Alexander Vincent (Exile)

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Chief Mechanic Alexander Vincent

Basics

Name: Alexander Vincent
Codename: The Mechanic
Eruption Type: Semi-Deliberate
Concept: Pulp Fiction Inventor
Virtue: Caregiver: Regain WP when you receive tangible proof that you have helped another.
Vice: Hedonist: Spend WP to resist indulging in your chosen pleasure. Regain WP if indulging in such is obviously a bad idea.
Allegiance: European Union Liaison

Description

Stats

Attributes/Abilities

Physical (3)

Strength: ●

Brawl: 0
Melee: 0
Might: 0

Dexterity: ●●●●● (Nimble)

Athletics: 3 (Dodging)
Drive: 1
Firearms: 1
Heavy Weapons: 1
Legerdemain: 0
Martial Arts: 0
Microgravity Ops: 1
Pilot: 1
Stealth: 0

Stamina: ●●

Endurance: 3 [free]
Resistance: 3 [free]

Mental (7)

Perception: ●●●●● (Observant) ● (High End Electromagnetic Scan)

Awareness: 3
Investigation: 0

Intelligence: ●●●●● (Bookworm) ●●●●● (Engineering Prodigy)

Academics [History]: 1
Bureaucracy: 1
Computer: 5
Engineering: 5 (Spacesuit Maintenance +1; Vehicles)
Intrusion: 1
Linguistics: 3 (English; English (Technical), Mandarin Chinese, Written Chinese (Technical), Spanish)
Science [Materials Science]: 5
Medicine: 1
Survival: 0

Wits: ●●●●● (Creative) ● (Quickness)

Arts: 0
Biz: 0
Rapport: 0
Tactics: 3 (Retreat)

Social (5)

Appearance: ●●●●● (Bishonen)

Intimidation: 0
Style: 3 (Smoking hot)

Manipulation: ●

Diplomacy: 0
Interrogation: 0
Streetwise: 0
Subterfuge: 0

Charisma: ●●

Animal Training: 0
Command: 0
Etiquette: 0
Perform: 0

Other

Initiative: +11
Movement: walk 7m, run 17m, sprint 35m
Willpower: 10 (10)
Quantum Energy: 45 (45)
Quantum: ●●●●●
Taint: ●●●●
Soak:

Natural 7B/6L
Second Skin 10+4B / 10+3L

Attacks

Strike: d5, +0 difficulty, 4B
Kick: d5, +1 difficulty, 5B
Clinch: d5, +0 difficulty, 4B
Tackle: d5, +1 difficulty, 5B, both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
Block: d5
Dodge: d8

Health Levels

[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Hurt, -1
[ ]: Injured, -1
[ ]: Wounded, -2
[ ]: Wounded, -2
[ ]: Wounded, -2
[ ]: Maimed, -3
[ ]: Crippled, -4
[ ]: Crippled, -4
[ ]: Crippled, -4
[ ]: Crippled, -4
[ ]: Crippled, -4
[ ]: Incapacitated
Dead

Powers

Mega-Perception ● (High End Electromagnetic Scan)
High End Electromagnetic Scan: By spending 1 Quantum he may see through and inside an object up to 120 meters away.
Mega-Intelligence ●●●●● (Engineering Prodigy)
Engineering Prodigy: Add dice equivalent to Mega-Intelligence to any engineering roll.
Mega-Wits ● (Quickness)
One additional action each round
Molecular Manipulation ●●●●●
On a Per + MM roll he may identify the chemical composition and properties of any object up to 200 meters away
Animation: Animate objects with a Man + MM roll.
Destruction: On Dex + MM roll inflict 10L damage on inanimate objects up to 100 meters away
Molecular Alteration: Int + MM roll lets you temporarily change and transform stuff up to 50M away.
Second Skin: Soak +10B +10L with
Shape Alteration: Wits + MM roll lets you permanently mould things at touch range.
Body Modification
2 Levels of Redundant Organs
2 x-2 HL and 4 x -4HL

Backgrounds

Eufiber: ●●●●●
Dormancy: ●
Node: ●●

Merits/Flaws

Taints

4 Taint points

Androgynous (Bishounen look)
Aberrant Eyes (Anime eyes)

Bookkeeping

Construction Track

Will 10: -14 BP
Background +1: -1BP
Attributes +7: -3.5 NP
Dexterity +1
Stamina +1
Perception +2
Intelligence +1
Wits +2
Quantum 5: -11NP (Three tainted)
Mega-Perception 1: -2NP
Mega-Intelligence 5: -10NP
Mega-Wits 1: -2NP
Molecular Manipulation 5: -15NP
Additional Skill Points 6: -1.5NP
Computer +2
Engineering +2
Science [Materials Science] +2
Body Modification (Redundant Organs) 2: (4 taint XP)

XP Track

XP Planning

Lessons Learned

Background Story