Maiden of the White Wolves
Maiden of the White Wolves
Caste: Night
Motivation: To protect the pure wildernesses of Creation from Wyld taint and the encroachment of human settlement.
Anima Banner: A red and white wolf mask with a billowing fleece cape.
Description: A woman with fair, slightly peach-color skin and mousy brown hair with a wild and rough-cut style, who wears a short sleeveless tunic made from tattered blue cloth, with a loose vest and cape made of fleece and boar hides. Her dark blue eyes appear to be wary and studious of her environment, and her face, wrists and ankles bear distinctive deep red markings common among some wilder tribes in the North.
Personality: A young girl who is both wary and mistrustful, but full of an unbridled compassion and curiosity, Maiden of the White Wolves is the sort of person who spends much of her time on the very fringes of society. Though she openly hates the Shogunate warriors who hunt the great forest spirits for sport, as well as the Wyld-tainted barbarians who plunder and burn all before them, she does have a small soft spot for the mortals she observed from the cover of the wilds growing up. Although her manner is a little harsh, she is soft-spoken and strong-willed.
Background: Maiden of the White Wolves earned her sobriquet and name from the villagers of the Northern villages who would see her and her kin wandering along the treeline on misty mornings and foggy nights. A child of barbarian and Shogunate heritage, she was abandoned by her mother to the forests and adopted by the local forest deity, a mother wolf who had just given birth to her own God-blooded pups.
She spent much of her childhood frolicking with her adoptive parent's childer, only occasionally wandering into human settlements while posing as a beggar. Her life was without incident, only occasionally running into barbarian raiders or poachers hoping to slay her kin. In all cases, she always got by on the legends of the 'ghostly wolf-maiden' and managed to scare or defeat her attackers. As she traveled, she found herself meeting other lesser deities of the North and found solace in their presence and purpose in their protection from poachers. As the masked Maiden of the White Wolves, she acted as a benevolent spirit who protected lost travelers, but also put misfortune on hunters and murderous wyldmen.
When the rumors were of enough note to rouse the interest of the local garrison captains, who went out in a hunting party to hunt down her mother and kin. She found herself alternating between fighting and fleeing from them for many days, staying ahead by a hair's breadth and escaping every ambush from the back of her mother. When finally cornered, she charged forward and engaged them in battle, taking many sword and spear wounds and struggling, before a swing shattered the mask she had donned for many years, revealing her face and the glowing sigil of the Crowned Sun.
With her Exaltation came greater purpose, and she soon left the woods and snowy passes for distant lands. It is said that that the captain who faced her agreed to never hunt the forest Gods of his own will, but now faced a greater duty: to hunt the Maiden herself.
Basic Info
Essence: ●●
- Personal:
- Peripheral:
- Essence Recovery:
Willpower: ●●●●● ●●●●●
Health: 0/1/1/2/2/4/Incapacitated
Combat
Soak:
- Hardness:
Punch:
Kick:
Virtues
Compassion: ●●●
Conviction: ●●●
Temperance: ●
Valor: ●●
Intimacies
Attributes
Strength ●●●●
Dexterity ●●●●
Stamina ●●●
Charisma ●●
Manipulation ●
Appearance ●●●●
Perception ●●●
Intelligence ●●●
Wits ●●●
Abilities
Dawn
- Martial Arts ●●●
- Archery ●●●●
Zenith
- Survival ●●●●
Twilight
- Lore ●●●●●
Night
- Athletics ●●●●●
- Awareness ●●●●●
- Dodge ●●●●●
- Larceny ●●●●●
- Stealth ●●●●●
Eclipse
- Ride ●●●●
Charms
Archery
Second Archery Excellency - Essence Triumphant
There is No Wind - (Cost: 3m or 5m; Mins: Archery 4, Essence 1; Type: Supplemental; Keywords: Combo-OK; Duration: Instant)
- Nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack. At Essence 3, 2m may be spent to increase range to maximum visible range.
Trance of Unhesitating Speed - (Cost: 2m or 4m per attack; Mins: Archery 3, Essence 2; Type: Extra Action; Keywords: Combo-OK, Obvious; Duration: Instant)
- Spend 2m for up to (Essence +1) ranged flurry attacks. Exotic ranged weapons cost 4m per attack.
Arrow Storm Technique - (Cost: 8m, 1wp; Mins: Archery 5, Essence 2; Type: Supplemental; Keywords: Combo-Basic, Obvious; Duration: Instant)
- Apply an attack to multiple human-sized targets or a large target (Essence x3) times.
Essence Arrow Attack - (Cost: 2m; Type: Supplemental Keywords: Combo- OK, Obvious; Duration: Instant) Exalted Pg. 188
- Adds Essence rating to damage. Optional effects bellow.
- Fire Arrow Attack: Lights Flammables.
- Dazzling Flare: Aggravated Damage to Creatures of Darkness; Projectile's light seen for (Essence x 10) miles.
- Righteous Judgement Arrow: 1m extra for 4 dice of additional damage; Anima banner is incorporated into projectile visuals.
Phantom Arrow Technique - (Cost: — (1m per attack); Type: Permanent; Keywords: Obvious) Exalted Pg. 189
- Shapes 1m to any ammunition type.
Summoning the Loyal Bow - (Cost: 1m; Mins: Archery 3, Essence 2; Type: Simple (Speed 3))
- Sends ranged weapon into Elsewhere. Can be called back as miscellaneous action.
Dodge
Shadow over Water - (Cost: 1m; Type: Reflexive (Step 2); Keywords: Combo-OK; Duration: Instant)
- Removes penalties to Dodge DV. Dodge DV is still 0 versus undodgeable attacks.
Seven Shadow Evasion: Conviction Flaw - (Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2); Keywords: Combo-OK, Obvious; Duration: Instant)
- Dodge the undodgeable. Row row, fight the powah.
Athletics
Graceful Crane Stance - (Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive, Keywords: Combo-OK, Duration: One scene)
- Balance very, very well on very very impossible surfaces.
Backgrounds
Allies ●●●
- A trio of Godblooded Direwolves. The strongest of them, Firstborn of the North, is deeply loyal to Maiden, while the other two tagged along to see the world outside the northern forests and might leave if offended.
Artifacts ●●●
- Small Concussive Essence Cannon (Hearthstone Variant)
- Speed 4, Acc +1, Dam 15B Piercing, Rate 1, Range 75, Cost 3/1 (3/0, 2)
Manse ●● (No Benefits)
- Jewel of the Lawgiver's Authority (Powers Concussive Essence Cannon)
Merits
- Omnidexterity - Can use all limbs equally, and use feet as hands without any penalties. - 3 BP
Flaws
- Climate Sensitivity - Areas of industry and pollution. +2 BP
- Moderate Oath - Do not eat the meat of dogs or wolves. +2 BP (Allies ●●)
- Enemy: Durai Kosa - Terrestrial Fire Aspect Exalt, and his warband. +2 BP
- Obligation: Life Debt - To Mother of the White North, her adoptive parent and a lesser forest deity. +4 BP
- Code of Honor - Cannot betray or lie to intimacies. +1 BP
Character Advancement
BP
- Total Spent: 26
- Merits and Flaws: +8 BP
- Abilities: 20 BP
- Willpower: 4 BP
- Backgrounds: 1 BP
- Charm Upgrade, Essence Arrow Attack: All Styles: 1 BP
XP
Spent: 0 XP
Unspent: 100 XP