User talk:Madwookie
Final Stats
- SP: 22
- SP Limit: 25
- Population: 540 Base bonus: 270
- Trangene: 214
- Morale: 5.5
- Wealth: 500
- PIP: 700
- CIP: 500
- Fabbers: 600
- Delta Dust: 350
- Theta Dust: 0
- Military: 40000
- Doctrines: 35
- Logistics: 70
- Global Tech Level: 18
- Applications: 0
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 0
- Theta: 0
- Pop: 0
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 22
- Doctrine: 0
- Logistics: 0
Tech Indices
- Shipbuilding: 18
- Parasite Construction: 18
- Carrier Construction: 18
- Aviation Warship Construction: 18
- Aerospace Construction: 18
- Mecha Construction: 18
- Ground Construction: 18
- Projectiles: 18
- Lasers: 18
- Railguns: 18
- Particle Weapons: 18
- Mega Particle Weapons: 18
- Missiles: 18
- Propulsion: 18
- Power: 20
- Materials: 18
- Shields: 18
- Electronics: 18
- Stealth: 18
- Transgenics: 23
- Mass Production: 39
- Civilian Technologies: 23
- Xenotechnology: 23
- Basic Theotechnology: 18
- Advanced Theotechnology: 18
- Floating Points: 10
Lord Marshal
- Physique: 2 (13)
- Reactions: 2 (15)
- Command Secondary: 2 (7)
- Apperance: 4 (11)
- Cost: 49
Vassal
- Physique: 3 (21)
- Reactions: 1 (7)
- Ground Combat Secondary: 2 (7)
- Hard Vacuum Tolerance: 1 (1.5)
- Zero-G Adaptation: 1 (1.5)
- Cost: 38
Knight
- Physique: 1 (6)
- Reactions: 3 (24)
- Piloting: 2 (7)
- Zero-G Adaptation: 2 (6)
- Hard Vacuum Tolerance: 2 (6)
- Cost: 49
Peasant
- Physique: 2 (13)
- Reactions: 2 (15)
- Hard Working Secondary (+PIP): 1 (3)
- Precise Secondary (+CIP): 1 (3)
- Harsh Environment Adaptation: 2 (3)
- Zero-G Adaptation: 1 (1.5)
- Cost: 38 x2 = 76 - 26 = 50
Serf
- Nerve Stapled: 3 (6.5)
- Zero-G Adaptation: 2 (3)
- Cost: 9 x3 = 27
- Caste System
- Industrial Modifiers
- PIP: 15% x4 = 60%
- CIP: 15% x4 = 60%
Morale Expenditures
- Morale: 5 (-1 due to caste)
Path Bonuses
- Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
- Military Intelligence: +1 Military Discipline
- Regime Changed: -1 Public Order, -1 Military Discipline
- Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Totals
- Public Order: -3 + 6 [3]
- Diplomacy: -4 + 4 [0]
- Military Discipline: 5
- Societal Closure: 5
- Taxes: 0