Tyyne

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Character

Game: Fantasy Craft Five
Name: Tyyne (pronounced like "Tune")
Species: Giant
Specialty: Archer

First Class/Level: Scout 1
Second Class/Level:
Third Class/Level:

Attributes

Physical

Strength: 14 / +2
Dexterity: 16 / +3
Constitution: 14 / +2

Mental

Intelligence: 8 / -1
Wisdom: 10 / 0
Charisma: 12 / +1

Action Die

Starting Die: 3(d4)

Skills

(Bold Origin Skills), [x] = Cross Class

[ ]:Acrobatics: 7 = [Ranks] 4 + [DEX] 3
[ ]:Athletics: 4 = [Ranks] 2 + [STR] 2
[ ]:Blend: 5 = [Ranks] 4 + [CHA] 1
[x]:Bluff: 1 = [Ranks] 0 + [CHA] 1
[x]:Crafting*: -1 = [Ranks] 0 + [INT] -1
[x]:Disguise: 1 = [Ranks] 0 + [DEX] 1
[x]:Haggle: 0 = [Ranks] 0 + [WIS] 0
[x]:Impress: 1 = [Ranks] 0 + [CHA] 1
[x]:Intimidate: 0 = [Ranks] 0 + [WIS] 0
[x]:Investigate: 0 = [Ranks] 0 + [WIS] 0
[ ]:Medicine: -1 = [Ranks] 0 + [INT] -1
[ ]:Notice: 4 = [Ranks] 4 + [WIS] 0
[x]:Prestidigitation: 3 = [Ranks] 0 + [DEX] 3
[ ]:Resolve: 2 = [Ranks] 0 + [CON] 2
[ ]:Ride*: 3 = [Ranks] 0 + [DEX] 3
[x]:Search: -1 = [Ranks] 0 + [INT] -1
[x]:Sense Motive: 0 = [Ranks] 0 + [WIS] 0
[ ]:Sneak: 5 = [Ranks] 2 + [DEX] 3
[ ]:Survival: 4 = [Ranks] 4 + [WIS] 0
[ ]:Tactics: -1 = [Ranks] 0 + [INT] -1


Interests

Total Studies:
List Interests Here

Subplots

Subplots Go Here Completed:Y/N

Coin&Lifestyle

Coin in Hand: 15s
Stake

Lifestyle

Total Lifestyle 1
Panache 1
Appearance Bonus 0
Total Income 10s
Prudence: 0
Money Saved/Earned: 15%

Class Abilities, Feats, Tricks, Options

Elemental Heritage (Stone)
DR 2/Blunt
Large Folk
Large (2x2) biped folk with a Reach of 2. Maximum wounds is equal to Constitution score x1.5 (rounded down) [21 total]
Base Speed
45 feet
Hurled Proficiency
Improved Stability
1 size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as standing firmly on the ground and not climbing, flying or riding.
Natural Attack
Trample I natural attack (page 235)
Sterner Stuff
The keen quality of each attack made against decreases by 4.
Bonus Feat - Bow Basics
Bows gain AP2
Deadshot (stance)
+2 bonus with ranged weapon attacks and damage. May not move in this stance (may still take 5-ft. Bonus steps)
Animal Turning
Once per combat may Turn animals (page 223)
Bow Hunter
Inflict 2 additional damage on standard characters with a bow.
Bow Proficiency
Camouflage - caverns/mountains
+5 gear bonus with Blend check while in that terrain
Extra Feat (level 1) - Spear Basics
1-handed spears Reach increase by 1, 2-handed spears gain bleed
Monkey's Grip (Stance)
May wield a single 2-handed melee weapon with one hand.
Trailblazer
Once per scene as a free action, may temporarily grant teammates 1 of Terrain feats until the end of the scene
Stalker
Each time fail a Survival or Tactics check and don't suffer an error, still succeed as long as the check DC is equal to or less than Class Level + 20) If several grades of success are possible, achieve only the lowest possible result.

Combat Statistics

Statistics

Defense: 14 = 10 + [Class] 1 + [DEX] 3
Initiative: 5 = [Class] 2 + [DEX] 3
Vitality: 11 / 11
Wounds: 21 / 21
Critical Injuries
Subdual Damage: Current 1/2/3/4 Fatigued
Stress Damage: Current 1/2/3/4 Shaken
Conditions:
Size
Size
Footprint
Reach
Speed
Ground Speed
Other Speed
Travel Speed

Base Attacks and Saving Throws

Unarmed: 2 = [Base] 0 + [STR] 2
Melee: 2 = [Base] 0 + [STR] 2
Ranged: 3 = [Base] 0 + [DEX] 3
Fortitude: 4 = [Base] 2 + [CON] 2
Reflex: 5 = [Base] 2 + [DEX] 3
Will: 0 = [Base] 0 + [WIS] 0

Weapons & Armor

Weapon: Type Attack Damage Threat Sz/Hand Weight Range Shots Upgrades
Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades

Proficiencies

Proficient Y/N Forte Y/N: Unarmed
Proficient Y/N Forte Y/N: Blunt
Proficient Y/N Forte Y/N: Edged
Proficient Y/N Forte Y/N: Hurled
Proficient Y/N Forte Y/N: Black Poweder
Proficient Y/N Forte Y/N: Bows
Proficient Y/N Forte Y/N: Siege Weapons


Combat Actions

Attack Actions
Standard Attack Bonus Half Action 1 attack against 1 target
Bull Rush
Coup de Grace
Disarm
Feint
Grapple
Pummel
Taunt
Threaten
Tire
Trip
Initiative Actions
Aim
Anticipate
Delay
Distract
Ready
Refresh


Movement Actions
Standard Move
Handle Item
Mount/Dismount
Reposition
Run
Total Defense

Gear & Renown

Carrying Capacity
Light Load
Up to 180 lbs
Heavy Load(-2 Defense/Physical, 1/2 Speed)
181 to 540 lbs
Overloaded(-5 Defense/Physical, Can't Move)
541+ lbs
Lift(2x Heavy Load, 1/4 Speed)
1080 lbs
Push/Drag(5x Heavy Load, 1/4 Speed)
2700 lbs

Reputation & Renown

Legend: 0
Reputation: 10
Renown:
Heroic Renown: Title:
Military Renown: Title:
Noble Renown: Title:

Gear

Pike (Giant)
1d12 Lethal
Threat 20 +2 vs smaller enemies
Lightweight
reach +2
H/2h
Const - Hard 2
Comp - 9D
24 lbs
Ancient
Reflex Bow (Giant)
[30] Arrow (Giant)
1d8 Lethal
AP 2
Threat 20 +2 vs smaller enemies
Range 30ft x 6
L/2h
Const - Hard 1
Comp - 9D
10 lbs
Primitive


Contact

Name
Trust
Size/Reach
Speed
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Reputation Cost
Initiative
Attack
Defense
Res
Health
Comp
Skills
Qualities
Attacks
Gear

Holding

Name
Scale
Guests/Max
Upgrades
Reputation Cost


Magic Items

Name Item Level Essences Charms Reputation Cost

Spells and Magic

Casting Level:
Spell Points:
Spellcasting Bonus: Total = Ranks+Int Mod+ Misc Mod
Spells Known: Total= Ranks+ Wisdom Score+ Misc Mod
Save DC: Total= 10+ Charisma Mod+ Feats

Spells Known

Name/School Level Casting Time Distance Area Duration Saving Throw Preperation Cost Effect

Spellcasting Class Abilities, Feats, Tricks, Options

List Ability Here
Notes on Ability go Here