Talk:Glint (Aberrant:Exile)
2.1 Stats
Defense: 11/2 (Wits + M-Wits * 2)/2 = +5
Health: Willpower (8) + Quantum (6) + Stamina * 2 (8) + Mega-Stamina * 6 (18) + Mega-Strength (2) + Mega-Dexterity (3) + X HLs * 2 (12) = 57
- Penalties: (Stamina (4) + Resistance (3) + Mega-Stamina * 2 (6))/2 + 1 = 7 HLs/-1 penalty
- HL Track: -0 x 7/-1 x 7/-2 x 7/-3 x 7/-4 x 7/-5 x 7/-6 x 7/-7 x 7/-8 x 1/INC x 10/Dying x 36
Note: 6 XP of body modifications must be put into other areas.
Glint as a Main
Entropic Glint
Notable features:
- Area control and disruption.
- Hard to hit, and hard to hurt.
- Can boobytrap zones in combat.
- No longer wholly reliant on guns for offense.
Gains
351 XP
- Starlance (Alt): 310 XP
- Session 1: 10 XP
- Session 2: 15 XP
- Session 3: 16 XP
Expenditures
163 XP (0 Unspent)
- Quantum 4 [24]
- Entropy Control 5 [79]
- Entropy Control: Trigger [10]
- Entropy Control: Activation [15]
- Mega Appearance 3 [10]
- Mega Stamina 3 [10]
- Resilience [5]
- Hardbody [5]
- Achilles Heel [5]
White Glint
Notable features:
- High mega-attributes and attributes, especially physicals.
- Hard to hit, and hard to hurt.
- Uses weapons for offense.
Gains
351 XP
- Starlance (Alt): 310 XP
- Session 1: 10 XP
- Session 2: 15 XP
- Session 3: 16 XP
Expenditures
163 XP (0 Unspent)
- Quantum 4 [24]
- Mega Stamina 4 [25]
- Gifted Stamina [5]
- Stamina Paragon [5]
- Stamina 10 [26]
- Resilience 2 [10]
- Hardbody [5]
- Mega Wits 5 [35]
- Gifted Wits [5]
- Wits Paragon[5]
- Wits 10 [18]
Bullet Hell Glint
Notable features:
- Uses a lot of weapons for offense, using Cyberkinesis and Telekinesis to aim multiple guns.
- Adept at subverting enemy weapons for own use.
- Cyberkinetic.
Gains
351 XP
- Starlance (Alt): 310 XP
- Session 1: 10 XP
- Session 2: 15 XP
- Session 3: 16 XP
Expenditures
162 XP (1 Unspent)
- Quantum 4 [24]
- Cyberkinesis 5 [79]
- Cyberkinesis: Activation [15]
- Mega Intelligence [6] (Gifted Intelligence)
- Intelligence Paragon [5]
- Intelligence 10 [32]