User talk:Shrike
Yelth 28
- Significant: Your destiny is one in a million. +1 to all stats.
- Silicon Being: This is a Mandatory Defining Event. You are not flesh and blood at all, but plesh and nanofluid. +4 Bod, +2 Rea, +1 Per, +1 Kno, +4 Psy
- Plate Worlder: You grew up on and around the various megastructures that litter the Fomalhaut system. You get +1 to all rolls when fighting around megastructures or the like (cities count).
- Creche-born: You didn't really have a family per se, just a crowd of same-aged kids you grew up with and adults who supervised. +1 Rea, +1 Per, +2 Kno, +2 Cha
- Mall Rat: Typical teenager. +1 Per, +1 Kno, +1 Cha
- Advanced Learning: +1 Rea, +1 Kno, +1 Cha
- Civilian: +1 to all stats
- Ship Captain: This is a Defining Event. [+3 command, +3 ship gunnery] Gets an Assault Ship and +40 MPB for it
- Special: You're extra-special. You take -1 to all stats but can take a second Defining Event, if your paths covered more than one. This needs to be explicitly cleared by the GM first.
Statistics
- Bod: 5
- Rea: 5
- Per: 4 +3
- Ship gunnery +3
- Kno: 6 +1
- Psy: 5
- Cha: 5 +2
- Command +3
Ragna Luchs
Leitmotif
Player: Shrike
Allegiance: ?
Concept: Supernova (lol)
Eruption: TBD
Nature
Virtue:
Vice:
Quantum: 5
- Quantum Pool:
Willpower: 3
Initiative:
Health
Soak
- Bashing: + from armor
- Lethal: + from armor
- Aggravated:
Hit Points
• [ ]x Bruised: -0
• [ ]x Hurt: -1
• [ ]x Injured: -2
• [ ]x Crippled: -4
• [ ]x Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (3)
Strength: 2
- Brawl: 1
Dexterity: 2
- Athletics: 1
Stamina: 2
Social(5)
Charisma: 2
Manipulation: 1
- Streetwise: 1
Appearance: 2
- Intimidation: 0
- Style: 0
Mental(7)
Wits: 3
- Art (Poetry): 3
Intelligence: 3
- Academics (History): 3
- Academics (Psychology): 3
- Academics (Theology): 3
- Academics (Philosophy): 3
- Science (Biology): 3
- Science (Physics): 3
- Science (Chemistry): 3
- Linguistics: 1
Perception: 4 [1]
- Awareness: 2
Backgrounds
7 + 20
- Attunement: 3
- Node: 10
- Resources: 5
- Eufiber: 5
- Cipher: 4
- Mentor: 3
Character
Taint
Permanent Points: 0
Temporary Points: 0
M-Atts/Enhancements
Electromagnetic Vision
Powers
Disintigrate 5 (14D [6] agg)
- Area (50m radius)
- Supercharge
- Altered Attribute (Perception)
- Precision
Body Modifications
None
Merits and Flaws
- 2nd Gen Nova
- Glass Jaw
- Feeble [Charisma]
- Feeble [Manipulation]
- Feeble [Appearance]
- Tough
- Blind
- Quantum Recovery 3
Bonus Points
15 + 24 (3 unspent)
- 2nd Gen Nova (-1)
- Taint Resistant (-5)
- Quantum Recovery 3 (-3)
- Tough (-4)
- 23 background points (-23)
Nova Points
45
- Quantum 5 (-20)
- Disintigrate 5 (-15)
- 4 Extras (-8)
- M-Per 1 (-2)
Otome's Row
Rules Proposal
Basic resolution is via D10 dice pools vs variable difficulty.
Each dice pool ('Ability') is an isolated value and combines both skill + natural talent. The list of Abilities is as follows:
- Shoot: Self-explanatory
- Drive: Stick or automatic, two to eighteen wheels. Brake pedal optional.
- Jack: The ability to steal cars, pick locks, open combinations, pick pockets and generally do larcenous things.
- Brawl: The ability to punch and stab things effectively. 1/2 is also your soak pool.
- Freerun: All manner of athleticism, including dodging and finding cover.
- Charm: Scoring dates, fast-talking and convincing others to do what you want them to.
- Deal: The art of dealing in black-market goods, from drugs to rocket launchers - buying and selling.
- Tuneup: Getting your hands dirty with cars and guns and other machines.
- Search: Your ability to spot things and conduct investigations. Also acts as your initiative pool.
- Unique Skill: Characters may have one or more Unique Skills if so desired - these must be defined, and no other character may have them. They should be central to a character's concept. Electronics, fashion, psychic powers . . .
Traits
Traits can be bought that provide various effects; most will have some prerequisites. Many will also distort reality in strange, cinematic ways. Examples (not a complete list).
- Two-Hands: You can dual-wield pistols. Required Shoot 5.
- Yuri: All women you meet are gay or at least bisexual; you have no social penalties for dealing with them.
- Slut: You like the boys and the boys like you. -2 (?) difficulty bonus when Charming men and -1 difficulty bonus Dealing with them.
- Nitro!: All the cars you drive will have nitrous fuel injections - even those Peterliner big rigs. Requires Drive 5.
- Flash: You can move between spots on your rollerblades so fast it's like you didn't even pass through the intervening distance. Maybe you didn't.
- Pilot: You can use your Drive pool to fly anything that moves in the sky.
Character
Aira Yukeisen
Aira is one of the older members of the Wisteria Circle Otome. Having an uncanny knack for electronics she was actually enrolled in a local community college at Kana-onee-san's insistance. With the death of her mentor she's dropped out and returned to a life outside the law. Likely has Flash.