Talk:Prayer Drive Character Creation
Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other. (If there's more than 8 people, I might go to 5 slots. First come first serve)
You guys should all have force fields.
Euthanasia
A mysterious mercenary with a mysterious past.
Stats 0 cp remain
- Power 3 (3)
- Grace 5 (10)
- Smarts 3 (3)
- Knowledge 2 (1)
- Charisma 1 (0)
- Rhetoric 2 (1)
- Perception 3 (3)
- Integrity 3 (3)
Specialities
- Martial Arts 2 (3)
Skills
- Guns 3 (6)
- Athletics 3 (6)
Advantages
- Contacts 2 (3)
- PRAYER 3 (12)
- Position and momentum control via symbols (J-brawler protagonist)
- Kinesis 3 (18)
Augmentations
- Reflex Booster (5)
- B-Type Reflex Booster (5)
Gear
- 2x pistols
- Concealed armour + boosters
- Light force shield
Sat preferred
Ho'oh Acala
Theme//
- No Light, No Light, Florence + The Machine
Stats//
- Power 4 (6)
- Grace 5 (10)
- Smarts 3 (3)
- Knowledge 1 (0)
- Charisma 1 (0)
- Rhetoric 2 (1)
- Perception 4 (6)
- Integrity 3 (3)
History//
- In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity. It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success. In the picturesque hills outside the city lives Ho'oh Acala, an amateur artist. Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints. Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to. Her atelier has dozens of 'failures' strung from the ceiling as a reminder. Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don't know any better. She hates this. Sometimes they commission her to paint their portraits. She hates this even more.
- This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts. Ho'oh is the 108th successor of the Acala school of martial arts, a total combat philosophy which is built around perfecting one's personal calm. Though Ho'oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered. Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest. However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation. As PRAYER is about controlling one's own personal cosmos, Ho'oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting. As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn't help but be interested.
Specialities
- Architecture 3 (3)
Skills
- Martial Arts 4 (3)
- Painting 6 (6)
Advantages
- PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)
- Ho'oh's PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather creation itself. With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho'oh is able to warp the space of our universe.
- L3 Facet 'Shukuchi' (Distance) (18) - cuts the space between 'here' and 'there' away, giving the impression that Ho'oh has teleported, or that she is extremely fast.
- L2 Facet 'Saidai Oka Hoken' (Augmentation) (9) - A striking technique where Ho'oh twists space to increase the mass-impact of a single fist. A side-effect is the superhot quark-gluon plasma pulled through by the Facet.
- Exotic Equipment: Prototype Instinctual Polymorph Weapon, Ehrgeiz. A smart matter colony masquerading as Ho'oh's strike gloves and most elements of her clothing. As Ho'oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts. A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass. Marketing grist claims theoretically unlimited forms. Ho'oh has lost the manual.
- Ehrgeiz has 3 modes. It is a hand to hand weapon
- Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy.
- Mode 2: Anti-armour Mode: halves enemy armour, double's power for damage purposes
- Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour.
(Would do best on a Saturday)
Nirvana Test Doll Make IVI "Ivy"
HP: 24 points
Stats
- Power 3 (6)
- Grace 6 (6)
- Smarts 6 (6)
- Knowledge 2 (3)
- Charisma 1 (1)
- Rhetoric 1 (1)
- Perception 3 (6)
- Integrity 3 (6)
Specialties
- Computer Systems 1 (1)
Skills
- Hacking 3 (6)
- Artifact Weapon 3 (6)
Augmentations
- Reflex Boosters (5)
- B Type Reflex (5)
- Noetic Link (5)
- Super Jump (5)
- Wall Run (5)
- Armor 10 (5)
- Hacking (2)
Advantages
- Tough
- Unusual Equpiment: (Artifact Weapon
Gear TBD
Oseng Bioroid
Stats
- Power 3 (3)+ 2 = 5
- Grace 3 (3)
- Smarts 5 (10)
- Knowledge 5 (10)
- Charisma 3 (3)
- Rhetoric 2 (1)
- Perception 3 (3) +2 = 5
- Integrity 3 (3)+ 2 = 5
Skills
- Hacker (2)
- Drone/Doll Operator (3)
Advantages
- Unusual Equipment (Enhanced Tactical/Bodyguard Drone)
- PRAYER 3 Manipulation of Boundaries (12)
- Level 3 Facet: Boundary Between Instants (Celeration) (18)
- Level 2 Facet: Boundary Between Life and Death (Transmutation) (9)
Augmentations
- Hacking Link (2)
- Babel Link (2)
- Armor 1 (1)
- B-Type Reflex Booster (5)
Gear
- TBA
Minke Behold
- Race: Bioroid
- HP: 7
- Armour: 3
Stats
- Power 2 [3]
- Grace 2 [3]
- Smarts 4 [10]
- Knowledge 2 [3]
- Charisma 5 (3 +2) [6]
- Rhetoric 5 (3 +2) [6]
- Perception 5 (2 +2) [6]
- Integrity 3 [6]
Skills
- Courtesan 3 6]
- Strategist 3 [6]
- Hacking 3 [6]
Advantages
- Really Skilled
- Conspiracy (Assassins) 5 [15]
Augmentations
- Face Dancer [5]
- Hacking Link [2]
- Command Link [5]
- Babel Link [2]
- Additional Spectrum (Command Vision) [2]
Gear
- Concealed Armour
BM Character
- Name: Deidre "Macky" McIntyre
- Race: Human
History: Deidre McIntyre came from Homeward, a colony in the reaches; something he never wants to admit. Homeward was a 'libertarian paradise'; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre's childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father's business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante's life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the 'invisible hand' dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground.
It wasn't until she managed to find her way into Nirvana's employ that she found a way off of Homeward. As the company pulled out of the dying 'paradise', she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.
Taking the name "Macky", she drifted from ship to ship, taking new positions as they were offered, and exploring.
Stats
- HP: 9
- Power: 2 (1)
- Grace: 3 (3)
- Smarts: 6 (15)
- Knowledge: 6 (15)
- Charisma: 3 (3)
- Rhetoric: 2 (1)
- Perception: 3 (3)
- Integrity: 3 (3)
Skills:
- Engineer: 8 (10)
- Mind-Machine Interface 6 (6)
- Pilot 4 (3)
Augmentations:
- B-type Reflex Booster (5)
- Noetic Link (5)
- Pilot Link (5)
- Microscopic Vision (2)
Traits:
- Really Skilled
- Lucky
Gear:
- Mosquito Guns X2 "Davie" and "Willie" (Both with Kinetic Rifles)
- Concealable Armour
- Kinetic Pistol
- Trusty Repair Kit
Thursday only.
Sister Zoiie
- Player: Shrike
- Race: Android (‘doll’)
- HP: 13
Stats
- Power: 1 (1)
- Grace: 2 (3)
- Smarts: 2 (3)
- Knowledge: 2 (3)
- Charisma 9 (21) +3
- Rhetoric: 9 (21) +3
- Perception: 2 (3)
- Integrity: 2 (3)
Specialities
- Theology: 1 (1)
Skills
- None
Advantages
- Contacts: 2 (2)
- Conspiracy [Omega Church]: 6 (20)
Augmentations
- Babel System (2)
Gear
- Portable Church
- Nun’s habit
Saturday
The ship’s chaplain/psychologist, assigned by the Omega Church. A standard-issue nundoll.