Tundra (Aberrant:Exile)

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Vital Statistics

CODENAME: Tundra
Alias: Owen Mathers
Player: Kokuten
Allegiance: Eden Nova
Concept: Cool-Headed Investigator
Eruption: Threatening Situation
Nature Caregiver/Charmer
Virtue: Regain WP when you recieve tangible proof that you have helped another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: 6

  • Quantum Pool: 50

Willpower: 10
Intiative: 15

Health

• [ ]x 13 Bruised: -0
• [ ]x 6 Hurt: -1
• [ ]x 6 Injured: -2
• [ ]x 5 Crippled: -4
• [ ]x 4 Incapacitated
• [ ]Dead


Combat

Attacks

  • Strike: Accuracy +0, Damage (4 + 5 + 2B)+2, Difficulty +0
  • Kick: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1
  • Grapple: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +0, holds target (Str + Might contests)
  • Disarm: Accuracy +0, Damage (4 + 5 + 0B)+2, Difficulty +1, disarming (damage successes apply to disarming the target if they exceed the target's Strength)
  • Tackle: Accuracy +0, Damage (4 + 5 + 4B)+2, Difficulty +1, Knockdown (+2 diff), no multiple actions
  • Striking Smackdown: Accuracy +2, Damage (4 + 5 + 6B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions
  • Grappling Smackdown: Accuracy +0, Damage (4 + 5 + 5B)+2, Difficulty +0, costs 1wp to initiate, takes one turn to wind up, no multiple actions, holds target

Quantum Attacks

Elemental Mastery

Mastery 1

[Mastered]

Mastery provides additional accuracy and power, adding +1/3/5 to a power's dice pool. Powers with a RoF score multiply their RoF by 2/3/4. Mastery provides additional area of effect, adding +1/3/5 to a power's area of effect rating if it already possesses one. Mastery adds to a power's damage or soak, multiplying both scores by 2/3/4 dependent on Mastery level. Mastery adds to power range. A power multiplies its range by 25/100/500 with Mastery effect. Mastered powers are cheaper, reducing their base cost by 1/2/3 Quantum. Mastered powers may be improved further as well. Mastery 1 doubles the number of Extras and Strengths a power supports, Mastery 2 triples it, and Mastery 3 allows a power to support five times the number of Extras and Strengths it could normally support. Note that Strengths that increase damage, AP, or soak are applied after Mastery bonuses and not multiplied by Mastery

Cost: 2

  • Alter Temperature
Effect: 60ºC/140ºF Alteration
Duration: Maintenance
Range(Area): 3 KM
Description: Generates a field that can drastically reduce the temperature in a place.
  • Blast
Attack: d15
Effect: d48 Lethal or d60 Bashing + 24 add.
AP: 6
Duration: Action
Rate of Fire: 48
Range(Area): 2.5 KM
Description: Projects a block or shard of ice at a target.
  • Gauntlet
Attack: d15
Effect: d33+2 Lethal
AP:1
Duration: Maintenance
Range(Area): Self
Description: Projects a block or shard of ice at a target.
  • Imprison
Attack: d15
Effect: Hold target in ice with Might equal x2 successes rolled.
Duration: Maintenance
Range(Area): 3 KM
Description: Causes snap freeze ice to imprison enemies.
  • Shield(Soak)
Effect: +24B/24L
Duration: Maintenance
Range(Area): Self
Description: Without Armor active, generates a solid frost wall to intercept attacks. With Armor active, the ice plates of Tundra's Ice Armor thicken.
  • Storm
Attack: d14
Effect: d26 Lethal, and reduces enemies dice pools by 5.
Duration: Concentration
Range(Area): 3 KM at 1.5 KM Area
Description: Causes a violent blizzard to hamper everything within a certain radius.
[Unmastered]

Cost: 4

  • Crush
Difficulty +1
Double Cost
Attack: d15
Effect: d12 to move target in meters, x2 for Bashing damage inflicted, and reduces targets initiative by number of successes that round.
Duration: Instant
Range(Area): 3 KM
Description: Envelops the target in ice and takes them towards the nearest hard surface.
  • Enhance/Diminish
Difficulty +1
Double Cost
Attack: d13
Effect: 25% of Elemental Effect enhanced/diminished per success.
Duration: Maintenance
Range(Area): 3 KM at 3 KM radius
Description: Has the ability regulate the effects of temperature based phenomenon.
  • Propel
Difficulty +1
Double Cost
Effect: Move at speeds of 30 meters per action, or 200 kph outside of combat.
Duration: Maintenance
Range(Area): Self
Description: Creates cold air blasts behind his feet, to propel through the air.
  • Shaping
Difficulty +1
Double Cost
Attack: d13
Effect: Attack roll to use of offensively.
Duration: Maintenance
Range(Area): 1.5 KM (Special)
Description: Able to reshape currently existing ice, or make ice shapes from nothing.
  • Sphere
Difficulty +1
Double Cost
Attack: d13
Effect: d36 damage + 12 add.
Duration: Instant
Range(Area): Radius of 3 KM, area of 8.
Description: Creates a violent explosion of ice shards outward.

Defense

Soak(Stamina + Mega-Sta): 8L/12B


Attributes/Abilities/Megas

Physical (3)

Strength: 4(Athletic)

Melee 5
Mega-Strength (Ferocity) [1]

Dexterity: 4(Coordinated)

Drive 1
Firearms 2
Mega-Dexterity [4]

Stamina: 4(Enduring)

Endurance 3
Resistance 3
Mega-Stamina (Resiliency)[4]

Social (5)

Charisma: 3

Etiqutte 2

Manipulation: 2

Streetwise (Information) 3
Interrogation 5

Appearance: 5(Striking)

Style 2
Intimidate 4
Mega Appearance(Dangerous) (Copycat) [3]

Mental (7)

Wits: 5(Level-Headed)

Rapport 2
Tactics 2
Mega Wits (Indomitable) [2]

Intelligence: 5(Clear-Headed)

Academics (Law) (Criminal Justice) 5
Academics (Politics) 4
Bureaucracy 4
Computer 2
Science (Biology) 5
Science (Chemistry) 4
Mega-Intelligence (Eidetic Memory)[1]

Perception: 4(Patient)

Investigation (Deduction) 3

Backgrounds

7+5(NP) Background

Attunement 3
Backing(Law enforcement) 2
Contacts 3
Resources 3
Node 2


Quantum

Elemental Mastery[6]: Through the powers of his Quantum Abilities, Tundra can command the coldest of temperatures. Mastered Abilities are as followed:

Alter Temperature
Blast
Gauntlet
Imprison
Shield(Ablation)
Storm

Character

Taint

Permanent Points: 2
Temporary Points: 0

Aberrations:

Body Modifications

None

Merits

None

Equipment

None

Bonus Points

15 BP

  • Willpower 10 [14]
  • Resource 3 [1]

Nova Points

50 NP 4NP

  • Quantum 1+[4]=5 (20 NP)
  • Elemental Mastery (Ice/Cold) 5 (15 NP)
Alter Temperature
Blast
Gauntlet
Imprison
Shield
Storm
  • Attributes (6 NP)
+2 Appearance
+2 Dexterity
+2 Intelligence
+2 Stamina
+2 Strength
+2 Wits
  • Backgrounds (1 NP)
+3 Attunement
+2 Node
  • Mega Attributes (4 NP)
+1 Mega-Wits
+1 Mega-Stamina
  • Abilities (4NP)
+2 Academics (Law) (Criminal Justice)
+4 Academics (Politics)
+2 Bureaucracy
+5 Melee
+2 Interrogation
+4 Intimidate
+3 Science (Biology)
+2 Science (Chemistry)


Body Modifications

None

Experience

21 EXP

  • Quantum 6: 40 EXP
  • Quantum Power (Lvl 6) Elemental Mastery: 35 EXP
  • Mastery 1 Elemental Mastery: 30 EXP
  • New Mega Attribute: 18 EXP
Mega-Appearance: 6 EXP
Mega-Dexterity: 6 EXP
Mega-Strength: 6 EXP
  • Mega Attribute Improvements: 75 EXP
Mega-Appearance: [2] 5 EXP, [3] 10 EXP = 15 EXP
Mega-Stamina: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
Mega-Dexterity: [2] 5 EXP, [3] 10 EXP, [4] 15 EXP = 30 EXP
  • New Abilities: 6 EXP