Oceania
Oceania
Oceania | |||||||||||||
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Pacific Arm Colonization Treaty | |||||||||||||
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Overview
Oceania
Archetype: Loyalist PACT Spacenoids
Head of State: Prime Minister Roger Dalton
Government: Digital Democracy
Political Alignment: PACT
About Oceania
"Oceania, a jewel of the galactic seas."
History
Politics
Society
Major Settlements
OSC
Resources
Ship Listings, Corps Listings, Etc...
Equipment
Vehicles
Mobile Weapons
Statistics
History Path
Starting Values
1100 PIP, 300 CIP, 1100 Wealth, 200 Dust, 720 Population, 27500 Military, 60 Transgenes, 5 Logistics, 6 Morale, 100 Application, 100 Ship Application, 20 Fleet Doctrines, 40 SP
Modified Values
1508 PIP, 734 CIP, 1476 Wealth, 200 Dust, 720 Population, 27500 Military, 80 Transgenes, 5 Logistics, 6 Morale, 100 Application, 100 Ship Application, 20 Fleet Doctrines, 20 Doctrines
- [19 SP] 19 Transgene
- [10 SP] 20 Doctrines
- [10 SP] 20 Tech Indexes
- [1 SP] 10 CIP
- [720 Population +15%] 408 PIP
- [720 Population +20%] 424 CIP
- [720 Population +5%] 376 Wealth
Exploration Era
- Exp-1) World Type, No Suitable World (Go to Exp-2)
- Exp-2) No Suitable World, Build Our Own (+ 300 PIP)
- Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
- Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
- Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
- Exp-9) Location, Hub (+ 60 Population)
Colonization Era
- Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
- Col-2) PACT Colonization Authority, Outer Expanse (+ 120 Population, + 100 PIP, + 100 CIP, + 100 Wealth, + 10 SP, + 20 Transgene)
- Col-2B) PACT Transgenic Relations, Headcount Increase Exercise (+ 60 Pop)
- Col-2C) PACT Colonial Economics, Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
- Col-2D) PACT actions during the Eridanus Campaign, Logistics Support (+ 2,500 military, +1 logistics, + 100 PIP)
- Col-7A) Local Affairs, Quiet (+ 60 population, + 100 Wealth, + 100 PIP, + 10 SP)
Breakdown Era
- Break-1) Economic Upsets, My Toaster Hit Singularity (+ 100 Dust, - 100 CIP)
- Break-2) Broken PACT, Road Repairs (+ 100 PIP, +1 logistics, - 100 Wealth, - 100 CIP, Go to Break-2B)
- Break-2B) Catapulted PACT Policies, Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 10,000 Military)
War Era and Aftermath
- War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, +5 Morale Go to War-2) *Must be PACT arm
- War-2A) PACT World Politics, Transhumanize! (+ 20 transgene, +100 Wealth, + 100 CIP, + 100 application, - Morale)
- War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
- War-2C) PACT World Military, The Fleet does the Flying (+ 2,500 military, + 100 PIP, + Fleet Doctrines, + Ship Application)
Current Era
- Cur-1) The Business of Government, Future Government (++ Morale, + Transgene)
Chaotic Events
- Hippies Under The Bed (+ 60 Pop, - 2,500 military)
Transgene Templates
Transgene Points: 79
- [19 -4] x3 (50%) N-Diver: +1 Enhanced Physique, +1 Enhanced Reactions, +3 Zero-Gravity Tertiary
- [9 -4] x2 (25%) A-Diver: +1 Enhanced Socialization, +2 Zero-Gravity Tertiary
- [28 -4] x1 (10%) Omoikane: +2 Enhanced Intelligence, +1 Enhanced Reactions, +1 Enhanced Socialization
Technology
Global Technology Level: 20
- Shipbuilding: +5 [25]
- Aircraft: +5 [25]
- Electronics: +8 [28]
- Beam/Pulse Weapons: +5 [25]
- Shields: +8 [28]
- Stealth: +8 [28]
- Transgenics: +0 [20]
- Civilian Tech: +8 [28]
- Materials: +8 [28]
- Mass Production: +2 [22]
[No Suitable World|Build Our Own] Shipbuilding +2
[Transhumanize!] Transgenics +3
[Ignore the War] Civilian Tech +5
[The Fleet does the Flying] Materials +5
[Future Government] Transgenics +2
[3 Index Points] Electronics +3
[3 Index Points] Materials +3
[3 Index Points] Shipbuilding +3
[3 Index Points] Civilian Tech +3
[3 Index Points] Stealth +3
[3 Index Points] Shields +3
[2 Index Points] Mass Production +2
Applications
- Shipbuilding VI
- Aerospace Construction III
- Mecha Construction II
- Ground Construction III
- Naval Armor VI
- Aerospace Armor VI
- Ground Armor VI
- Naval Propulsion IV
- Aerospace Propulsion V
- Naval Shields I
- Craft Shields I
- Railgun Fundamentals
- All deployments
- Particle Weapon Fundamentals
- Naval and Aerospace deployment
- Synchronous Fundamentals
- No deployments
- Belted Armor
- Depleted Uranium Armor
- Laminate Armor
- Scattering Fields
- Flash Fields
- Fusion Drives
- Fusion Powerplants
- Delta Jump Drives