Everpresent Diamond Law
Type: Infernal
Caste: Malefactor
Motivation (Driving Passion): To devise a universal code of laws for the entire Creation, and spread it to every corner.
Urge (Cecelynian):
Intimacies
- Lawmaking (Duty)
- Weiwood, her home city (Nationalistic Love)
- Weiwood's Courthouse (Fond remembrance)
- Her Cult, Diamond Law (Liege's Duty)
- Wandering (Love)
- Wine (Love)
Appearance
Everpresent Diamond Law is a tall woman of austere beauty, with long, rail-straight red hair of deep hue and bright green eyes. She wears a hooded mantle of dark green and purple, the modified attire of her city's judges.
Law has three seperate tattoos engraved on her body, the product of grafted chalcanth of several Demons of the First circle. Her Chrysogona tattoo is a weeping mask amid a wreath of branches splayed across her back; the Angyalkae appears as a two hands with hundreds of weaving tendril fingers reaching from the branches and embracing her abdomen; finally, the silver fires of the Gilymine play down her hips and thighs. The tattoos are covered in her standard attire.
Shalnadar of the High Seat
Concept: Former life of Law's Exaltation: Ancient Zenith King
Origin: Past Lives Background
Motivation: To restore his mighty kingdom and dominate Creation with the power of the First Age
Fingers
Concept: Former life of Law's Exaltation: Master thief/crime boss
Origin: Throwback Flaw
Motivation: To create a world-wide black market under his control, with all the world's government either in his pocket or cowed into submission.
Stats
Variables
Attacks
- Telekinetic Blow: Speed 5, Accuracy (16), Damage (4)B, Defense (16), Rate (4), Range (14)
- Telekinetic Clinch: Speed 6, Accuracy (16), Damage (4)B, Rate 1, Range (14)
- Telekinetic Blade: As Telekinetic Blow, but Damage (4)L piercing (aggravated to creatures of the Wyld).
Defenses
- DDV: 5
- PDV: 16 Mind-hand (Occult, weapon stats included), 6 Mind-hand (Melee, weapon stats not included), 5 melee (weapon stats not included)
- MDV: 9 (10 vs. Persuasion and Solar Exalted)
Soak
Total
- Bashing: 19
- Lethal: 10
Natural
- Bashing: 5
- Lethal: 3
Peronelle
- Bashing: 4
- Lethal: 2
Peronelle Charm
- Bashing: 10
- Lethal: 5
Hardness (Peronelle Charm)
- Bashing: 5
- Lethal: 5
Attributes
Social Primary (9), Mental Secondary (7), Physical Tertiary (6)
Physical
- Strength:**
- Dexterity:***
- Stamina:****+* (Artifact Angyalkae)
Social
- Charisma:*****+*** (Artifact Angyalkae(*)/Gilmyne(**)) LOVE MEEEEE! :D
- Manipulation:****+* (Artifact Chrysogona)
- Appearance:****+* (Artifact Angyalkae)
Mental
- Perception:****+* (Artifact Chrysogona)
- Intelligence:***+* (Artifact Chrysogona)
- Wits:***
Abilities
50 points + 10 specialties
Slayer
- Archery:
- Martial Arts
- Melee: **
- Thrown:
- War: ***
Malefactor
- Integrity: *****
- Persuasion +1, Solar Exalted +1
- Performance: *****+** (Artifact Angyalkae(*)/Gilmyne(*))
- (Artifact Angyalkae: Harp +1),(Artifact Gilmyne: Dancing +2)
- Presence: *****+* (Artifact Angyalkae)
- Commanding: +2 (Artifact Chrysogona: Persuasion +1)
- Resistance: ***
- Survival: ***
Defiler
- Craft:
- Investigation: *****
- Compiling Evidence: +1
- Lore: ***
- Law +2
- Medicine:
- Occult: *****+* (Artifact Angyalkae)
- (Artifact Angyalkae: Divination +1)
Scourge
- Athletics: +* (Artifact Gilmyne)
- Awareness: ***
- (Artifact Angyalkae: Hearing +1)
- Dodge: *+* (Artifact Gilmyne)
- Larceny: **
- Stealth:+* (Artifact Chrysogona)
Fiend
- Bureaucracy: *****+* (Artifact Chrysogona)
- Legal Systems +2, Black Market +1 (Artifact Chrysogona: Corruption +1)
- Linguistics: ****
- Ride:
- Sail:
- Socialize: *****+* (Artifact Chrysogona)
- (Artifact Chrysogona: Courtly Intrigue +1)
Languages
- Native Language: Forest Tongue
- High Realm
- Low Realm
- Old Realm
- Guild Cant
Backgrounds
Free * in Cult, Backing and Influence (Cecelyne)
- Artifact: *** (Demon Tattoo: Chrysogona)
- Artifact: *** (Demon Tattoo: Angyalkae)
- Artifact: *** (Demon Tattoo: Gilmyne)
- Backing (Cecelyne): *
- Cult: *****
- Familiar: *** (Peronelle - +2 Stamina)
- Influence (Cecelyne): ***
- Past Lives: ****
- Savant: **
- Spies: **
Virtues and other things
- Compassion: **
- Conviction: *****
- Temperance: ****
- Valour: **
- Essence: ****
- Willpower: ***** *****
- Personal: 22
- Peripheral: 42/51
- Committed: 9
- Overdrive 10
Charms
- Caste Yozi – Cecelyne
- Favoured Yozi – SWLiHN
Excellencies
All (List later)
Cecelyne
- Hellscry Chakra
- When activated, allows the target to see demons and other creatures of Malfeas.
- Demonic Primacy of Essence
- Any demons of lower Essence than Law suffer a MDV penalty equal to the difference. Greater Essence demons inflict the difference penalty on her.
- Penitents Like Scattered Grains
- Hear any prayers to you from anyone in a place of desolation. If the prayers are from a Holy Land Infliction Zone, the Infernal can warp an item and talk through it for one Willpower.
- Temple-Self Apotheosis
- Double Willpower and Essence gain from Cult, or instead replace the willpower with healing of 2 bashing or 1 lethal level per point. Anyone who prays to you must spend willpower reflexively against UMI or gain a reverence intimacy to you. If Law preys on this in social combat, she gets the full +3 appearance bonus over her opponent regardless of the actual appearance difference.
- Transcendent Desert Creature
- Suffer no ill effects from a place of desolation. All foraging rolls of 4+ difficulty count as 1. Total penalty for starvation or thirst cannot go about -3 in a place of desolation. All mundane attempts to track Law autofail. Add essence to the difficulty of all attempts to notice Law with an Awareness roll (does not work in spiritual desolation places even with charm)
- Sand through Fingers Defense
- Perfect Defense against attacks by turning yourself into dust. Doesn't work on attacks that strike incorporeal, and doesn't work on those with two Essence or more higher than Law.
- Untouchable Infinitude Reflection
- Every time you spend WP against mental influence, your MDV increases by 2 for the scene.
- Counter-Pronouncement of Enythememic Law
- Proclaim a law to counter a social attack as a perfect defense. Spend one Willpower or gain an Intimacy to the Law.
- Sandstrike Blast
- Blast people with Sand. Roll Charisma+Occult (14) and do Essence + Cult (9) + attack sux lethal piercing damage. Range of EssenceX50 (200) yards and drains 1 Willpower as a Shaping Effect.
- Dune-burst Onslaught
- Blast an area with sand in a radius of EssenceX2 (8) yards with an environmental effect doing Essence + Cult (9) lethal piercing damage with Essence (4) Trauma, plus 1 Willpower damage as Shaping. Transcendent Desert Creature makes you immune. Can be triggered on a Sand Through Fingers Defense use for two extra motes. Disrupts visibility like fog for 10 minutes afterwards.
- Holy Land Infliction
- Creates a desert area 10 yards wide, that can expand with prayer or the sacrifice of a god or Exalt.
- Withered Soul Wastes
- Treat places of spiritual desolation as physical desolation for a day (corrupt cities/districts, war-zones, dilapidated ruins)
SWLiHN
- Factual Determination Analysis
- Determine if a statement is true or false.
- Analytical Modelling Intuition
- Read a target's mind. They are aware someone is doing this as they relive the memory being read.
- Essence-Dissecting Stare
- All-encompassing Sorceror's Sight.
- Cosmic Transcendence of Conviction
- Gain one extra channel of Conviction every day. all conviction rolls have their dice converted to automatic successes. In addition, you may use Conviction to resist emotional or memory manipulation and Illusion effects.
- Mind-Hand Manipulation
- Telekinesis
- Principle-Invoking Onslaught
- Mind-Hand Manipulation attacks turn killed targets into Resources materials one less than your essence (Resources ***), and can create a continuous clinch.
- Will-Crushing Force
- If you do two or more damage with a telekinetic attack, you can forgo damage to do one willpower point of damage. Those reduced to zero have their minds reshaped.
- Chirality Prohibition Index
- Creates a zone of wierd geography that draws people in and manipulates their minds.
- Follow the Leader
- Gives you an Overdrive Pool of 10 motes. When used, this Charms allows you to forbid an action in combat for one target; that target gives you one mote of Overdrive if he commits that action. You lose one mote if you committ a forbidden action.
Merits
- Driving Passion
- Adds +2 dice to any action that directly furthers Law's motivation
Flaws
- Throwback: Fingers
- Enemy: The Lunar Mate of the Exalted she refused to save
- Code of Honour: Law cannot betray those she has allied with; her sense of justice forbids her from working against those whom recognizes as direct comrades.
BP Expenditure
Total: 30
- Conviction to 5 (2)
- Temperance to 4 (2)
- Willpower to 10 (3)
- Integrity to 5 (3)
- Presence to 5 (3)
- Resistance to 3 (2)
- Charisma to 5 (4)
- Cult to 5 (2)
- Spies to 2 (2)
- Past Lives to 4 (2)
- Savant to 2 (2)
- Artifact to 3 (3)
- Artifact to 3 (3)
- Charm: Cosmic Transcendence of Conviction (3)
- Driving Passion (3)
- Throwback (+4)
- Enemy (+3)
- Code of Honour (+2)