Talk:That One Cyberpunk Ruleset

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Equipment building. This ruleset is entirely optional back-end stuff, which is used to make up all the front-end stuff. You can use it too, if you want an Aya Brea-styled shotgun pistol firing explosive incendiary buckshot. But it's cyberpunk, there's plenty of guns, and even more custom jobs.

Guns

Guns are made up of several components: A caliber, an action, a chassis, a magazine, a sight, a barrel, a stock, and accessories.

Caliber

Caliber is the bullet a gun fires. Small calibers do less damage but have higher ammunition capacity.

Pistol

Light Pistol: 1d10/2 (round up).

Medium Pistol: 1d10.

Heavy Pistol: 1d10 + 2.

Rifle

Light Rifle: 1d10 + 3 damage

Battle Rifle 2d10 damage

Heavy Rifle: 2d10 + 2 damage

Heavy

Small Cannon (20-30mm): 4d10

Large Cannon (35-50mm): 5d10

Action

Actions govern how the gun works. An action

Breechloading: 1 shot, weapon has no magazine, cheap

Automatic: Fully automatic, can fire bursts.

Lever/Pump-Action: cannot fire bursts, looks badass

Bolt Action: Accurate (-1 TN for medium/long range shots).

Types

A firearm's type is how a weapon does things. Choose one.

Standard: No modifiers.

Linear Accelerator: Double damage, ammunition capacity reduced by 1/2, can only fire once/turn, pistol/rifle caliber only.

Shotgun: Add 1d10 damage, double enemy armor.

Grenade Launcher: Explosive rounds, -1d10 damage.

Chassis

Chassis defines a weapon's design.

Small Pistol: -1 damage, Short Range, 1/2 ammunition capacity, concealable in pocket

Heavy Pistol: Short Range, 1/2 ammunition capacity, concealable with jacket

Carbine/SMG: Medium Range

Assault Rifle: Medium Range, +1 damage

Large Rifle: Long Range, +2 damage, 1/2 ammunition capacity

Support Weapon: Long Range, +100% ammunition capacity

Magazine

Armor