Careers

From Sphere
Revision as of 11:29, 18 February 2012 by Shrike (talk | contribs) (Created page with "'''Frontiesman''' :blurb goes here :Sample character concepts: Farmer, Starport Rat, Big Game Hunter :Rank 1 skills (1 CP each) ::Brawl ::Firearms ::Drive ::Engineering [Mechani...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Frontiesman

blurb goes here
Sample character concepts: Farmer, Starport Rat, Big Game Hunter
Rank 1 skills (1 CP each)
Brawl
Firearms
Drive
Engineering [Mechanics]
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 3 skills
Melee
Athletics
Endurance
Awareness
Scrounging
Medicine
Academics [Any]
Stealth
Engineering [Electronics]


Spacer

With dozens of solar systems large and small connected via catapults and thousands more (mostly uninhabited) reachable via jump drive, interstellar starships fill the same role as surface ships did back in the pre-space era on Earth. And where ships go, crewmembers go onboard them. Of course those on interstellar ships are merely the tip of the iceberg and Spacers also includes crews for in-system ships as well as people who operate the myriad deep-space stations that support the human economy.
Rank 2 skills (2 CP each)
Zero-G
Rank 1 skills (1 CP each)
Engineering [Starships]
Etiquette (Spacers)
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 2 skills
Academics [Navigation]
Pilot
Awareness
Helmsman
Bureaucracy
Red Tape
Remote Operation
Scrounging
Savoir-Faire
Legerdemain
Programming


Civilian Pilot

In the pipe, five five five.
Rank 2 skills (2 CP each)
Pilot
Rank 1 skills (1 CP each)
Zero-G
Academics [Navigation]
Etiquette (Spacers)
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 1 skill
Engineering [Starships]
Awareness
Helmsman
Remote Operation
Savoir-Faire
Neural Interfacing
Programming


Enlisted Soldier

Blurb goes here
Soldiers require a Physique of 3
Rank 2 skills (2 CP each)
Firearms
Rank 1 skills (1 CP each)
Athletics
Etiquette [military]
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 2 skills
Brawl
Melee
Drive
Endurance
Awareness
Artillery
Stealth
Tactics


Officer

Blurb goes here
Officers require Wits and 3
Rank 2 skills (2 CP each)
Tactics
Rank 1 skills (1 CP each)
Etiquette [military]
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 3 skills
Zero-G
Awareness
Athletics
Endurance
Bureaucracy
Stealth
Politics
Electronic Warfare
Strategy
Remote Operations
Academics [Any]
Savoir-Faire
Law


Guardsman

Most worlds maintain some form of standing military in the vein of National Guards, tasked with roles ranging from planetary defense to disaster relief to riot control. Typically more lightly-equipped than heavy army 'shock' units or marines/espatiers, Guardsmen are also stereotypically seen as less well-trained. That said, defending your loved ones can be a real morale-stiffener.
The Guardsman event can also be used for gang toughs or hired muscle - on some worlds the difference is nothing more than what colors you wear.
Rank 1 skills (1 CP each)
Athletics
Firearms
Drive
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 3 skills
Brawl
Melee
Endurance
Awareness
Tactics
Intimidation
Scrounging
Business


Clearance Contractor

The living machines created millions of years ago by the Velans still haunt the galaxy, ancient terraforming robots with hardwired orders to go forth and multiply. Unfortunately the arrival of humanity's starfaring ships and electromagnetic babble has woken them from their long slumber. Some systems of strategic or commercial import have become infested with these ancient feral drones and consequently many contractors now make a living clearing them out with attack ships and mecha, recovering their corpses for the valuable nanomachinery inside.
Clearance Contractors require Wits and Perception 3
Rank 2 skills (2 CP each)
Gunnery
Rank 1 skills (1 CP each)
Pilot
Zero-G
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 2 skills
Engineering [weapons]
Academics [feral drones]
Athletics
Brawl
Firearms
Endurance
Drive
Mecha Fighting
Artillery
Awareness
Tactics


Field Scientist

Human space contains thousands of stars; most of these have had little more than cursory surveys to determine the main astronomical bodies and jump zones, leading them to be little more than blanks waiting to be filled in. Posthuman constructs and Velan xenodrone activities add a further element of uncertainty. The Field Scientist steps in to deal with these, applying a mixture of book learning and practical knowledge to solve all manner of problems. Many are freelance, selling their skills to starship crews and the fruits of their discoveries to various commercial or scientific interests.
The various Academics specialties are merely an example and can easily be changed as desired.
Field Scientists require an Intellect of 3
Rank 2 skills (2 CP each)
Academics [Any]
Rank 1 skills (1 CP each)
Academics [Any]
Awareness
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 3 skills
Academics [Any]
Medicine
Savoir-Faire
Brawl
Drive
Endurance
Programming
Pilot
Bureaucracy
Investigation
Remote Operation
Zero-G
Savoir-Faire


Artist

The music industry in the 22nd century is a flighty thing, where it is easy to acquire recordings and consequently live performances become important for artists. Some will tour mostly on their own planet, others will take to the stars and travel from world to world. Often the latter group will pick up an ecclectic mix of practical skills in their travels.
Sample character concepts: Pop star, artist looking for inspiration
Artists require Wits and Charisma 3
Rank 2 skills (2 CP each)
Savoir-Faire
Performance [Any]
Rank 1 skills (1 CP each)
Persuasion or Fast-Talk
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 2 skills
Zero-G
Awareness
Athletics
Endurance
Bureaucracy
Scrounging
Engineering [Electronics]
Subterfuge
Coordinate
Business


Investigator

Travelling journalists, out to win a Cosmo Pulitzer.
Sample character concepts: Journalist, Detective
Journalists require Wits 3
Rank 2 skills (2 CP each)
Investigation
Rank 1 skills (1 CP each)
Savoir-Faire
Persuasion or Fast-Talk
Interrogate
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 2 skills
Zero-G
Awareness
Athletics
Endurance
Bureaucracy
Scrounging
Subterfuge
Business
Stealth
Politics
Electronic Warfare
Remote Operation
Law


Rogue

Rogues range from those who merely skirt the edges of what is legal to outright criminals, trickesters and confidence artists. No matter what they are, they make their living with their wits, not their fists.
Rogues require Wits, Intellect and Perception 3
Rank 2 skills (2 CP each)
Savoir-Faire
Rank 1 skills (1 CP each)
Persuasion or Fast-Talk
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 3 skills
Athletics
Firearms
Drive
Brawl
Melee
Awareness
Intimidation
Scrounging
Business
Legerdemain
Security
Stealth
Zero-G


Advocate

blurb goes here
Sample character concepts: Lawyer, Travelling Magistrate, Politician
Advocates require Intellect 3
Rank 2 skills (2 CP each)
Law or Politics
Rank 1 skills (1 CP each)
Persuasion
Academics [Law]
Savoir-Faire
Optional Skill Choices (Rank 1, 1 CP each)
  • Select 2 skills
Zero-G
Interrogate
Awareness
Bureaucracy
Subterfuge
Business
Politics
Law
Coordinate
Academics [Any]
Etiquette [Power Elite]


To Do:

Preacher
tourist/big game hunter
Spy