Everpresent Diamond Law

From Sphere
Revision as of 18:46, 13 November 2010 by Bossmuff (talk | contribs)
Jump to navigation Jump to search

Type: Infernal
Caste: Malefactor

Motivation (Driving Passion): To devise a universal code of laws for the entire Creation, and spread it to every corner.
Urge (Cecelynian):
To overthrow the government of the Realm and establish a new, ruthless and tyrannical government in its place.

Intimacies

Lawmaking (Duty)
Weiwood, her home city (Nationalistic Love)
Weiwood's Courthouse (Fond remembrance)
Her Cult, Diamond Law (Liege's Duty)
Wandering (Love)
Wine (Love)

Appearance

Everpresent Diamond Law is a tall woman of austere beauty, with long, rail-straight red hair of deep hue and bright green eyes. She wears a hooded mantle of dark green and purple, the modified attire of her city's judges.

Law has three seperate tattoos engraved on her body, the product of grafted chalcanth of several Demons of the First circle. Her Chrysogona tattoo is a weeping mask amid a wreath of branches splayed across her back; the Angyalkae appears as a two hands with hundreds of weaving tendril fingers reaching from the branches and embracing her abdomen; finally, the silver fires of the Gilymine play down her hips and thighs. The tattoos are covered in her standard attire.

Shalnadar of the High Seat

Concept: Former life of Law's Exaltation: Ancient Zenith King
Origin: Past Lives Background

Motivation: To restore his mighty kingdom and dominate Creation with the power of the First Age

Fingers

Concept: Former life of Law's Exaltation: Master thief/crime boss
Origin: Throwback Flaw

Motivation: To create a world-wide black market under his control, with all the world's government either in his pocket or cowed into submission.

Stats

Variables

Attacks

Telekinetic Blow: Speed 5, Accuracy (16), Damage (4)B, Defense (16), Rate (4), Range (14)
Telekinetic Clinch: Speed 6, Accuracy (16), Damage (4)B, Rate 1, Range (14)
Telekinetic Blade: As Telekinetic Blow, but Damage (4)L piercing (aggravated to creatures of the Wyld).

Defenses

DDV: 9 (5 natural, +4 Force-suppression)
PDV: 20 Mind-hand (Occult, weapon stats included, +4 Force Suppression ), 6 Mind-hand (Melee, weapon stats not included), 9 melee (weapon stats not included, +4 Force Suppression)
MDV: 9 (10 vs. Persuasion and Solar Exalted)

Soak

Total

Bashing: 19
Lethal: 10

Natural

Bashing: 5
Lethal: 3

Peronelle

Bashing: 4
Lethal: 2

Peronelle Charm

Bashing: 10
Lethal: 5

Hardness (Peronelle Charm)

Bashing: 5
Lethal: 5

Essence

Personal: 22
Peripheral: 51
Expansion 1/10
Committed: 9


Attributes

Social Primary (9), Mental Secondary (7), Physical Tertiary (6)

Physical

Strength:**
Dexterity:***
Stamina:****+* (Artifact Angyalkae)

Social

Charisma:*****+*** (Artifact Angyalkae(*)/Gilmyne(**)) LOVE MEEEEE! :D
Manipulation:****+* (Artifact Chrysogona)
Appearance:****+* (Artifact Angyalkae)

Mental

Perception:****+* (Artifact Chrysogona)
Intelligence:***+* (Artifact Chrysogona)
Wits:***

Abilities

50 points + 10 specialties

Slayer

Archery:
Martial Arts
Melee: **
Thrown:
War: ***

Malefactor

Integrity: *****
Persuasion +1, Solar Exalted +1
Performance: *****+** (Artifact Angyalkae(*)/Gilmyne(*))
(Artifact Angyalkae: Harp +1),(Artifact Gilmyne: Dancing +2)
Presence: *****+* (Artifact Angyalkae)
Commanding: +2 (Artifact Chrysogona: Persuasion +1)
Resistance: ***
Survival: ***

Defiler

Craft:
Investigation: *****
Compiling Evidence: +1
Lore: ***
Law +2
Medicine:
Occult: *****+* (Artifact Angyalkae)
(Artifact Angyalkae: Divination +1)

Scourge

Athletics: +* (Artifact Gilmyne)
Awareness: ***
(Artifact Angyalkae: Hearing +1)
Dodge: *+* (Artifact Gilmyne)
Larceny: **
Stealth:+* (Artifact Chrysogona)

Fiend

Bureaucracy: *****+* (Artifact Chrysogona)
Legal Systems +2, Black Market +1 (Artifact Chrysogona: Corruption +1)
Linguistics: ****
Ride:
Sail:
Socialize: *****+* (Artifact Chrysogona)
(Artifact Chrysogona: Courtly Intrigue +1)

Languages

Native Language: Forest Tongue
High Realm
Low Realm
Old Realm
Guild Cant


Backgrounds

Free * in Cult, Backing and Influence (Cecelyne)

Artifact: *** (Demon Tattoo: Chrysogona)
Artifact: *** (Demon Tattoo: Angyalkae)
Artifact: *** (Demon Tattoo: Gilmyne)
Backing (Cecelyne): *
Cult: ***** (2 WP/6 hours. 12 m/hour)
Familiar: *** (Peronelle - +2 Stamina)
Influence (Cecelyne): ***
Past Lives: ****
Savant: **
Spies: **

Virtues and other things

Compassion: **
Conviction: ***** (converted to successes via Charm, one extra channel)
Temperance: ****
Valour: **
Essence: ****
Willpower: ***** *****

Charms

Caste Yozi – Cecelyne
Favoured Yozi – SWLiHN

Excellencies

1st Cecelyne Excellency
Add 1 die per mote spent on anything pertaining the Cecelyne's nature, up to (Attribute + Ability). (1m per)
2nd Cecelyne Excellency
Adds options to 1st Cecelyne Excellency. Add 1 sux per mote spent on anything pertaining the Cecelyne's nature, with every autosux counting as two dice to the maximum of (Attribute + Ability) like the 1st Excellency. (Permanent)
Cecelyne Mythos Exultant
May be used on a stunt that could benefit from Cecelyne's excellency if you do not use said Charm. You may receive both Willpower and motes on a successful two-or-three point stunt, rather than having to choose. (Permanent)
Cecelyne Inevitability Technique
Whenever you use 1st Cecelyne Excellency, you may spend 1wp to reduce the target number to 6 as a Shaping effect. Note that this does not effect an individual target, so the Excellency use is not considered Shaping. (Permanent)
Effortless Cecelyne Dominance
Every time you activate 1st Cecelyne Excellency in a scene, the next use's cost reduces by one mote to a minimum of zero. (Permanent)
So Speaks Cecelyne
May use 1st Cecelyne Excellency as an innate power rather than a Charm. You must use it as a Charm to get the benefit from Effortless Cecelyne Dominance (Permanent)
1st SWLiHN Excellency
Add 1 die per mote spent on anything pertaining the SWLiHN's nature, up to (Attribute + Ability). (1m per)
2nd SWLiHN Excellency
Adds options to 1st SWLiHN Excellency. Add 1 sux per mote spent on anything pertaining the SWLiHN's nature, with every autosux counting as two dice to the maximum of (Attribute + Ability) like the 1st Excellency. (Permanent)
SWLiHN Mythos Exultant
May be used on a stunt that could benefit from SWLiHN's excellency if you do not use said Charm. You gain double Willpower on stunts. (Permanent)
SWLiHN Inevitability Technique
Whenever you use 1st SWLiHN Excellency, you may spend 1wp to reduce the target number to 6 as a Shaping effect. Note that this does not effect an individual target, so the Excellency use is not considered Shaping. (Permanent)
Effortless SWLiHN Dominance
Every time you activate 1st SWLiHN Excellency in a scene, the next use's cost reduces by one mote to a minimum of zero. (Permanent)
So Speaks SWLiHN
May use 1st SWLiHN Excellency as an innate power rather than a Charm. You must use it as a Charm to get the benefit from Effortless SWLiHN Dominance (Permanent)

Malfeas

By Pain Reforged
Take no penalties from bashing damage for one scene. Bashing spills over onto lethal without incapacitating Law, though lethal and agg work normally (1hl)

Cecelyne

Hellscry Chakra
When activated, allows the target to see demons and other creatures of Malfeas. Add 4 successes to attempts to perceive demons, and can spend 1 WP to autosucceed if they're not using magic to contest. (5m)
Demonic Primacy of Essence
Any demons of lower Essence than Law suffer a MDV penalty equal to the difference. Greater Essence demons inflict the difference penalty on her. (Permanent)
Penitents Like Scattered Grains
Hear any prayers to you from anyone in a place of desolation. If the prayers are from a Holy Land Infliction Zone, the Infernal can warp an item and talk through it for one Willpower. (5)
Temple-Self Apotheosis
Double Willpower and Essence gain from Cult (for a total of 12 motes every hour and 2 willpower every six hours), or instead replace the willpower with healing of 2 bashing or 1 lethal level per point. Anyone who prays to you must spend willpower reflexively against UMI or gain a reverence intimacy to you. If Law preys on this in social combat, she gets the full +3 appearance bonus over her opponent regardless of the actual appearance difference. (Permanent)
Transcendent Desert Creature
Suffer no ill effects from a place of desolation. All foraging rolls of 4+ difficulty count as 1. Total penalty for starvation or thirst cannot go about -3 in a place of desolation. All mundane attempts to track Law autofail. Add essence to the difficulty of all attempts to notice Law with an Awareness roll (does not work in spiritual desolation places even with charm) (Permanent)
Untouchable Infinitude Reflection
Every time you spend WP against mental influence, your MDV increases by 2 for the scene. (4m, 1wp)
Counter-Pronouncement of Enythememic Law
Proclaim a law to counter a social attack as a perfect defense. Spend one Willpower or gain an Intimacy to the Law. (5m)
Sandstrike Blast
Blast people with Sand. Roll Charisma+Occult (14) and do Essence + Cult (9) + attack sux lethal piercing damage. Range of EssenceX50 (200) yards and drains 1 Willpower as a Shaping Effect. Costs 1m in a place of desolation and 3m elsewhere. Attack costs 3m and 1wp is added if you're dematerialized and attacking material entity. (1m; 3m; 3m, 1wp)
Dune-burst Onslaught
Adds a new option to Sandstrike Blast. Blast an area with sand in a radius of EssenceX2 (8) yards with an environmental effect doing Essence + Cult (9) lethal piercing damage with Essence (4) Trauma, plus 1 Willpower damage as Shaping. Transcendent Desert Creature makes you immune. Can be triggered on a Sand Through Fingers Defense use for two extra motes. Disrupts visibility like fog for 10 minutes afterwards. (Permanent)
Holy Land Infliction
Creates a desert area 10 yards wide, that can expand with prayer or the sacrifice of a god or Exalt. (15m, 1wp)
Withered Soul Wastes
Treat places of spiritual desolation as physical desolation for a day (corrupt cities/districts, war-zones, dilapidated ruins) (10m, 1wp)
Transcendent Desert Within
Gives you a 10m expansion on your Peripheral Essence pool that may only be filled using motes from Cult. (Permanent)

SWLiHN

Factual Determination Analysis
Determine if a statement is true or false. (2m)
Analytical Modelling Intuition
Read a target's mind. They are aware someone is doing this as they relive the memory being read. Roll Perception+Investigation+Essence (14) against targets MDV. (3m, 1wp)
Cosmic Transcendence of Conviction
Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects. May not act against your Intimacies unless you spend Willpower to ignore for a scene.(Permanent)
Essence-Dissecting Stare
All-encompassing Sorcerer's Sight. Cost is 8-[Lower of Perception or Occult] (3m)
Counter-Conceptual Interposition
Perfect Parry against any physical attack, by creating something between you and the attack as a Shaping effect (stunt it!). Can parry unblockable attacks. Costs 5 extra motes if you don't know about the attack or Charm being used on you. (5m)
Ego-Infused Pattern Primacy
Heal one Shaping effect per hour. (Permanent)
Mind-Hand Manipulation
Telekinesis. Dexterity is Willpower (10), Strength is Essence (4), uses Occult (6) for abilities. If used to wield another weapon, use the lower of the relevant skill or Occult, at -3. (10m)
Principle-Invoking Onslaught
Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch for 1wp more. (1m; 1m, 1wp clinch)
Force-Suppression Barrier (Combo-OK, Obvious) one scene.
Solidifies your anima into a force field at that adds Essence as a shield modifier (+4 DV), and makes all direct telekinetic attacks -0 DV attacks. (4m)
Will-Crushing Force
If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped. (Permanent)
Chirality Prohibition Index
Creates a zone of wierd geography that draws people in and manipulates their minds. (10m, 1wp)
Hollow Mind Possession
Possess a material intelligence in a Manse, an automation, an intelligent strider, a hellstrider or other hellforged wonder, or a fae dream-eaten. Roll Wits+Presence+Essence (13) against target's Manse/Artifact rating. Leaves a Sorcerous backdoor that allows you to possess without a roll. (5m, 1wp)

Heretical

Emerald Angel Unfurling
Grants Law a barrier against Shaping with her Integrity (5) in layers, represented by five emerald wings. Rolls Willpower+Essence (14) against the user's Essence; if succeeded, the effect is cancelled; if failed, a layer vanishes and the effect is cancelled; if botched, all layers are destroyed. You may reflexively pay the cost again to reactivate upon a layer's destruction. Cannot be shaped by Pure Chaos more than once an hour. (6m, 1wp)

Merits

Driving Passion
Adds +2 dice to any action that directly furthers Law's motivation

Flaws

Throwback: Fingers
Enemy: The Lunar Mate of the Exalted she refused to save
Code of Honour: Law cannot betray those she has allied with; her sense of justice forbids her from working against those whom recognizes as direct comrades.


BP Expenditure

Total: 30

Conviction to 5 (2)
Temperance to 4 (2)
Willpower to 10 (3)
Integrity to 5 (3)
Presence to 5 (3)
Resistance to 3 (2)
Charisma to 5 (4)
Cult to 5 (2)
Spies to 2 (2)
Past Lives to 4 (2)
Savant to 2 (2)
Artifact to 3 (3)
Artifact to 3 (3)
Charm: Cosmic Transcendence of Conviction (3)
Driving Passion (3)
Throwback (+4)
Enemy (+3)
Code of Honour (+2)

XP

Earnings

Session 1: 20 XP, Sorcerous backdoors in an automaton and "Guardian of Those Slain By Unjust Rebellion", the tomb's manse MI.

Spent