Tyyne
Character
Game: Fantasy Craft Five
File:Tyyne.png
Name: Tyyne (pronounced like "Tune")
Species: Giant
Specialty: Archer
First Class/Level: Scout 1
Second Class/Level:
Third Class/Level:
Description:
While perhaps a bit short for a Giant hovering just over nine feet tall, Tyyne is still quite tall compared to those of other races, towering with skin like opalescent marble and thick white hair that bobs about the sides of her soft face with the majority of it tied into an onion-like bun atop her head. Like a caryatid she stands, hardly moving as her silver eyes reflect light like gems. Her visible musculature shows through the otherwise carved flesh of her form, with powerful-looking thighs offsetting her thinner arms and narrow chest.
Attributes
Physical
- Strength: 14 / +2
- Dexterity: 16 / +3
- Constitution: 14 / +2
Mental
- Intelligence: 8 / -1
- Wisdom: 10 / 0
- Charisma: 12 / +1
Action Die
- Starting Die: 2+3(d4)
Skills
(Bold Origin Skills), [x] = Cross Class
[ ]:Acrobatics: 7 = [Ranks] 4 + [DEX] 3
[ ]:Athletics: 4 = [Ranks] 2 + [STR] 2
[ ]:Blend: 5 = [Ranks] 4 + [CHA] 1
[x]:Bluff: 1 = [Ranks] 0 + [CHA] 1
[x]:Crafting*: -1 = [Ranks] 0 + [INT] -1
[x]:Disguise: 1 = [Ranks] 0 + [DEX] 1
[x]:Haggle: 0 = [Ranks] 0 + [WIS] 0
[x]:Impress: 1 = [Ranks] 0 + [CHA] 1
[x]:Intimidate: 0 = [Ranks] 0 + [WIS] 0
[x]:Investigate: 0 = [Ranks] 0 + [WIS] 0
[ ]:Medicine: -1 = [Ranks] 0 + [INT] -1
[ ]:Notice: 4 = [Ranks] 4 + [WIS] 0
[x]:Prestidigitation: 3 = [Ranks] 0 + [DEX] 3
[ ]:Resolve: 2 = [Ranks] 0 + [CON] 2
[ ]:Ride*: 3 = [Ranks] 0 + [DEX] 3
[x]:Search: -1 = [Ranks] 0 + [INT] -1
[x]:Sense Motive: 0 = [Ranks] 0 + [WIS] 0
[ ]:Sneak: 5 = [Ranks] 2 + [DEX] 3
[ ]:Survival: 4 = [Ranks] 4 + [WIS] 0
[ ]:Tactics: -1 = [Ranks] 0 + [INT] -1
Interests
- Total Studies:
- Path of Life
- Stage I - Gain the Bandage Feat
- Native Language
- Study - Native culture
- Study - Servant
- Study - Fletcher
- Path of Life
Subplots
- Subplots Go Here Completed:Y/N
Coin&Lifestyle
- Coin in Hand: 15s
- Stake
Lifestyle
- Total Lifestyle 1
- Panache 1
- Appearance Bonus 0
- Total Income 10s
- Prudence: 0
- Money Saved/Earned: 15%
Class Abilities, Feats, Tricks, Options
- Large Folk
- Large (2x2) biped folk with a Reach of 2. Maximum wounds is equal to Constitution score x1.5 (rounded down) [21 total]
- Base Speed
- 50 feet
- Improved Stability
- 1 size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as standing firmly on the ground and not climbing, flying or riding.
- Natural Attack
- Trample I natural attack (page 235)
- Sterner Stuff
- The keen quality of each attack made against decreases by 4.
- Bonus Feat - Bow Basics
- Bows gain AP2
- Deadshot (stance)
- +2 bonus with ranged weapon attacks and damage. May not move in this stance (may still take 5-ft. Bonus steps)
- Animal Turning
- Once per combat may Turn animals (page 223)
- Bow Hunter
- Inflict 2 additional damage on standard characters with a bow.
- Camouflage - caverns/mountains
- +5 gear bonus with Blend check while in that terrain
- Extra Feat (level 1) - Spear Basics
- 1-handed spears Reach increase by 1, 2-handed spears gain bleed
- Monkey's Grip (Stance)
- May wield a single 2-handed melee weapon with one hand.
- Trailblazer
- Once per scene as a free action, may temporarily grant teammates 1 of Terrain feats until the end of the scene
- Stalker
- Each time fail a Survival or Tactics check and don't suffer an error, still succeed as long as the check DC is equal to or less than Class Level + 20) If several grades of success are possible, achieve only the lowest possible result.
- Bandage
- gain Medicine as an Origin Skill and Medicine checks are trained even when lacking a doctor's bag. With a doctor's bag may Mend each character one additional time per day.
Combat Statistics
Statistics
- Defense: 13 = 10 + [Class] 1 + [DEX] 3 + [Size] -1
- Initiative: 5 = [Class] 2 + [DEX] 3
- Vitality: 11 / 11
- Wounds: 21 / 21
- Critical Injuries
- Subdual Damage: Current 1/2/3/4 Fatigued
- Stress Damage: Current 1/2/3/4 Shaken
- Conditions:
- Size
- Large
- 2x2 Footprint
- Reach +2
- Speed
- Ground Speed 50 ft
- Other Speed
- Travel Speed
Base Attacks and Saving Throws
- Unarmed: 2 = [Base] 0 + [STR] 2
- Melee: 2 = [Base] 0 + [STR] 2
- Ranged: 3 = [Base] 0 + [DEX] 3
- Fortitude: 4 = [Base] 2 + [CON] 2
- Reflex: 5 = [Base] 2 + [DEX] 3
- Will: 0 = [Base] 0 + [WIS] 0
Weapons & Armor
- Weapon:
- Pike
- +3 total to attack
- 1d12+3 lethal damage
- reach +4, bleed
- Reflex Box
- +4 total to attack
- 1d8+2 lethal damage
- AP 4
- Pike
- Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades
Proficiencies
- Unarmed
- Non-Proficient
- Blunt
- Non-Proficient
- Edged
- Forte
- Hurled
- Proficient
- Black Poweder
- Non-Proficient
- Bows
- Forte
- Siege Weapons
- Proficient
Combat Actions
- Attack Actions
- Standard Attack Bonus Half Action 1 attack against 1 target
- Bull Rush
- Coup de Grace
- Disarm
- Feint
- Grapple
- Pummel
- Taunt
- Threaten
- Tire
- Trip
- Initiative Actions
- Aim
- Anticipate
- Delay
- Distract
- Ready
- Refresh
- Movement Actions
- Standard Move
- Handle Item
- Mount/Dismount
- Reposition
- Run
- Total Defense
Gear & Renown
- Carrying Capacity
- Light Load
- Up to 400 lbs
- Heavy Load(-2 Defense/Physical, 1/2 Speed)
- 401 to 1200 lbs
- Overloaded(-5 Defense/Physical, Can't Move)
- 1201+ lbs
- Lift(2x Heavy Load, 1/4 Speed)
- 2400 lbs
- Push/Drag(5x Heavy Load, 1/4 Speed)
- 6000 lbs
- Light Load
Reputation & Renown
- Legend: 0
- Reputation: 10
- Renown:
- Heroic Renown: Title:
- Military Renown: Title:
- Noble Renown: Title:
Gear
- Pike (Giant)
- 1d12 Lethal
- Threat 20 +2 vs smaller enemies
- Lightweight
- reach +2
- H/2h
- Const - Hard 2
- Comp - 9D
- 24 lbs
- Ancient
- Reflex Bow (Giant)
- [30] Arrow (Giant)
- 1d8 Lethal
- AP 2
- Threat 20 +2 vs smaller enemies
- Range 30ft x 6
- L/2h
- Const - Hard 1
- Comp - 9D
- 10 lbs
- Primitive
- [30] Arrow (Giant)
Contact
- Name
- Trust
- Size/Reach
- Speed
- Attributes
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
- Reputation Cost
- Initiative
- Attack
- Defense
- Res
- Health
- Comp
- Skills
- Qualities
- Attacks
- Gear
Holding
- Name
- Scale
- Guests/Max
- Upgrades
- Reputation Cost
Magic Items
- Name Item Level Essences Charms Reputation Cost