Tata-Hindustan
Tata-Hindustan Lever Industrial Colony | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System Info | |||||||||||||
| |||||||||||||
| |||||||||||||
Infrastructure | |||||||||||||
|
Sphere 2
Paths
Exp-1): Terraformable World
Exp-4): Get To Work (+ 90 pop, +150 PIP)
Exp-6): None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Exp-7): Limited (+ 30 population, +50 Wealth, +100 PIP)
Exp-8): Nano-Factories (+ 100 Fabers, +100 PIP)
Exp-9): Routed (+ 10 SP)
Col-1): Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
Col-6): Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B): Headcount Increase Exercise (+ 60 Pop)
Col-6C): Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-6D): Pioneers (+ 100 PIP)
Col-6E): Whoever we could get (+60 pop)
Col-7A): Natural Disaster (+ morale, go to Col-7E)
Col-7E): Giant Fucking Rock (+ 200 PIP, + 100 CIP, + Bruce Willis)
Break-1): Stability! (no modifiers)
Break-3): I'M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)
War-1): Independence! (+ 10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9) *Must be Broken Down factional, any UN or Longshot, negates Dust to Dust
War-9A): Friend To Everyone (+ 100 Wealth, + 100 PIP, + 50 CIP, + 30 Population, + relations)
War-9B): Fab It Good! (+ 500 Fabers)
War-9C): Salvation Armada (+ 7,500 military, +2 logistics, +100 PIP)
Cur-1): Single Party Governance (+ 100 PIP, + 100 Wealth, + 60 Population)
Final Stats
- SP: 71
- SP Limit: 45
- Population: 810 Base bonus: 405
- Trangene: 20
- Morale: 6
- Wealth: 450 + 405
- PIP: 1900 + 405
- CIP: 400 + 405
- Fabbers: 700
- Delta Dust: 0
- Theta Dust: 0
- Military: 37500
- Doctrines: 22
- Logistics: 75
- Global Tech Level: 18
- Applications: 0
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 0
- Theta: 0
- Pop: 45
- Mil: 0
- Tech Indices: 0
- Apps: 0
- Transgene: 0
- Doctrine: 11
- Logistics: 15
(Includes Sphereday Bonus)
Technology
Tech Indexes
Global Technology Level: 18
Shields: 20
Particle Weapons: 20
Shipbuilding: 26
Materials: 20
Mass Production: 30
Civilian: 23
Xenotech: 33
Applications
1200 Application points from Fab it Good, Salvation Armada and Friend to everyone
+10,000 fleet from Salvation Armada
+300 Dust from Salvation Armada
Indie standard / Universal:
Shipbuilding VII (110)
Aerospace Construction II
Ground Construction II
Craft Power II
Ship Power V (240)
All Tier 1 Railgun applications
Particle Weapon fundamentals + warship use
Swarm Formatting
Plasma Cannon
Mk I Bubble Fields (100)
Naval Armor II (300)
Aerospace Armor II
Ground Armor III
Basic Armor Formulations
Naval Shields I
Aerospace Shields I
Early Scattering Field
Naval Propulsion III (160)
Aerospace Propulsion II
Forced-Cycle Fusion Drives(120)
Combat electronics (50)
Modern Ram(100)
Transgenics
General Information
TBC
Geography
Arcologies
TBC
History
TBC