User talk:Shrike
Yelth 28
- Significant: Your destiny is one in a million. +1 to all stats.
- Silicon Being: This is a Mandatory Defining Event. You are not flesh and blood at all, but plesh and nanofluid. +4 Bod, +2 Rea, +1 Per, +1 Kno, +4 Psy
- Plate Worlder: You grew up on and around the various megastructures that litter the Fomalhaut system. You get +1 to all rolls when fighting around megastructures or the like (cities count).
- Creche-born: You didn't really have a family per se, just a crowd of same-aged kids you grew up with and adults who supervised. +1 Rea, +1 Per, +2 Kno, +2 Cha
- Mall Rat: Typical teenager. +1 Per, +1 Kno, +1 Cha
- Advanced Learning: +1 Rea, +1 Kno, +1 Cha
- Civilian: +1 to all stats
- Ship Captain: This is a Defining Event. [+3 command, +3 ship gunnery] Gets an Assault Ship and +40 MPB for it
- Special: You're extra-special. You take -1 to all stats but can take a second Defining Event, if your paths covered more than one. This needs to be explicitly cleared by the GM first.
Statistics
- Bod: 5
- Rea: 5
- Per: 4 +3
- Ship gunnery +3
- Kno: 6 +1
- Psy: 5
- Cha: 5 +2
- Command +3
Ragna Luchs
Leitmotif
Player: Shrike
Allegiance: ?
Concept: Supernova (lol)
Eruption: TBD
Nature
Virtue:
Vice:
Quantum:
- Quantum Pool:
Willpower: 3
Initiative:
Health
Soak
- Bashing: + from armor
- Lethal: + from armor
- Aggravated:
Hit Points
• [ ]x Bruised: -0
• [ ]x Hurt: -1
• [ ]x Injured: -2
• [ ]x Crippled: -4
• [ ]x Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (3)
Strength: 2
- Brawl: 1
Dexterity: 2
- Athletics: 1
Stamina: 2
Social(5)
Charisma: 2 Manipulation: 1
- Streetwise: 1
Appearance: 2
- Intimidation: 0
- Style: 0
Mental(7)
Wits: 3
- Art (Poetry): 3
Intelligence: 3
- Academics (History): 3
- Academics (Psychology): 3
- Academics (Theology): 3
- Academics (Philosophy): 3
- Science (Biology): 3
- Science (Physics): 3
- Science (Chemistry): 3
- Linguistics: 1
Perception: 4 [1]
- Awareness: 2
Backgrounds
7 + 20
- Attunement: 3
- Node: 10
- Resources: 5
- Eufiber: 5
- Cipher: 4
- Mentor: 3
Character
Taint
Permanent Points: 0
Temporary Points: 0
M-Atts/Enhancements
Electromagnetic Vision
Powers
Disintigrate 5
- Aggravated
- Explosion
- Supercharge
- Precision
Body Modifications
None
Merits and Flaws
- 2nd Gen Nova
- Glass Jaw
- Feeble [Charisma]
- Feeble [Manipulation]
- Feeble [Appearance]
- Tough
- Blind
- Quantum Recovery 3
Bonus Points
15 + 24 (3 unspent)
- 2nd Gen Nova (-1)
- Taint Resistant (-5)
- Quantum Recovery 3 (-3)
- Tough (-4)
- 23 background points (-23)
Nova Points
45
- Quantum 5 (-20)
- Disintigrate 5 (-15)
- 4 Extras (-8)
- M-Per 1 (-2)