Zen (Aberrant 2.0)
Vital Statistics
CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Team Yesterday
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3
- Quantum Pool: 10 + [(Quantum + Node) * 5]
Willpower: 9
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x8 Bruised: -0
• [ ]x5 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (3)
Strength: 2
- Brawl 2
Dexterity: 4
- Martial Arts 2
- Drive 3
- Athletics 5 (Thrown +2)
Stamina: 2
- Endurance 3
- Resistance 3
Social(5)
Charisma: 3
- Etiquette 2
- Instruction 3
- Command 1
Manipulation: 5
- Subterfuge 2
Appearance: 2
- Style 4
Mental(7)
Wits: 5
- Rapport 4
- Tactics 5 (Cyberwarfare +1)
Intelligence: 5
- Computer 5
- Academics (Philosophy) 2
- Engineering (Computer) 5
- Science (Quantum Theory) 5
- Linguistics (English, French) 1
Perception: 2
Backgrounds
Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Gadget: 5
Quantum
Mega Manipulation [2]
- The Voice: The Nova may affect any one person within 20 meters who can hear them without any significant impedement, and force them to take any command which can be performed in a single movement. Even a net single success on a Manipulation roll allows it to work, but The Voice may be resisted by an opposed Wits roll. The character can also spend Willpower at a 1:1 rate to negate successes.
- Trickster: Whenever the Nova attempts to fool, trick or deceive another character, they receive 3 automatic successes on any roll necessary to the task. The character must spend a Quantum to activate it and the effects last for the duration of the situation the Nova is seeking to turn to his advantage.
Mega Wits [2] Mega Intelligence [2]
- Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
- Mental Prodigy (Engineering): Whenever the Nova works with electronics or mechanical devices, the player may make an Intelligence roll. For each success he achieves, he may roll on extra die when making Engineering or related rolls.
- Mental Prodigy (Tactical): Whenever the Nova is concerned with a problem or situation concerning tactics, strategy or warfare, the player may make an intelligence roll. For each success he achieves, he may roll on extra die when making Engineering or related rolls. He also permanently gains + 3 Initiative
Cyberkinesis [4]
- Range: ; Area: ; Duration: ; Effect:Controls computers and machines. ; Multiple Actions: Yes
- Control: (Manipulation + Cyberkinesis)
- Control machines, including purely mechanical ones.
- Fool: (Manipulation + Cyberkinesis)
- Trick security, surveillance and communications devices.
- Reprogram (Intelligence + Cyberkinesis)
- Forcibly alter the software or firmware of computerized devices.
- Overload (Wits + Cyberkinesis)
- Cause devices to jam or seize up.
Psychic Shield [3]
- Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
- Adds 2 successes to resist mental control, and 2 soak to resist mental attacks. Does not resist emotional control or manipulation.
Gadget [5]
Combat
Attacks
- Punch (Attack: d0 Damage: d+[0])
- Disc Throw (Attack: d0 Damage: d0+[0])
Defense
Soak (Aggravated/Lethal/Bashing): 0A/0L/0B
- w/+0L/0B (Stamina) 0L/0B
- w/2A/+4L/4B/ (Quantum Natural Soak) 0L/0B (Stacks with Stamina/M-Stamina Soak)
Character
Taint
Permanent Points: 3
Temporary Points: 0
Aberrations:
Body Modifications
Bonus Points
Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)
Nova Points
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style
Attributes (3): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (3): Gadget, Node
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]
Quantum [3] (15)
Enhancements (5)
Cyberkinesis [4] (12)
Psychic Shield [3] (3)