Electronics Application Suggestion

From Sphere
Revision as of 07:54, 12 May 2011 by Exhack (talk | contribs) (Created page with "== Brainstorming == Electronics applications should ideally be split into three main categories, representing a basic electronics deployment (how many different kinds of electro...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Brainstorming

Electronics applications should ideally be split into three main categories, representing a basic electronics deployment (how many different kinds of electronics you can pack on) and paths for sensors/EW and AI assist/AI replacement (essential for UAVs!). Maybe another level in the sensors/EW area for systems hardening (which the League would presumably have piles of). Unless MMI is a supersoldier thing, it might also apply here.

Sensors/EW would strictly be a versus thing, with whoever has the higher rating generally having an advantage. Mutual electronic warfare would theoretically stack, meaning that a jamming match would be a total mess for everyone involved unless they have hardened systems.

Tentative AI assist applications would lower penalties/add dice/enhance the pilot's performance (maybe in a manner that doesn't stack with Transgene bonuses).

To note, this wouldn't actually change the effective rules for craft and shipbuilding, provided each purchase of an Electronics unit is specified by type. If infantry can carry electronics into combat, it would presumably be as a support weapon so their viability are equally limited.

Hardening might count as another purchase of electronics?

Suggested Applications

Electronics Construction

Electronics I Primary Index: Electronics 12 Buy Cost: 15
Electronics II Primary Index: Electronics 22 Buy Cost: 45
Electronics III Primary Index: Electronics 32 Buy Cost: 120

Hardening I Primary Index: Electronics 16 Secondary Index: Materials 12 Buy Cost: 20
Hardening II Primary Index: Electronics 20 Secondary Index: Materials 16 Buy Cost: 45
Hardening III Primary Index: Electronics 24 Secondary Index: Materials 20 Buy Cost: 90
Hardening IV Primary Index: Electronics 28 Secondary Index: Materials 24 Buy Cost: 120

Sensors/Electronic Warfare

Artificial Intelligence

Theotech

Hyperwave Applications
Naval Hyperwave
Craft Hyperwave

Quantum Bluebox Applications
Naval Quantum Bluebox
Craft Quantum Bluebox
Infantry Quantum Bluebox