +2 to Attack Bonus for Unarmed
Attractive (2)
Benefit (Status due to relatives)
Benefit (Rich Family) (2): +8 wealth
Connected: Ask for favors during gameplay.
Dodge Focus (3): +3 to Defense Bonus for Dodge
Eidetic Memory: +4 to remember things, may make Knowledge checks untrained

Powers

):

Cheval

200 pts + 5pt flaw

Thematics: Ephemera and perfection

Abilities

116 points

STR 20 (+5)
DEX 30 (+10)
CON 26 (+8)
INT 22 (+6)
WIS 20 (+5)
CHA 20 (+5)
Attack Bonus +10
Defense Bonus +6

Saving Throws

3 points

Toughness +8
Fortitude +8
Reflex +10
Will +8

Skills

Imported from normal identity

Acrobatics +4 (+14)
Bluff +1 (+6)
Computers +1 (+7)
Craft (Artistic) +1 (+7)
Diplomacy +4 (+9)
Gather Information +2 (+9)
Knowledge (Business) +1 (+7)
Languages +4: English (native), Chinese, French, Japanese, Spanish
Notice +1 (+9)
Perform (Dance) +2 (+7)
Profession (Executive) +5 (+10)
Swim +2 (+7)

Feats

Normal

Imported from normal identity

Attack Specialization (Unarmed) (1): +2 to Attack Bonus for Unarmed
Attractive (2)
Dodge Focus (3): +3 to Defense Bonus for Dodge
Eidetic Memory: +4 to remember things, may make Knowledge checks untrained

Superhuman

8 points

Attractive (1) (total is 3)
Accurate Attack: May reduce dodge bonus by -5 to increase attack bonus by +5
Dodge Focus (3) (total is 6): +6 to Defense Bonus for dodge
Precise Shot (2): Ignore shooting into melee, cover, and concealment penalties to ranged attacks
Uncanny Dodge (Sight): Doesn't lose dodge bonus when flat-footed unless opponent is invisible

Flaws

Normal Identity (-5)

Powers

Utility

Super-Speed 2 (10 points)

Wall Run: Run up walls and other surfaces without a Climb check
Enhanced Initiative 2: +8 initiative
Quickness 2: x5 speed for routine actions
Speed 2: 25mph base speed

Leaping 2 (2 points)

x5 to jumping distances

Super-Strength 2 (1 point)

Noticeable (obvious to sight as a faint glow threaded in her musculature): -1 pt
Permanent (cannot be improved via extra effort)
+10 to strength for lifting and +2 for rolls to break objects/grapple checks

Super-Senses 3 (3 points)

Noticeable (luminescent tattoo patterns across face, feeding into eyes): -1pt
Infravision (see infrared)
Low-light vision (see twice as far in low light)
Extended Vision (notice intervals of 100ft instead of 10ft)

Hard Light Armor (Forcefield) 4 (8 points)

Impervious (+1 to cost)
+4 Impervious Toughness

Hard Light Arsenal (Blast) 12 (54 points-48 pts + 3 feats + 3 alternate power)

Accurate (+2 to attack rolls with power)
Autofire x2 (+1 to damage for every 1 over enemy defense, +10 maximum)
Improved Range (range is rank x 25 feet, still 10 increments)
Alternate Power 3 (3 additional alternate powers)
Ridiculously Powerful Beam Cannon (Disintegration 12, Accurate, Improved Range x 3 [rank x 100 ft range])
Hard Light Blade (Striking 12, Penetrating, Linked with Nauseate [Nervous System Disruption] 12, Accurate, Extended Reach x 2 [10 ft range])
Purge Arsenal (Corrosion 12, Area (Burst) [5x(rank) radius], Selective Attack, Affects Insubstantial [2])