Avicenna Fresnel
Characteristics
Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon
Movement: Running at 17m/round, Sprinting at 35m/round
- 510m & 1050 m/rd with spatial compression
Attributes
Physical
Strength 3
- Might 1
Dexterity 5 (Swift)
- Mega-Dexterity 1 (Fast Tasks)
- Drive 1
- Martial Arts 1
- Athletics 3
Stamina 4 (Untiring)
- Mega-Stamina 2 (Adaptability)
- Endurance 3
- Resistance 3
Mental
- Perception 5 (Observant)
- Awareness 3
- Intelligence 5 (Brilliant)
- Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy)
- Science 3
- Quantum Devices +3
- Computers 3
- Engineering 2
- Battlesuits +1
- Linguistics 2 (English, French, Chinese)
- Wits 3
- Mega-Wits 1 (Multitasking)
- Biz 1
Social
- Charisma 3
- Etiquette 3
- Manipulation 1
- Appearance 4 (Elegant)
- Mega-Appearance 1 (Almost Live)
- Style 3+1
Backgrounds
- Node 2
- Resources 5
- Singlehandedly revolutionizing the space launch industry tends to do that.
- Allies 2 (Daniel Evaristo)
- Always good to have a buddy in this world.
- Contacts 1 (Sinister Conspiracy)
- Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
- Gadget 1 (Conspiracy Shades)
- How sinister.
- Eufiber 3
- Influence 2 (Scientific Community)
Bonus Points
- -21 BP for Quantum 4
- +2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
- +1 BP for Aberration: Glow (spacetime ripples)
- +1 BP for Aberration: Anima Banner (accretion-disk!)
- +2 BP for Debt (2 pt Flaw)
- Sometimes when you get in too deep, you need someone to pull you out.
Nova Points
30 + 4 NP (2 Taint)
- -5 NP for Quantum 5 (1 Taint)
- -25 NP for Spatial Manipulation 5
- -3 NP for 9 attribute dots
- -1 NP for 5 background dots
Nova Powers
Spatial Manipulation 5
- Spatial Shockwave (Aeon Pulse!)
- Ripple Shield (+16B/16L soak against all ranged attacks)
- Quantum Tunnel (Warp)
- Weakness: Incapable of being used in combat time
- Spatial Compression (Hypermovement)
- Askew
Depletables
Quantum 5
- Taint 3
- Temporary Taint 0/10
- Quantum Pool 30/30
Willpower 4
- Temporary Willpower 4
Quantum Powers
Spatial Manipulation
- Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
- Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
- Warp (Roll 10d + 5 for distance, 10d for accuracy)
- Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
- Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
Mega-Attribute Enhancements
- Adaptability: Survive any environment with no problems (always on, no cost).
- Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
- Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.
- Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn.
Equipment
Quantum Armor (base 2B/1L soak)
- Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
- Powers
- Mega-Strength 2 +[10] to might/damage rolls
- Mega-Stamina 1 (+1B/1L, Adaptability)
- Armor 3 (+9B/9L soak)
- Adhesive Grip x 2
- Improved Jump x 1
- Quantum 1
Quantum Channeling Tattoo
- Quantum 5
- Mega-Dexterity 1
- Mega-Appearance 2
- Spatial Lance 5 (Integrated spatial manipulation subsystems)
- Warp 1
- 15 Quantum Points available (for use of Spatial Lance or Warp)
- 12 month lifespan (requires maintenance every 12 months)
Combat
Attacks
Powers
- Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Physical Attacks (not included: +5 damage from hypermovement)
- Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
- Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)
Defenses
Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L
- Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection
Health Levels
- -0 (Bruised) x 2
- -0 (Hurt) x 1
- -0 (Injured) x 1
- -0 (Wounded) x 1
- -1 (Maimed) x 1
- -2 (Crippled) x 1
- Incapacitated x 1
- Dead
Willpower 4
- Willpower 11 versus persuasion/psychic attack.
- Wits/M-Wits adds 3d + 1 versus persuasion.
Quantum + Node 7
XP
71 XP
- 76 XP spent of 76
- -3 XP for Willpower 4
- -11 XP for Mega-Stamina 2 (Adaptability)
- -36 XP for Mega-Intelligence 4 (Discerning Mind)
- -5 XP for Scientific Prodigy
- -2 XP for Specialties
- -6 XP for Mega-Appearance 1 (Perfect Style)
- -6 XP for Mega-Wits 1 (Multitasking)
- -1 XP for Linguistics 2
- -6 XP for Mega-Dexterity 1 (Fast Tasks)
Things To Buy
- Mega-Stamina 3 (10 XP)
- Enhancements: Regeneration, Hardbody (10 XP)
- Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
- Enhancements: Enhanced Movement, Avian (5 XP)
- Mega-Wits 1 (0 XP)
- Enhancements: Mind Over Matter (5 XP)
- Mega-Charisma 1 (6 XP)
- Enhancements: Soothe
- Mega-Perception 2 (6 + 5 [11] XP)
- Enhancements: Quantum Attunement
- Armor (Impervious) 1 (9 XP)
Total for desired stuff: 77 XP
Lessons Learned
- Dealing with shadowy organizations can have great benefits and great prices as well.
- Sometimes you should shoot to kill.
- Even a fairly non-combat Nova can do some serious damage with the right powers.
- Being nice to people often has good results later.
- There are many problems a relative pittance of money can solve.
- You need to take care of your teammates.
- I have an important role in the team even with everyone else around.
- Baselines are relatively harmless, deal with them less harshly.
- There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.