Natasha Schwarzenberg

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Vital Statistics

CODENAME: THUNDERETTE
Alias: Natasha Schwarzenberg
Player: Rex290/Andronicus
Allegiance: Team Yesterday
Concept: Elemental Lightning
Eruption: Accidental.
Nature Hotshot
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger.
Quantum: 1+3 (4 x -0)

  • Quantum Pool: 45/30

Willpower: 8 (5)

Health

Mega-Stamina eliminates ? points of wound penalty
• [ ]x11 Bruised: -0
• [ ]x9 Hurt: -0
• [ ]x3 Injured: -0
• [ ]x6 Crippled: -1
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (7)

Strength: 2+1

Brawl: 3 (Death-Blows)
Might: 3

Dexterity: 4+1 (Steady)

Athletics: 2
Drive: 1
Stealth:1

Stamina: 4 (Resilient)

Endurance: 3
Resistance: 3

Social(3)

Charisma: 1+1
Manipulation: 1+1

Streetwise: 1

Appearance: 4+4 (Well-Built)

Intimidation: 5 (Obey or Die)
Style: 2

Mental(5)

Wits: 3
Intelligence: 2

Medicine: 2

Perception: 3

Awareness: 3

Backgrounds

7pts (PG 139)
Eufiber: 5 (p142)
Node: 3 (p143)
Dormancy: 5

Quantum

Mega-Stamina 3

Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
+3B/3L Stackable soak. 3 x -0, 3 x -1, 3 x -4 HL.

Mega-Dexterity 1

Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.

Forcefield ****: (Page ?) ( )

Temporary External Health Levels (19/5) which regeneration at 4 levels/turn.
Extra: Permanent. Costs quantum to reactivate if knocked down in combat.

Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)

Bashing [Quantum x 3] levels + [Power Rating x 4] dice
Lethal [Quantum x 2] levels + [Quantom Bolt x 4] dice
Sphere Radius 80 meters, [8] + 16 Bashing, [8] + 12 Lethal.
Storm 7L damage and reduces enemy dice pools by 4 if they fail an opposed roll.
Propel 28 meters/action, 160 KH out of combat.

Combat

Attacks

Punch (Attack: d6 Damage: d6+[0])
Inflight (Attack: d0 Damage: d0+[0])

Defense

Natural Soak (quantum/stamina/m-stamina) 2A/6L/11B
Armoured Soak (Eufiber) 5B/5L

Character

Taint

Permanent Points: 3
Temporary Points:

Aberrations:

Body Modifications

Physiology
• Redundant Organs x 4 (-8XP) 3 x -0, 3 x -1, 1 x -2, 2 x -4 HL.
• Dispersed Organs (-4XP) SHOGGOTH INSIDES.
• Electroshock (-6XP) For 1WP per action she shocks 1 person in contact with her causing 7b damage which can be soaked normally, and if the attack deals any unsoaked dice of damage it inflicts an artificial -2 wound penalty to the character in question for the next round due to pain and involuntary muscle spasms. If used in conjunction with a melee attack, the damage is soaked separately. Both Mega-Strength and Mega-Stamina apply to this calculation, each adding 1 level of bashing damage rather than 2 dice or 5 levels (in the case of M-Str).
• Electric Quills x 2 (-8XP) Unarmed attacks deal Lethal. When she chooses more then casual touches deal 4L damage.
• Inhuman Appearance (-6XP)

Bonus Points

15.
Background (Node) x 1 (-1)
5 x Willpower (-10).
2 x Abilities (Intimidate) (-4).

Nova Points

45.
3 x Tainted Quantum (-6).
16XP of Body Mods (-2).
16XP of Body Mods (-2).
Mega Stamina 3 (-6).
Mega Dex 1 (-2).
Forcefield **** (-8).
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)
Forcefield, Increased Duration (-2).
8 Attribute Dots (-4).
5 Backgrounds (-1).

Experience