INTACT Mobile Weapon Recognition Guide
Solar Federation Mobile Weapons
1st Generation
Hylas
- Primary Operator: White Rose Kingdom
- Role: Generalist Grunt Suit
- Agility: 2
- Speed: 2
- Strength: 4
- Electronics: 1
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 4
- Fixed Armament
- Head Gatlings
- 1 Alpha Edge Sword
Hylas Gunner
- Primary Operator: White Rose Kingdom
- Role: Fire Support Suit
- Agility: 2
- Speed: 2
- Strength: 4
- Electronics: 2
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 3
- Fixed Armament
- Head Gatlings
- 1 Gunlauncher
2nd Generation
Otrera
- Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
- Role: Generalist Grunt Suit [1]
- Agility: 3
- Speed: 3
- Strength: 4
- Electronics: 2
- Stealth: 2
- Armor: 3
- Shields: 0
- Durability: 2
- Carrying: 6
- Fixed Armament
- Head Gatlings
- 1 Beam Saber
3rd Generation
Medea
- Primary Operator: Solar Fleet, INTACT
- Role: Aerospace Supremacy suit [2]
- Agility: 4
- Speed: 4
- Strength: 4
- Electronics: 3
- Stealth: 2
- Armor: 3
- Shields: 0
- Durability: 2
- Carrying: 6
- Fixed Armament
- Head Gatlings
- 2 Beam Sabers
- Special
- Aleph Matrix
4th Generation
Achilles [3]
- Primary Operator: INTACT
- Role: Ace Use mobile suit
- Agility: 5
- Speed: 5
- Strength: 4
- Electronics: 3
- Stealth: 2
- Armor: 3
- Shields: 0
- Durability: 3
- Carrying: 6
- Fixed Armament
- Head Gatlings
- 2 Beam Sabers
- INTACT Mk 14 'Fulgorin' Funnel Array
- Special
- Aleph Matrix
League of Outer Stars Mobile Weapons
Class I
Osprey
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Role: Aerospace Fighter
- Agility: 3
- Speed: 4
- Strength: 2
- Electronics: 1
- Stealth: 1
- Armor: 1
- Shields: 0
- Durability: 2
- Carrying: 4
- Fixed Armament
- 1 Compact Autorail
- Special
- Transatmospheric (Fast)
Class II
Kestrel Type One
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Role: Mass Production Generalist
- Agility: 3
- Speed: 4
- Strength: 3
- Electronics: 1
- Stealth: 1
- Armor: 1
- Shields: 0
- Durability: 2
- Carrying: 3
- Fixed Armament
- 1 Beam Saber
- Special
- AI Controlled (6D Pool)
Kestrel Type Two
- Primary Operator: League of Outer Stars
- Role: Mass Production Generalist
- Agility: 3
- Speed: 5
- Strength: 3
- Electronics: 1
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 3
- Fixed Armament
- 1 Beam Saber
- Special
- AI Controlled (6D Pool)
Class III
CMF-7 Kitsune
- Primary Operator: League of Outer Stars
- Role: Field Command
- Agility: 4
- Speed: 4
- Strength: 4
- Electronics: 3
- Stealth: 2
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 12
- Fixed Armament
- Head Gatlings
- 1 Beam Saber
Space Independence Alliance/Neo-Jove
1st Generation
JMS-17 Knightress
- Primary Operator: Space Independence Alliance, Neo-Jove
- Role: general purpose mobile suit (mid-war)
- Agility: 2
- Speed: 2
- Strength: 4
- Electronics: 1
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 4
- Fixed Armament
- Head Gatlings
- 1 Beam Saber
2nd Generation
JMS-20 Aleida
- Primary Operator: Space Independence Alliance, Neo-Jove
- Role: fast attack mobile suit (mid-late-war)
- Agility: 3
- Speed: 5
- Strength: 3
- Electronics: 1
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 3
- Fixed Armament
- Head Gatlings
- 4 Light Missiles
Hylas/Knightress Stutzer
- Primary Operator: Neo-Jove
- Role: Customized Generalist
- Agility: 3
- Speed: 3
- Strength: 4
- Electronics: 1
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 3
- Fixed Armament
- Head Gatlings
- 1 Alpha Edge Pole
- 1 Electro-Whip
- 1 Beam Rifle
4th Generation (?)
The Edmund Dantes
- Primary Operator: Neo-Jove
- Role: Unique Ace Use Mobile Suit
- Agility: 5
- Speed: 5
- Strength: 6
- Electronics: 4
- Stealth: 3
- Armor: 4
- Shields: 1
- Durability: 3
- Carrying: 8
- Fixed Armament
- Head Gatlings
- 2 Beam Sabers
- Special
- Flash Field
- Overbooster
Unaffiliated

Eisheth
- Primary Operator: Seraphim
- Role: 3rd Generation Mobile Suit
- Agility: 5
- Speed: 4
- Strength: 3
- Electronics: 3
- Stealth: 3
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 7
- Fixed Armament
- Head Gatlings
- Special
- Aleph Matrix
- Transient Flux Drive