Singular Blade of Hope
Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant
- Anima: A stained-glass mural of the wonders of Autochthon
- Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.
Appearance: A beautiful young woman hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface.
Motivation: Return the Great Maker to Creation
Attributes
Caste Attributes: Strength, Appearance, Perception (8)
Favored Attributes: Dexterity, Stamina, Wits (6)
Misc. Attributes: Charisma, Manipulation, Intelligence (4)
+1 Additional dot to caste or favored
Physical Attributes
- Strength 4
- Dexterity 5+2 (7)
- Stamina 4+2 (6)
Mental Attributes
- Perception 4+1 (5)
- Intelligence 3
- Wits 4
Social Attributes
- Charisma 3+1 (4)
- Manipulation 1
- Appearance 5+1 (6/5 natural)
Abilities
25 Ability Dots
Combat
- Archery 4
- Martial Arts 4
Defensive
- Dodge 4
- Integrity 2
- Resistance 3
Crafts
- Craft (Fire) 2
Sneaky
- Athletics 2
- Awareness 3
- Larceny 1
- Stealth 3
- Survival 1 (+1 from mutations)
Social
- Performance 1
Investigative
- Lore 2
- Linguistics 2 (Old Realm, Autochthonic, some other language)
Charms
Dedicated Slots
15 Dedicated Slots
- 5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
- 4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
- 4th Stamina Augmentation [1m] x 2 [+2 Stamina]
- Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
- Dynamic Cloaking Module x 4 (may move up to 5m/tick without detectability)
- Sense-Countering Upgrades (can no longer be automatically pierced by superhuman hearing)
- Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
- 4th Perception Augmentation [1m] [+1 Perception]
- Aim-Calibrating Sensors [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
- Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
- Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
- Precalculated Evasion System [1m] (4m perfect defense against non-undodgeable attacks)
- Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
- Industrial Survival Frame [1m] (6m cost, 2m for subsequent activations)
- Crystal-protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
- Recursive Fractal Targeting Equations [1m] (7m, 1wp for [Dexterity] or [Wits] extra attacks, each missed attack adds a cumulative +1 accuracy to the next one)
- 4th Appearance Augmentation [1m] (+1 Appearance)
General Slots
5 General Slots
- Manifold Transhuman Implants [1m] (8 mutation points)
- 4 pts: Armored Hide (+4B/4L Soak) [stained-glass and crystal plates barely visible under the skin]
- 2 pts: Inexhaustible (never suffers fatigue)
- 1 pt: Enhanced Sense (Sight) [+2 to Awareness for sight]
- 1 pt: Gazelle's Pace [+4 to Dexterity for movement, +4 to Strength for jumping, +2d for competitive running]
- Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
- Field Stabilization Fins (+3 raw damage)
- Optical Enhancement [2m]
- Light-Intensification Filters (no penalties from darkness)
- Flash Shutters (Cannot be blinded)
- Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
- Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
- Essence Shield Projector [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
- Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
- Axillary Essence Storage Unit [1m] (+10 peripheral essence)
On Retainder
- Transmodal Rapid Targeting Systems [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
- Hidden Assembly Conclave [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)
- Integrated Artifact Transmogrifier [1m] (5m to disguise charms as Internal or self as human)
Virtues
- Compassion 3
- Intimacy: Protecting Autochthonian Society (Duty)
- Intimacy: Assist Mortals (Sympathy)
- Intimacy: The Divine Ministers (Devotion)
- Intimacy: Spiralling Lao (Love)
- Conviction 4
- Temperance 2
- Valor 2
- Willpower 8
- Clarity 0
Essence
Essence 3 (3 extra -2 HLs)
Personal Essence 17 (3)
- Installation Costs 17 (13.50 after array bonus)
Peripheral Essence 57 (33)
- Attunement Costs: 20
- Essence Shield Projector: 4
Attacks
- Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
- Perfect War Fans: Speed 5, Accuracy 15, Damage 7L, Parry DV 7, Rate 5 ea.
- Punch: Speed 5, Accuracy 13, Damage 9B (Piercing), Parry DV 7, Rate 5
- Kick: Speed 5, Accuracy 12, Damage 10B (Piercing), Parry DV 4, Rate 4
- Clinch: Speed 6, Accuracy 12, Damage 4B, Rate 1
Defenses
Health Levels & Soak
- Soak: 11B/8L/0A
- Hardness: 20B/15L/10A (Essence Shield)
- Health Levels: -0 x 1/-1 x 2/-2 x 5/-4 x 1/Incapacitated
Permanent Willpower: 8
- Temporary Willpower: 8
Dodge DV
- 9
Dodge MDV
- 8
Parry MDV
- 2
Equipment
- Perfect Knife
- Perfect War Fan
- Other sneaky stuff
- Synthetic Leather Buff Jacket (+5B/4L/4A soak)
Backgrounds and Merits
10 Background + Mentor 3
- Mentor 4
- Artifact 5 (15 artifact dots)
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
- Scrying Apparatus (Level 2 Elemental Core) (-2)
- Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
- Adamant Hearthstone Bracers (-2) [Attune 4]
- +1 Accuracy, +2 Rate to weapons.
- Adamant Trinket of Dignified Conduct (-2) [Attune 2]
- +2 Appearance for a scene for 2m, +1 Dodge MDV
- Adamant Celestial Battle Armor (-5) [Attune 10]
- Enhanced Healing, Spirit Bane, Enchanted Stride
- +12B/15L soak, 8B/8L hardness
- Powered by 3 3-dot Essence Capacitors (25 hours duration, 50 hours recharge each)
- +2 Awareness, Essence Sight for 3m/scene
- +2 Stealth when stationary, +3 when moving
- +2 Strength for lifting/damage, heal 1 bashing/tick, 1 lethal/hour
- Double movement speed, pay 5m/dash action to multiply move by 10
- Pay 3m to affect dematerialized spirits with weapons for a scene.
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Eidolon 2
- Use to simulate human interaction twice/story
- 3 Background points exchanged for 3 Retainder charms
Merits
- Perfected Form (+1 Charisma, +1 Appearance)
- Scales (body covered entirely in multicolored crystal shards) (+1B/1L soak, +1 survival,)
- Wolf's Pace (+2 Dexterity for movement, +2 Strength for jumping, +1d to competitive running)
BP Expenditure
15 Bonus Points
- -1 for 1 submodule
- -2 for Archery 4
- -2 for Willpower 8
- -3 for Strength 4
- -7 for extra Charms
XP Expenditure
152/161 XP spent/total
- -18 XP for Essence 3
- -44 XP for 11x Dedicated Charm Slots
- -18 XP for 3x Charms
- -3 XP for Submodule: Field Stabilization Fins
- -4 XP for 4x Submodule: Dynamic Cloaking Module
- -3 XP for Valor 2
- -3 XP for Temperance 2
- -6 XP for Wits 3
- -3 XP for Larceny 1
- -3 XP for Mentor 4
- -2 XP for Integrity 2
- -2 XP for Craft (Fire) 2
- -3 XP for Performance 1
- -2 XP for Athletics 2
- -6 XP for Martial Arts 4
- -8 XP for 4 mutation points
- -2 XP for Submodule: Flash Shutters
- -2 XP for Submodule: Light-Intensification Filters
- -9 XP for Wits 4
- -9 XP for Stamina 4 (6)
Things To Get
Total so far: 206 XP on the wishlist
- Dodge 5: 6 + 8 (14) XP
- Martial Arts 5: 8 XP
- Archery 5: 8 XP
- Stamina 5 (7): 9 + 12 (21) XP
- Perception 5: 12 XP
- 4th Perception Augmentation: 6 XP
- 4th Appearance Augmentation: 6 XP
- 4th Strength Augmentation (x2): 12 XP
- Alloyed Reinforcement of Flesh: 0 XP
- Death-Defeating Processors Submodule: 6 XP
- Body-Reweaving Matrix: 6 XP
- Beneficience Programming Submodule: 6 XP
- Personal Gravity Manipulation Apparatus: 6 XP
- Gyroscopic Stability System: 6 XP
- Stabilizer Beacon Submodule: 6 XP
- Parabolic Leap Overcharger Device: 6 XP
- Momentum Redirection Pulse Injector: 6 XP
- Integrated Artifact Transmogrifier: 6 XP
- Essence-Muting Baffles Submodule: 4 XP
- Loom-Server Migration Submodule: 2 XP
- Trans-Chosen Emulator: 6 XP
- Husk-Sculpting Apparatus: 6 XP
- Self-Sculpt Submodule: 3 XP
- Identity Distortion Mirage Submodule: 3 XP
- Vocal Modulator Field Submodule: 3 XP
- Optical Shroud: 0 XP
- Sense-Countering Upgrades Submodule (x2): 8 XP
- Precalculated Evasion System: 0 XP
- Transphase Engine: 6 XP
- Aim-Calibrating Sensors: 6 XP
- Transmodal Rapid Targeting System: 6 XP
- Dedicated Harmonic Targeting: 6 XP
- Perfected Lotus Matrix: 6 XP