Zen (Aberrant 2.0)
Vital Statistics
CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Team Yesterday
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3
- Quantum Pool: 10 + [(Quantum + Node) * 5]
Willpower: 9
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (3)
Strength: 2
- Brawl 2
Dexterity: 4
- Martial Arts 2
- Drive 3
- Athletics 5 (Thrown +2)
Stamina: 2
- Endurance 3
- Resistance 3
Social(5)
Charisma: 3
- Etiquette 2
- Instruction 3
- Command 1
Manipulation: 5
- Subterfuge 2
Appearance: 2
- Style 3
Mental(7)
Wits: 5
- Rapport 4
- Tactics 5 (Cyberwarfare +1)
Intelligence: 5
- Computer 5
- Academics (Philosophy) 2
- Engineering (Computer) 5
- Science (Quantum Theory) 5
- Linguistics (English, French, Japanese) 2
Perception: 2
Backgrounds
Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Gadget: 5
Quantum
Mega Manipulation [2]
- The Voice: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.
- Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Mega Wits [2]
Mega Intelligence [2]
- Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
- Mental Prodigy (Engineering):(Mega-Intelligence) dice to any roll made related to the field in question.
- Mental Prodigy (Tactical): (Mega-Intelligence) dice to any roll made related to the field in question.
Cyberkinesis [4]
- Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
- Control: (Manipulation + Cyberkinesis)
- Control machines, including purely mechanical ones.
- Fool: (Manipulation + Cyberkinesis)
- Trick security, surveillance and communications devices.
- Reprogram (Intelligence + Cyberkinesis)
- Forcibly alter the software or firmware of computerized devices.
- Overload (Wits + Cyberkinesis)
- Cause devices to jam or seize up.
Psychic Shield [2]
- Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
- Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.
Gadget: Kon-paku Disc (Razor Disc) [5]
- Quantum 2
- Attributes Strength 5 (Mega 1), Dexterity 5 (Mega 1), Stamina 4, Intelligence 1, Wits 1, Perception 4
- Abilities Athletics 4, Brawl 4, Might 4, Awareness 4
- Claw 2 (Aggravated, Armor Piercing)
- Damage: d9L+[5L]+2A (-2 Soak)
- Armor 2 (Soak [2], Impervious)
- Soak: 1A/14L/14B
Combat
Attacks
- Punch (Attack: d5 Damage: d2B)
- Disc Throw (Attack: d12 Damage: d9L+[5] +2A Piercing)
Defense
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B
- w/+2L/4B (Stamina)
- w/+2A/4L/4B/ (Quantum Natural Soak)
- w/1L/1B (Eufiber)
Character
Taint
Permanent Points: 1 (3 -2)
Temporary Points: 0
Aberrations:
Body Modifications
Bonus Points
Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)
Nova Points
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics
Attributes (3): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (4): Gadget [5], Node
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]
Quantum [3] (15)
Enhancements (5)
Cyberkinesis [4] (12)
Psychic Shield [2] (2)
Gadget NP
Quantum [2] (10)
Attributes (10): Strength [5], Stamina [4], Dexterity [5], Intelligence [1], Wits [1], Perception [4]
Abilities (4): Athletics [4], Brawl [4], Might [4], Awareness [4]
Mega Attributes (4): Strength [1], Dexterity [1]
Flight [2] (4)
Blade [2] (2)
- Aggravated (2)
- Armor Piercing (2)
Armor [2] (2)
- Impervious (2)
- Soak [2] (2)