Norseman temporal character

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Name: Berehynia Kuzminski
Player: Norseman
Nature: Architect (Purpose / Obsession; Lasting value)
Demeanour: Visionary (Imaginative / Pride; Convince others of vision)
Essence: Primordeal
Tradition: Verbena
Mentor: ???

Arete: 5
Willpower: 10 / 10
Quintessence: 5 / 5
Paradox: 0
Experience: 2 XP left (86 XP spent)
Health

[ ]: Bruised, -0
[ ]: Hurt, -1
[ ]: Injured, -1
[ ]: Wounded, -2
[ ]: Maimed, -3
[ ]: Crippled, -4
[ ]: Incapacitated

Attributes

Physical (3)
Strength: 2
Dexterity: 4 (Nimble Hands)
Stamina: 2
Social (7)
Charisma: 4 (Inspiring)
Manipulation: 4 (Persuasive)
Appearance: 5 (Wild)
Mental (5)
Perception: 3
Intelligence: 5 (Creative)
Wits: 3

Abilities

Talents(13)
Alertness: 1
Athletics: 1
Awareness: 1
Brawl: 1
Dodge: 1
Expression: 3
Intuition: 1
Intimidation: 2
Subterfuge: 3
Skills (9)
Drive: 1
Etiquette: 3
Firearms: 1
Leadership: 3
Stealth: 1
Knowledges (7)
Computer: 1
Enigmas: 3
Law: 2
Linguistics: 2 (Ukrainian; English, Polish)
Lore (Vampires): 3
Medicine: 3
Occult: 3

Spheres

Life: 3
Correspondence): 0
Forces: 0
Entropy: 3
Spirits: 0
Matter: 0
Mind: 2
Time: 0
Prime: 0

Background, Merits and Flaws

Backgrounds
Avatar: 5
Influence: 3
Library: 5
Resources: 3
Flaws
Addiction (Cigarettes): 1
Intolerance (Multi-culturalism): 1
Masochism: 2
Nightmares: 1
Strangeness: 1
Infamous Mentor: 1

Paradigm

Kinship and blood ties together the visible and invisible worlds, thus the power of magic is the power of blood. By calling upon the old gods of your bloodline and the ghosts of your ancestors you can work great marvels. Yet the bloodlines must be kept clean, the behest of your ancestors must be carried on. Moreover each people is intrinsically linked to the land on which they dwell, indeed the land itself is sacred. In order to destroy magic the Technocracy seeks to deny this simple, but ancient truth.

Foci

Music, sacred soil of the homeland, blood from your own kinship line, and pagan symbols.

Lessons Learned

Equipment

Magical

Mundane

Physical Description

Tall, blonde and wild looking, like a Sarmatian warrior woman. Berehynia also benefits from having all the right curves and a haughty, yet intriguing look to her cold blue eyes. There are multiple tattoos on her arms and back, which emphasise her general rebel look. Generally prefers wearing jeans and black leather jackets, with tight t-shirts underneath, but has gone into all kinds of neo-pagan and goth wear.

History

Berehynia was born in the Ukraine in 1983 to a rather peculiar pair of parents, members of a prohibited neo-pagan movement with strong Verbena ties. Though they gave her a mundane name they secretly named her Berehynia, after one of their favourite goddesses. Though she acquired the language she has few memories of this period since her parents emigrated to North America in 1991, taking advantage of their special connections abroad.

Growing up in a small commune it was perhaps not strange that she got some rather peculiar ideas as well as a strong distrust of governments. Despite their odd beliefs her parents believed very strongly in a thorough education, even if she did not always enjoy this. Even from childhood it was clear that she was receiving rather more attention than the other children.

As she became initiated into the true secrets of the commune she learned the reason why; she was the reincarnation of an old Sarmatian priestess, and tasked with preserving the people and their land. This had been kept from her before, so she would not grow overly proud. Now however came a time of many ordeals as they worked for her to reach awakening. At around 19 she finally did awaken and was taken off to Ukraine to receive further education.

Unfortunately her mentor, at the time a respected elder witch, had gotten some new rather interesting ideas. These involved subverting the dead zone around Chernobyl to Traditions use, conjuring spirits at the site of great massacres, and generally dealing with places and entities best left alone. Certainly the Verbena are not squeamish when it comes to giving novices a hard time, but Berehynia still has nightmares about some of the things she experienced.

However she learned a valuable lesson in that it was important to adopt the Old Ways to the New World, therefore with the blessings of her mentor she decided to become a singer. In this she was remarkably successful, turning out lyrics about family, kinship, the tie to the land, and pride in your heritage. In short she found it quite easy to gain links with rather dubious groups.

Currently she is trying to use her new found fame to help undo some of the damage the technocracy has done to the world.

Starting Build

Avatar 5 – 5 Background Influence 3 – 2 Background 1 BP Library 5 – 5BP Resources 3 – 3BP Will 10 – 5 BP Arete 3 – 8BP

Background, Merits and Flaws

Backgrounds
Avatar: 5
Influence: 3
Library: 5
Resources: 3
Flaws
Addiction (Cigarettes): 1
Nightmares: 1
Probationary Member: 3
Strangeness: 1
Infamous Mentor: 1

XP

Starting - 88 XP

XP Expenditure

4 XP – Strength to 2
4 XP – Stamina to 2
24 XP – Charisma to 4
12 XP – Perception to 3
8 XP – Wits to 3
18 XP – Mind to 2
2 XP – Intimidation to 2
3 XP – Enigmas to 3
1 XP – Law to 2
1 XP – Linguistics to 2
3 XP – Lore (Vampires) to 3
3 XP – Medicine to 3
3 XP – Occult to 3