Talk:Peelsaga
Characters
STE-1A
Concept: Combat Gynoid/Tactical Analyist/Bitch
History: Uruk Station was discovered in a system long-thought lost by stellar phenomena, by a single bounty hunter pursuing her prey. Far out on the fringes, the station was found adrift the system's asteroid belt, abandoned and moderately damages. The computers worked, but told little but the station's name and some smatterings of research notes regarding weapons development and an attempt at a Netsphere download. It appeared that most of the data had been wiped; there were signs of asteroid collisions and fighting. After a thorough search, she finally found something; a stasis pod, still active on its own power, in a laboratory. Her presence opened the chamber, revealing a woman lying in repose; and in a flurry of activity, she awoke. Her eyes glowed, and she fixed on on the bounty-hunter. "Establishing Imprint" was all she said, and the circuit-like veins through her neck and shoulders streamed with light, before dying down.
Here next word was even more terse.
"....fuck."
Description: STE-1A ("Stella" if you wish") is currently the bounty hunter's assistant and critic. Unable to stop her imprinting protocol upon activation, she is compelled to follow and help her unwelcome master. She was designed as a combat unit and analyst, and serves that function aboard the hunter's ship.
Stella has several internal weapons systems, and evidence from the station suggests that she has a Netsphere artifact integrated into her body as well. She refuses requests to scan her.
She is tight-lipped about her origins; she says the station suffered disaster, but claims to have been in stasis through most of it. She simply doesn't talk about her life before being found.
Total points: 75 (I reserve the right to alter the sheet when points change or when Mal inevitably ups the ante)
Stats
- Power: 5 (15)
- Speed: 6 (21)
- Wits: 3 (6)
- Education: 3 (6)
- Charisma: 1 (1)
- Manipulation: 1 (1)
Skills
- Computer: 2(3)
- Conspiracy: 0
- Etiquette: 0
- Firearms: 3 (6)
- Knowledge: Tactics 2 (2)
- Mechanic: 2 (2)
- Melee: 3 (6)
- Netsphere: 2 (3)
- Pilot:
- Stealth: 2 (3)
- Streetwise:
Mal Girl
The girl with the mech?!
Nadia Gray
Concept: former soldier turned bounty hunter
Bio: once in an elite Federation unit, Nadia now makes her living as a bounty hunter, wearing a suit of special purpose armour apparently based on some federation prototype. Nadia has a seen it all attitude and a deeply cynical nature. She is highly independent and apparently despises the Federation.
Finn Zeventy
Player: Shrike
Stats
- Power: 2 (3)
- Speed: 2 (3)
- Wits: 3 (6)
- Education: 3 (6)
- Charisma: 4 (10)
- Manipulation: 5 (15)
Skills
- Computer: 1 (1)
- Conspiracy: 0
- Etiquette: 2 (3)
- Firearms: 2 (3)
- Knowledge: Loot 1 (1)
- Mechanic: 2 (3)
- Melee: 1 (1)
- Netsphere: 1 (1)
- Pilot: 3 (6)
- Stealth: 2 (3)
- Streetwise: 4 (10)
Bio: The guy with the cool ship. Probably not very Han Solo, but it seems to have ended up that way. Drat!
Suggestions
- Cybernetics in the equipment section. This is pertinent to my character (as robotic implants), but may also be cool for other people as well. It might be good to specify which augmentations are considered 'exhuman', and which are not, just for the sake of fluff. --Bossmuff 19:58, 21 September 2010 (UTC)
Peelsaga Lite Character Creation
Fuck this noise.
You are a dude. Or a chick. You are assumed to have some armour cloth casuals or a personal forcefield, a pistol, some cash, and basic competencies and possessions. Beyond this you may define three cool things your character owns/can do. If you want more than three cool things you must define a lame thing for each cool thing. You may only have two lame things before you enter the Allen Zone and become unplayable.
If you want to do something, roll a d10. 1 is lousy, 2-5 is bad, 6-9 is good, 10 is great. Just what that means depends on your skills and the situation.
If you fuck up you may use a save state and reroll. You may do this up to three times before the people watching the LP catch wind and stop.
Characters should be independent or beholden to one of the PCs, but also capable of working in a group.
NB: Mecha, power armour, combat gynoids and so on still aren't allowed to have sensible feet without spending on it.