Prayer Drive Character Creation
Character Creation
Starting CP: 70
CP costs:
Attributes: Current Rating + 1
Specialites: Current Rating + 1
Stats
Stats are the basic building blocks of your character, representing the basic abilities and aptitudes of your character which are generally applicable to most situations. More specific skills are developed with skills below.
Physical
- Power
- How physically strong and powerful you are
- Grace
- How good you are at dexterity tasks
Mental
- Smarts
- How quick witted you are
- Knowledge
- How knowledgeable and good at research you are in general
Social
- Charisma
- How good you are at persuading someone, smoozing and seduction
- Rhetoric
- How good you are in debates, at winning arguments and swaying a crowd
External
- Perception
- How good you are at spotting the unusual
- Integrity
- How strong willed you are.
Specialities
Specialities are sub skills representing things you're especially good at. They often accompany professional skills like Doctor and the like. Some tasks require a speciality of at least plus one to attempt, for instance to do brain surgery or navigate a star ship in tricky conditions you'd need at least a point of specialization in each.
Species
Humanity is not the only species in human space now, as humans are increasingly joined by various artificial life forms they have created. Bioroids and androids, biological or mechanical artificial life forms which share human form are the most common and widely recognized.
Humans
Normal everyday humans are stronger, faster and prettier than they used to be, but still fundamentally the same.
- Hit Points 5 +Power x2
- +1 to all stats
Bioroids
Bioroids include a multitude of different artificial life forms created biologically. Several of the oldest and most sustained types are ones with animal ears, which seem enduringly popular. Though slightly more fragile than humans on average, bioroids
- Hit Points 5 + power
- +2 to 3 stats
- +5 points of augmentation
Androids
Androids (and Gynoids) are wholly mechanical humanoids. While extremely tough and skilful, they suffer from lack of civil rights in some areas and require maintenance, repair and cleaning for around one hour in every day.
- Hit Points 10 + Power x3
- +3 to 2 Stats
Skills
You begin the game with up to two skills, but may learn more as you go through the game. A skill is bought just like any other Attribute, and acts as a super speciality. Each skill gives +2 to the relevant stat per level of skill, and one additional fate point when conducting operations using that skill. Common skills are the likes of piloting, space vehicle operations, athletics, doctor and so on.
Advantages
You start with two advantages. Advantages are special qualities not covered by either skills or statistics. Those with an X beside them may have additional CP spent to augment them as if they were a statistic.
Contacts (X)
You have a large number of contacts, friends and favours who you can call in for help. Each point put into Contacts increases your odds of finding someone useful you know in a particular area.
Unusual Equipment
You have access to some form of unusual equipment, be it a legendary sword, an unusual combat mecha or other
PRAYER
Your character is augmented and skillful enough to access PRAYER, pulling information and energy from outside the universe into ours, and distorting local physics. See Prayer for details.
Conspiracy (X)
You're very well connected in the shady areas of things and know many secrets. Unlike Contacts, this doesn't represent specific friends or allies, but membership in a secret (or public) organization. You need to specify which organization when you buy it. Each point bought adds to your roll to know a particular secret or gain aid from your organization.
Really Skilled
You're a real polymath. Gain one additional skill.
Tough
You're very hard to kill, gain +5 hit points.
Lucky
You're just oh so lucky. Gain +1 fate points.
Rich
You have a large amount of your own resources, and can buy a lot of things if needed.
Augmentations
All modern humans, especially those going into dangerous situations have access to augmentations. Some level of genetic engineering, cybernetic upgrading or nanomachine symbiosis maybe represented by your base stat-block. Augmentation however represents additional, often stranger augmentations, which may change an individual at even a basic level.
If you can think of more augmentation then please inform the GM.
Physical Augmentations
- Armour
- Gain +1 Armour
- 1 point per level
- Wall Run
- You can run at full speed on walls
- 5 points
- Super Jump
- You can make massive long distance jumps
- 5 points
- 'Modula Frame
- Your body is compartmentalized. Your chest and head each have your full hit points, while all other areas have half HP. Your hit location is rolled randomly and damage is deducted from there, with all other areas unaffected.
- 10 points
Mental Augmentations
- Reflex Booster
- +5 Initiative
- B-type Reflex Booster
- +1 action per round
- Noetic Link
- You're linked to a library of data, meaning you're never without a text book.
- 5 points
- Expert System Link
- You have a link to an expert system, giving you instant access to a vast amount of knowledge and skill
- 25 points (NPC only at campaign start)
Contextual Augmentations
- Hacking Link
- Access the Hacking Minigame on all systems
- 2 points
- Pilot Link
- Gives an additional +3 on vehicle related rolls
- 5 points
Social Augmentations
- Cosmetic Changes
- Instantly change your hair and skin tone
- 1 point
- Face Dancer
- Instantly change your entire face and body structure.
- 5 points
Perceptual Augmentations
- Additional Spectrum
- You have one additional sense per level, such as infra-red, radar or the like
- 2 points