User talk:Mopeyennui
Population
Rank 1 (2 points): A small alliance of habitats, a single minor star cluster. Adds +1
Transhumanism
Rank 4 (6 points): You are in many ways barely human. Massive cybernetics and genetic enhancements, melding the human body with exotic nanosymbiots or phase imaging polymers, or downloading your entire population smart matter entities comes under this level. Add +1 Growth Potential but suffer -1 Diplomacy when dealing with any power with Transhumanism ranked at 2 or less.
Infrastructure
Rank 1 (1 point): Construction Rating 30, max size 6
Growth Potential
Rank 2 (1 points): You have room to grow, but not much.
Military Support
Rank 1 (1 point): 8x Infrastructure in support.
Space Fleet
Rank 1 (1 point): 200 fleet points.
Diplomacy
Rank 2 (2 points): You are just another body in the Hyper Galactic Space UN.
Espionage
Rank 1 (1 point): Typical hypercorp security measures.
General Advancement
Rank 2 (8 points): An impressive display of technological aptitude that puts you above most of your peers. Basically, you’re The Star Kingdom of Manticore.
Unique Technology
Rank 4 (7 points): Your technology base is fundamentally different from the norm and has some aspects that would be entire incompatible with the ‘great baseline’; guns that teleport explosives right through shields, propulsion systems that allow for instantaneous teleportation and other sorts of wanky superscience. The Culture’s general concepts (given that it’s also obscenely powerful and way outside of game scope) would be on this level.
Emergent Technologies
Rank 3 (6 points): You’ve passed into the New Economy, though the dreams of post-scarcity and TA-style instant construction haven’t materialized. Adds +1 bonus points to Unique Technology. Eclipse Phase and similar settings would be at this level, as would Supreme Commander (conceptually though not with the ridiculous build speeds)
Magic
Rank 0 (0 points): You scrupulously obey the laws of physics.
Long ago, a series of colonies had revolutioned from terran control and had insured the revolution via a series of nanotech defenses for their stations that could destroy nearly any ship that came close. After three years the authorities on Terra accepted the colonies wishes and let them be independant Since then the colonies have turned to science as their lone hope of keeping their own sovernity, and