New Dawn
Setting
Nation building SD set on Earth after WW3. The PC's take part as one of the major factions trying to rebuild a shattered world in their own image despite competition from scavengers, other factions, and each other.
Temp holder for GM statistics
Template stats
Key:
- X: Size of Template
- Speed: How fast us my default speed? (Unit only)
- Armor: What is the default level of protection?
- Health: What is the default amount of health?
- Slots: What is the default number of slots?
- Cost: What is the default cost?
Structures: (Immobile but gains twice the effect from each meta-cap taken)
- T: Pillbox, Foxhole, small group of landmines or other similarly sized structure.
- Armor: Low
- Health: Low
- Slots: 10
- Cost: Low
- S: Small fortification, One car Garage, or small Workshop
- Armor:
- Health:
- Slots:
- Cost:
- M: Medium fortification, multi-car garage, cottage factory
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
- L: Large fortification, small Tank Depot, small Hanger, Small Factory
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
- XL: Very large fortification, large Tank Depot, Large Factory
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
Unit: (Mobile, but doesn't get the bonus to Meta-Cap effects)
- T: Man sized vehicle or actual infantry.
- Speed:
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
- S: Jeep sized vehicle
- Speed:
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
- M: Humvee, MBT, or a Small Fighter
- Speed:
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
- L: Semi-Tractor with Trailer, Locomotive, Large Fighter or a Small Bomber
- Speed:
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
- XL: Small Ship, Zeppelin, or Large Bomber
- Speed:
- Profile:
- Armor:
- Health:
- Slots:
- Cost:
Propulsion Types:
- +0 Wings: Makes the template an Aircraft
- Move: Flight
- Speed: Fast
- Profile: Medium
- Health: Low
- Fuel: Medium
- Cost: Medium
- Notes: Heavier then Air
- +0 Rotors: Makes the template a Helicopter
- Move: Flight
- Speed: Medium
- Profile: Medium
- Health: Low
- Fuel: Medium
- Cost: Medium
- Notes: VTOL+Hover
- +0 Gas Bag: Makes the template a balloon or airship
- Move: Flight
- Speed: Slow
- Profile: Large
- Health: Very Low
- Fuel: Low
- Cost: Low
- Notes: Lighter than Air
- +0 Rockets: Makes it a rocket of some sort
- Move: Flight
- Speed: Fast
- Profile: Small
- Health: Very Low
- Fuel: Very High
- Cost: High
- Notes:
- +0 Wheels: Makes the template a wheeled vehicle
- Move: Ground
- Speed: Fast
- Profile: Small
- Health: Low
- Fuel: Low
- Cost: Low
- Notes: Poor cross country performance
- +0 Half-Track: Makes the template a half track
- Move: Ground
- Speed: Medium
- Profile: Small
- Health: Medium
- Fuel: Low
- Cost: Medium
- Notes: Moderate cross-country performance
- +0 Tracks: Makes the template a tracked vehicle
- Move: Ground
- Speed: Slow
- Profile: Small
- Health: High
- Fuel: Medium
- Cost: High
- Notes: High cross-country performance
- +0 Hover: Makes it some sort of GEV
- Move: Ground
- Speed: Very Fast
- Profile: Small
- Health: Very Low
- Fuel: High
- Cost: High
- Notes: Amphibious, cannot operate in broken terrain
- +0 Legs: Makes the template a legged vehicle
- Move: Ground
- Speed: Slow
- Profile: Medium
- Health: Low
- Cost: High
- Notes: Best cross-country performance
- +0 Walk: Makes it an infantry unit
- Move: Ground
- Speed: Slow
- Profile: Small
- Health: Very Low
- Fuel: None
- Cost: Very Low
- Notes: Makes unit an organic infantry man or squad, restricted to Tiny template
- +0 Propeller: Makes the template a conventional boat
- Move: Water
- Speed: Medium
- Profile: Small
- Health: Medium
- Fuel: Low
- Cost: Medium
- +0 Hydrofoil: Makes it a hydrofoil equipped vessel
- Move: Water
- Speed: Fast
- Profile: Medium
- Health: Medium
- Fuel: Medium
- Cost: High
- +0 Wing in Ground: Makes it a WEG vehicle
- Move: Aquatic
- Speed: Fast
- Profile: Large
- Health: Medium
- Fuel: Medium
- Cost: High
Conventional Weapon Types:
- +0 Projectile: Any weapon that fires an unguided physical projectile that lacks sustained propulsion.
- Dam: Low
- Range: Medium
- Acc: Medium
- RoF: Medium
- Profile: Medium
- Health: High
- Supplies: Low
- Cost: Medium
- +0 Missile: Any weapon that fires a unguided physical projectile that has its own propulsion
- Dam: High
- Range: Long
- Acc: Low
- RoF: Low
- Profile: Medium
- Health: Low
- Supplies: Medium
- Cost: High
- +0 Energy: Any weapon that fires either a beam or pulse of coherent directed energy.
- Dam: Low
- Range: Short
- Acc: Very High
- RoF: Very Low
- Profile: Medium
- Health: Low
- Supplies: High
- Cost: High