Talk:The League: Refuge in Distance
Peelnotes
Globalnotes
- Out of five defined worlds, the League has two single-party governments, one theocracy, one military junta, and one corrupt, unstable democracy. It also has two basketcase economies, one giant pile of fabricators, one black-market hub and a regional port. Their modern systems were built over two decades of total war (or preparation for). Complacent liberal-democratic idealism is dead. Their value systems and heroic assumptions are very different to the modern day.
- The League didn't build civilian economies and then repurpose them for war. They built war machines and then repurposed them for
peaceceasefire. - League values are defined in opposition to the Magnates. They uphold Great Men, who are needed to oppose faceless Magnate collectivity. Statues abound.
- League culture is saturated by violence even among the young.
- The League glorifies suffering and sacrifice, in opposition to the Magnates who make working all day at the production line enjoyable or even addictive.
- League economies are all heavily controlled in one form or another.
- The stresses of disengagement from total war has given rise to new social movements (the anti-democratic movement on Azadistan, etc.)
Localnotes
- Ares had an EU peacekeeping force on-planet when the breakdown hit. These informed the new professional militaries the League had to create.
- Ares had a lot of railguns and fabbers to play with. They have the most advanced rail technology of the League and are proponents of exploring 'alternate weapon concepts'.
- When the Breakdown ended the EU peacekeepers on Ares could return home. How many did?
- Azadistan can't hope to match Magnate supersoldier numbers or augmentation. How do they compensate?
- Azadistan probably has a sizeable antidemocratic movement.
- Finnegan's Folley has people still hiding out in the boonies with families, convinced the Magnates have taken over.
Foreignnotes
- The League is independent and self-reliant. They will distrust 'entangling alliances' and resist attempts to make them reliant on others.
- The League considers themselves a Great Power that should sit at the top table of international government.
- The resolution of the ZOCU war threw League pundits and scholars for a loop. They expected the Core to keep pushing.
- The Magnates are wholly evil and a threat that must be contained if not destroyed. You can't trust a magnate. Not even the smilers.
- ZOCU are soft because their war was short and against velvet-gloved Core armies and they lost anyway. Also their tech isn't that great and nephilim armour would totally own megaparticles and mecha are a silly fad and we didn't get the massive pile of theta and years of peace they cheated with and and and :<.
- The EU are soft but we have some historical friendship.
- PACT are the softest and their 'economy' is imaginary monopoly money that'd all come crashing down if they had a real war. Also please give us some of your monopoly money.
- Russia are making worrying noises towards the Magnates.
- China aren't our business but if Russia keeps it up we might have to make friends.
- The Rim should align with us before the Magnates conquer them.
Beforehand
League Joint Operations Command
League Worlds
- Factious people on Not Mars (with Red Weed).
- Primary population origin: China and India (baseline), Europe, Americas (transgene)
- Political stance: Law of the Gun. Ares is primarily concerned with shoring up domestic and international support for the tenuous central government.
- Italian-style supersoldier Iranians.
- Primary population origin: Iran.
- Political stance: Evil to Fight Evil. Azadistan has a thorny relationship with its League fellows due to endemic corruption and controversial human experimentation programs. Despite that economic, military and historical ties ensure it remains a cemented League member.
- Hardcore deathjungle commandos.
- Primary population origin: Ireland, various.
- Political stance: Still Alive. Finnegan's Folley is mostly disinterested in diplomacy, except to secure aid to build an economy.
- Peelian Religious Spacenoids
- Primary population origin: Various.
- Political stance: Be Interventionist. Minkowski is an aggressive proponent of expansion of League (and its own) power by any means necessary. If that entails destroying the Magnates, so much the better.
- Arc being the only sane man!
- Primary population origin: ?
- Apocalite wierdness!
- Primary population origin: ?