MEM Voyages

From Sphere
Jump to navigation Jump to search

Placeholder page for FBH's oneshot running Sunday September 12th. Mostly so I can get my character concept up before everyone else in case I'm not back until late. --Bossmuff 04:18, 12 September 2010 (UTC)

Set in the Magia Ex Machina universe, on a trade-station in the asteroid belt of Falum's Drift.

Setting

Magia Ex Machina

The game begins on Farum's Drift A giant space platform inside a massive asteroid field in a system that is practically all asteroid fields. Farum's Drift is a major port along one of the few routes of intersystem travel that stayed open during the Horror. It lies on the boarder between the area controlled by Hilensborough, a British ethnic technological empire which is ruled almost entirely ruled by its corporations and Linthar, an Elfin Empire of great magical strength, and acts as a way point for traders, spies and other things between the two hostile sides.

This situation is complicated by the fact that with the end of the Horror, the routes between Farum's Drift and other systems are beginning to open up, allowing travel too (and from) numerous other locations.

Characters

Your character can be just about anything, though power is limited. You're not an exalted or the like, it is possible for normal humans (in enough numbers) to take you on, you must also have a reason to be on Farum's Drift, and the possibility of doing stuff there without having to answer too much to authorities.

Zeruel

Race: Astro-Seneschal - Kuronim (Combat and Physical Guard) specialization
Concept: Angelic defender of Eden-world

Description

Astro-Seneschals are the angelic guardians of Neverland, a paradise-world of endless, perfect nature monitored by magitech systems. From their station-city of Aircastle, the Astro-sen maintain the perfect world and watch over the humans who live amongst the perfect landscape, living a life of blissful simplicity while their defenders hold back the tide of unspeakable astral horrors above. With their disappearance, the Astro-Sen have a new challenge: With no horrors to fight, how will they deal with the thousands of new civilizations that can now walk right to their doorstep.

The Thrones decided to send several diplomatic liaisons to the other worlds; one of these was the trade-station of Farum's drift. Zeruel was sent as bodyguard and escort for the Chasmallim (Sociological and Psychological Mediator specialization) diplomat, as well as several Enlightened human traders. She joined the Kuronim order about a half-century before the spaceways cleared, educated and augmented for offensive and defensive combat; she finds she prefers actively pursuing enemies to guardian duty, but assures herself that this mission will be over soon enough. She is an avid lover of music, and has since discovered the joys of rum at the station cantina.

As per her station, Zeruel is always found in the Kuronim battlesuit - a large suit of powered armour composed of white metal, designed with ornate angular designs, A large shoulder-mantle, and a tall, full-head bird-like mask. White feathered wings fold at her back, spreading three feet either way at full extension (they use antigravity to generate flight). The armour conceals features entirely; only when the mask is pulled back can her alabaster-white, statuesque face and opal-black eyes be seen, and the barest bangs of ink-black hair.

Equipment

Physical enhancements: Zeruel is stronger, nimbler, healthier, and more quick-witted and perceptive than most, her body engineered and tweaked like all Astro-Sens. She also has magitech implants that allow her to interface with her weapons and powered armour (which will not function for any but her - all her equipment is mind-triggered with an emergency gene-coded manual). She has cybernetically implanted wings, which can be removed or reattached through her dorsal links.

Plasma Lance: A long, thin weapon, a combination of a rifle, a sword, and a medieval lance, which can generate a field of magnetically-contained plasma. It can be used in melee, or fired in bolts or in a short-ranged stream of plasma flame.

Powered armour: Increased strength and speed; minor force-field-assisted defense. Also contains computer systems for analysis and data processing/communication

Wings: Generate antigravity for hovering and flight. Can increase output to create fields capable of repelling attacks.

Cherub: A small, winged spherical drone, capable of generating magical effects, used as a focus for Astro-Seneschal magic and as a bit system. Chasmallim and other magically-inclined units have multiples; Zeruel has only one. Zeruel knows boosting magic, and is of generating enhancement effects and minor disruption abilities through her Cherub.

Baron Minor Plenipotent of the Second Circle of the Paradisium Court, Order of Widdershins, Knight of Underhill, Acherontia ap Charaxes Fin van Hawkmoth

Player: Shrike
Race: Pixie
Common Name: Charaxes
Wing Pattern

Baron Minor Plenipotent of the Second Circle of the Paradisium Court, Order of Widdershins, Knight of Underhill, Acherontia ap Charaxes Fin van Hawkmoth (Charaxes to his friends) is one of Farum's Drift's aether prospectors, a group of individuals who comb through the asteroidal sargassos to find valuable aether crystals and other objects of value.

As minor pixie nobility, Charaxes can fly and breathe in vaccum and has the unnering ability to avoid getting dirty no matter what sort of situation he may be in. He also has a small ship to transport his findings.