Trial DitS Game Mechanics
Disclaimer: All subject to change at this point.
Dice System
Change to Storyteller-esque D10 dice pool, where you roll [stat] number of D10s against target numbers. This should reduce the wide gulf in capabilities somewhat when the difference in dice is two or more.
How should pre-existing modifiers fit into this system?
Combat
A return to the advertised "use the relevant stat" instead of just rolling Attack when attacking and Defence/Mobility when defending.
More structured combat, good or bad?