Second Sphere History Paths

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A1) Initial Colonization Mission Type
- Longshot Mission (+ Faber)
- Resource Base (+ PIP)
- Early National (+ CIP)
- Late National (+ pop)

A2) Initial Colony Population
- Dominantly Transgene (+ transgene)
- Mixed (+ SP)
- Dominantly Baseline (+ pop)

A3) Destination World
- Hell World (Go to A4)
- Resource Rich World (Go to A5)
- Terraformable World (go to A6)
- Garden World (Go to A7)

A4) Hell World
- Adapt (Radical Morphological Change)
- Tough It Out (+ Morale, Balls)
- Make Do (Scraphunters)

A5) Resource Rich World
- Simple Ores (+ PIP)
- Fascinating Pharmaceuticals (+ Wealth)
- Relic Dust (+ Dust)

A6) Terraformable World
- Get To Work (+ pop)
- Artifact Rush (+ PIP)
- Terraforming Failure (Defensible)

A7) Garden World
- Population Boom (++ pop, - wealth)
- Cash Crop (+ Wealth)
- Xenomorphs (+ military)

B1) History of the Colony, Volume 1
- Quiet (+ Wealth, + population)
- Transgene Migration (+ transgene, + population)
- Crisis (Go to B2)
- Military Action (Go to B3)
- Artifact Find (Go to B4)

B2) Crisis Situation! (+ stockpiles)
- Sudden Change of Government
- Get Help from Earth (+ logistics)
- Tough it Out (+ Doctrines)
- Shoot it Repeatedly (+ military)
- Muddle Through (+ PIP)
- Privatize It (+ wealth)
- Innovate Madly (+ CIP)

B3) Military Action! (+ military)
- Narco-Warfare
- Feral Drone Attack (+ military)
- Supply Dump (+ Helium)
- Training Ground (+ doctrines)
- Regime Changed
- Miner Beatdown (+ PIP)
- Superpower Squabble (+ logistics)

B4) Artifacts! (+ Dust)
- Feral Drone Attack (+ military)
- Ancient Resources (+ dust)
- Extra Fabs (+ fabbers)
- Useful Finds (+ CIP)
- Reverse-Engineerable (+ tech)
- Active Machinery (+ theta, - dust)

C1) History of the Colony, Volume II
Repeat B1, then continue to D1

D1) The Breakdown
- Isolated (Go to D2)
- Broken-down (Go to D3)
- Catapulted (Go to D4)

D2) Isolated (+ stockpiles)
- Juche! (+ PIP, + helium)
- Tough it Out (+ Doctrines, + morale)
- The Boys from Brazil (+ Military, + doctrines, + PIP, - Transgene)
- Go Weird (++ Transgene)
- Strange Discovery (choose from B4)

D4) Broken-down (+ PIP)
- Civil Unrest (++ military)
- Become energy independent (+ Helium, + dust)
- Get UN Aid/Refugee Center (+ logistics, + pop)
- Societal Collapse (+ military, + doctrines, + morale, - pop)
- Theta Hub (+ theta, + wealth, - dust)

D5) Catapulted (+ wealth)
- Quiet (+ Wealth, + pop)
- Trade Hub (+ wealth, + PIP)
- ARROWS Staging Area (+ logistics, + military)
- Hyperdrive Repair Research (+ CIP, + tech)
- Catapult Construction (+ dust, + PIP)

E1) The Zodiac Organization
- Independence! (Go to E2)
- Solidarity! (Go to E3)
- We Stand With The PACT (Go to E4)
- The EU Includes Us (Go to E5)


Noncannon Ideas