Starlance

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Vital Statistics

CODENAME: STARLANCE
Alias: Celeste Percival
Player: Exhack
Allegiance: European Union
Concept: Transhuman Space Knight
Eruption: Threatening Situation
Nature Bravo/Expert
Virtue: Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Quantum: 4

  • Quantum Pool: 40

Willpower: 6

Health

• [ ]x8 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x13 Injured: -2
• [ ]x11 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Combat

Attacks

  • Strike (No MA): Attack: d10 + [3], Damage d17 + [15]L
  • Kick (No MA): Attack: d10 + [3], Damage d19 + [15]L, Difficulty +1
  • Grapple (No MA): Attack: d10 + [3], Damage d15 + [15]L, Holds Target
  • Piercing Strike [Accuracy, Armor Piercing +]: Attack: d11 + [3], Damage d17 + [15]L, -6 Soak, Difficulty +0
  • Heavy Strike [Knockdown ++++]: Attack: d10 + [3], Damage d17 + [15]L, Knockdown (Str + Ath at Dif 5)
  • Lance Slash/Stab (No MA): Attack: d10 + [3], Damage d22 + [15]L
  • Accurate Lance Slash/Stab [Accuracy ++]: Attack: d13 + [3], Damage d22 + [15]L
  • Lance Charge [Predictable, Knockdown ++++]: Attack: d10 + [3], Damage d22 + [15]L, Knockdown (Str + Ath at Dif 5), Once per Scene

Quantum Attacks

  • Shard Beam: Attack: d10 + [3], Range: 70m, Damage: [12] + d12 B, Rate: 14
  • Lance Beam: Attack: d10 + [3], Range: 70m, Damage: [8] + d12 L, Rate: 14
  • Shard Cannon: Attack: d10 + [3], Range/Area: 70m/21m, Damage: [12] + d12B
  • Lance Cannon: Attack: d10 + [3], Range/Area: 70m/21m, Damage: [8] + d12L
  • Shard Prison: Attack: d7 + [1], Range: 70m, Damage: N/A (Or as Clinch)

Defense

Soak (Aggravated/Lethal/Bashing): 10A/24L/31B

w/+10A/17L/22B (Natural Soak)
w/6L/6B/ (Quantum Powers)
w/3L/4B (Reinforced Clothing + Body Modifications)

Attributes/Abilities/Megas

Physical (7)

Strength: 5 (Brutish)

Brawl 5
Melee 5
Might 5

Dexterity: 7 (Coordinated)

Athletics 5
Firearms 5
Drive 3
Pilot (Aircraft) 5
Martial Arts 5
Heavy Weapons 5
Helmsman 5
Microgravity Ops 1
Stealth 1

Stamina: 5 (Enduring)

Endurance 3
Resistance 3

Social (3)

Charisma: 2
Manipulation: 2
Appearance: 4 (Pleasant)

Style 3 (Looking the Part +2)

Mental (5)

Wits: 4 (Cunning)

Tactics 3
Rapport 3 (Military and Law Enforcement +1)

Intelligence: 2

Engineering (Armaments) 2 (Spacesuit Maintenance +1, Blades +2)
Science 1 (Archeology)
Survival 3
Linguistics 3 (English, Portuguese, Mandarin, French, Japanese)

Perception: 3

Awareness 2

Backgrounds

Cipher 4
Attunement: 5
Dormancy:5
Mentor: 5 (Niran)
Node: 2
Enemy: 5 (Aeon Society)

Quantum

Mega Strength [3]

+15 Successes to Strength/Might pools.
Shockwave: Shockwave deals (Str + [M-Str * 2])B damage to an area [Mega-Strength x 10]m in radius, and forces a Strength + Athletics roll at Difficulty 3 to stay upright or fall prone.

Mega Dexterity [3]

Rapid Strike: Rapid Strike adds [M-Dex] dice to any melee damage roll.

Mega Stamina [4]

+8B/8L Stackable soak. 4 x -0, 4 x -1, 4 x -4 HL.
Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
Regeneration: A Nova with Regeneration heals (M-Sta + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
Resiliency [2]: Increases Soak values from Mega Stamina to [Mega Stamina x2]. Second purchase doubles soak from normal Stamina.
Hardbody: Hardbody only affects M-Sta soak, giving the Nova an aggravated soak score equal to his Mega-Stamina score normally, or twice that if the Nova also has Resiliency.

Mega Appearance [1]

Seductive: +(M-App) bonus dice to rolls made to create Sway via sexual attractiveness. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [1]

Quickness: Adds [Quickness] extra actions without dice penalties. Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.

Flight [2] - (Shoulder arrays that generate nodules that break open into short, scintillating wing-like crystal growths.)

Dicepool: (Dex + Flight)
Effect: Nova flies at (Power Rating x4) + 40 meters per action. Out of combat speed is (Q + Flight) x 50 kilometers per hour.
Special: Dodging mid-air is possible, using (Dexterity + Flight).

Armor [2] - (Exotic-looking stylized plate armor made of a combination of a bone-like mass with incredible strength and a slightly crystalline texture, with a similarly crystalline flexible, semi-chitinous mesh over the joints of the body. It forms over any armor worn and changes its shape temporarily.)

Effect: 6B/6L Soak

Healing [1]

Dicepool: (Sta + Healing)
Effect: Each net success on this roll allows the Nova to heal 1 health level. Aggravated damage costs triple to heal. A Nova may heal even a dying character but that merely stabilizes them at Incapacitated.

Elemental Control [3] - (Control and creation of exotic crystals.)

Blast - (Shard Beam/Lance Beam: Launches a mass of crystal at the target or gathers it into a focusing array to fire a laser-like beam.)
Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x3] + d(EM x4) B, Duration: Action, Rate: 14
Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x2] + d(EM x4) L, Duration: Action, Rate: 14
Sphere - (Shard Cannon/Lance Cannon: Fires an expanding shell of crystals or creates a large lensing array to fire a scattering energy beam.)
Dicepool: (Dex + EM), Range/Area: (Q + EM) x10m/3m, Damage: [Q x3] + d(EM x4) B, Duration: Instant
Dicepool: (Dex + EM), Range/Area: (Q + EM) x10m/3m, Damage: [Q x2] + d(EM x4) L, Duration: Instant
Imprison - (Shard Prison: Encases the target in a shell of crystal, harmlessly restricting their motion.)
Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance

Character

Taint

Permanent Points: 3
Temporary Points: 2

Aberrations:

Aberrant Eyes (Whites are dark blue and iris is glowing white.)

Body Modifications

Inhuman Dexterity
Dispersed Organs - (A seamless mesh of crystalline structures and smooth, rubbery bands of greyish organic material. Bones barely resemble human ones and tend to be much pointier and formed into strange interlocking shapes.)

No extra damage from called shots.

Ultralight Body - (Every inch of Starlance's body was hyperoptimized to facilitate movement. Tissues were lightened and bones were trimmed down and replaced with complex lattice structures that were just as durable as the originals.)

+4 Dexterity for Movement, halve fall damage, quadruple jump range, Nova weighs 75% of normal.

Hyperdense Skeleton - (Optimized bone structures were then reinforced and laced with rare self-repairing smart metamaterials, increasing their strength by whole magnitudes.)

3B/2L soak add +2 damage with unarmed attacks, and unarmed is Lethal. Triple safe fall damage and interval. Bones are essentially unbreakable. Nova weighs nearly double of normal.

Retractable Blades - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.)

Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight.

Pheromones - (Happiness. Starlance naturally emits pheromones that trigger more generalized positive feelings and lower stress levels in others, but as a downside does not have precise control in exactly which 'positive feelings' she is trying to instill.)

+d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness.

Redundant Organs - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.)

+6 -2 and +6 -4 HLs.

Equipment

Personal Items

Smart-laminated copy of UN charter (circa 2026).
Plush lion with a slouch hat.
Diary, with lock made from bone sample (don't ask).
10 TB tablet computer with FF18 save files, magical girl series, BL manga, Aeon Archives (summary) and various chivalric literature and old movies.
[Redacted], built to survive Nova usage.
Pictures of family members, younger siblings, friends from military academy.
Several packages of astronaut icecream.
Bottle of genuine Beefeater Gin
Mid-priced translation collar w/ English, Chinese, Portuguese and Spanish skillsofts.
Fake Brazilian ID (as Astrea DuPont).

Bonus Points

Willpower [3] (6)
Abilities (9)

Nova Points

Tainted Quantum [3] (6)
Attributes (5)
Abilities (3)
Mega-Attributes [10] (20)
Flight[2] (4)
Armor [2] (4)
Enhancements (2)
Healing [1] (2)
Body Modifications (5)
Backgrounds (2)

Body Modifications

46 XP (6 from Taint, 40 from NP)

Dispersed Organs [2] (8)
Ultralight Body [2] (8)
Retractable Blades (10)
Hyperdense Skeleton (12)
Pheromones (2)
Redundant Organs x3 (6)

Experience

81 XP + 4 Teacher/Mentor XP (1 Unspent)

Manipulation 2 [4]
Stealth 1 [3]
Engineering (Armaments) 2 [2]
Specialization: Engineering (Armaments) (Blades +2) [2]
Mega Wits 1 [6] (Quickness)
Mega Stamina 4 [15]
Hardbody [5]
Resiliency 2 [5]
Linguistics 2 [3]
Elemental Control 2 [30]
Linguistics 3 [4]