Dylan Smith

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Character

Name:Dylan Smith
Player:Sarpedon
Campaign: Changeling: The Lost
Concept:Steelworker/machinist eaten by Sander Cohen
Virtue:Prudence
Vice: Pride
Seeming:Wizened
Kith: Smith
Court:Spring

Mask [1] Mien [2]

Backstory

Vital Characteristics

Health: 8
Willpower: 6

Wyrd: 1
Glamour:10
Clarity: 7

Size: 5
Speed: 10
Initiative:7
Defense: 3
Armor: 0/0 without Armor

Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4

Inventory

Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.

It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.

Statistics

Attributes

All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.

Mental

  • Intelligence 2
  • Wits 3
  • Resolve 2

Physical

  • Strength 2
  • Dexterity 3
  • Stamina 3

Social

  • Charisma 1
  • Manipulation 1
  • Composure 4

Skills

Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.

Assign specialties for skills, which add a contextual 1 dot bonus.

Mental (-3 Untrained Penalty)

  • Academics 1
  • Computer
  • Crafts 4 (Machining, Smelting)
  • Investigation
  • Occult 1
  • Politics
  • Science 1

Physical (-1 Untrained Penalty)

  • Athletics 1
  • Brawl 2
  • Drive 3
  • Firearms 2
  • Larceny
  • Stealth 1
  • Survival
  • Weaponry 2 (Improvised)

Social (-1 Untrained Penalty)

  • Animal Ken
  • Empathy 1
  • Expression
  • Intimidation 2
  • Persuasion
  • Socialize
  • Streetwise
  • Subterfuge 1

Advantages

Seeming Boon: Spend 1 Glamour to gain 9 again on all dice pools involving Dexterity for the rest of the scene
Seeming Curse: Wizened don’t get 10 again for Presence, -2 untrained for Social
Kith Boon:Steel Mastery- Dex+Crafts, on 4+ successes metal item gains +1
Mantle Boon:

Merits

New Identity 2

Allies 2 : Franklin Richter, Son of an old friend and owner of his own machine shop, which he allows Dylan to use now and again.

Contracts

Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.

Contracts

(Artifice)

Brief Glamour of Repair: With neither tools nor spare parts available, the character can still repair any device. 1 Glamour, Wyrd+Crafts. Catch: The Contract must fix an item owned and used by another, which the character has never used.

Dream

Hearth

Fickle Fate: 1 Glamour. Give someone -2 penalty on next roll. If used on target more than once per hour, affects user instead.

Favored Fate: 1 Glamour. Gives Dylan a +4 on his next instant action roll.

Smoke

Mirror

Fleeting Spring

Cupid’s Eye: 1 Glamour. Wits + Wyrd vs. subject’s Composure + Wyrd. Success finds out what the target desires.

Eternal Spring

Gift of Warm Breath: The character’s power rejuvenates a single living target. 1 Glamour. Resolve + Survival + Mantle (Spring).

Goblin

Pledges