Exhuman Augmentations
Base Rules
Installing any Exhuman modification gives the morph the "Uncanny Valley" flaw due to their obvious and inhuman nature. Many of these modifications also are closely associated with exhumans, giving "Social Stigma: Exhuman" as well. These mods will be noted in their description.
Bioware
Neural Restructuring (Neurode) [Expensive, 30,000+]: Experimental neural restructuring greatly enhances cognitive ability and strength of will, giving +5 COG, +5 INT, and +5 WIL, as well as one mental disorder. The thermal load created by such modifications require implanting of radiator fins along the spines and therefore users can only use custom built armor to ensure that heat transfer is unimpeded, increasing the cost of all armor save smart skin and second skin by 1 cost category.
Neural Restructuring (Predator) [Expensive, 30,000+]: A Predator Exhuman has his neurons restructured for extremely rapid and precise response, giving +5 INT, +5 REF, and +5 COO, and one mental disorder. Like Neurode restructuring, armor costs increase by 1 category.
Digitigrade Legs [High]: Digitigrade legs alter the exhuman's movement mode to one far more efficient, adding a +10 to all freerunning tests and doubling base movement speed (to 8/40). This modification is extremely unusual but not exclusively exhuman due to the occasional marketing of satyr-styled morphs.
Cyberware
Weaponized Cyberlimb [High]: A weaponized cyberlimb is an cyberlimb built around a weapons system. Common weapons systems it is built around include Seeker Rifles, Assault Rifles, or various types of energy or melee weapon. Weaponized cyberlimbs are heavily associated with exhuman predators and grant the relevant Social Stigma. Melee weaponized cyberlimbs have a +2 DV and -1 AP bonus beyond the weapon's standard, and ranged ones automatically come equipped with a smartlink. Both act as Cyberlimb+ equivalents (+5 SOM) as well.
Exomuscle [Expensive, 30,000+]: The exhuman in question essentially sheaths himself or herself in synthetic muscle and diamondoid structural members, adding 2/3 Armor, 10 DUR, and an additional 1d10 damage and -2 AP on all physical attacks due to the brutal strength granted by the sheathing of electroactive polymer. This modification grants the relevant Social Stigma and renders the exhuman in question extremely obvious, with rippling bands of muscle and plastic, reinforced skin to prevent tearing under strain.