Homebrew Morph Designs

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Actual Designs

  • Nosferatu (Biomorph)
Designed as a competitor to the Ghost by a joint Somatek/Cognite operation, the Nosferatu is a special operations morph that emphasizes savant-like problem solving ability, predatory patience, and deadly calm at the cost of gutting the ego's capacity for empathy and socialization. Several scandals and recalls have ended up with most of the bodies in question being banned in the inner system and falling under recall, but perhaps several hundred have not been accounted for as of yet.
Implants: Basic Biomods, Basic Mesh Inserts, Enhanced Vision, Eidetic Memory, Math Boost, Adrenal Boost, Endocrine Control, Hibernation, Neurachem (Level 1)
Aptitude Maximum: 10 SAV/30 everything else
Advantages: +5 COG, +5 INT, +10 COO, +10 WIL, +10 SOM, +5 REF, -5 SAV
Disadvantages: Mental Disorder (Sociopathy), Feeble (SAV), Modified Behavior (Sadism, Boosted), Uncanny Valley, -30 to Alienation Tests
Durability/Wound Threshold: 45/9
CP Cost/Credit Cost: 60 CP/Expensive (Exceptionally Rare, 50,000+)

Morph Variants

These are common variants of canonical morphs.

Splicer

  • Jovian Splicer: Jovian bioconservatism restricts cognition-enhancing technologies. Bioconservatism didn't eliminate vanity, though, and improving muscle tone and strength is still allowable under Jovian Republic genetic engineering restrictions.
Morph Bonuses: +5 SOM

Exalt

  • Nekomimi: Who doesn't like catgirls (or catboys)? A slight touch of feline DNA and postnatal surgical modification give this morph its distinctive features.
Morph Bonuses: +5 REF, +5 COO, +5 COG, +5 INT
Additional Implants: Claws, Enhanced Hearing, Tail
CP Premium: 1 (750 credits)

Olympian

  • Jovian Raider: Jovian Marine Corps VBSS and Raider teams sometimes use this heavily cyberized Olympian variant, optimized for zero-g assault.
Morph Bonuses: +5 REF, +5 INT, +5 COO, +10 SOM, +10 Freefall
DUR/WT: 50/10, Armor 3/4
Additional Implants:: Anti-Glare, Enhanced Vision, Radiation Sense, Toxin Filters, Medichines, Hardened Skeleton, Neurachem (1), Adrenal Boost, Bioweave (Heavy), Respirocytes, Vacuum Sealing, Gas Jet System
CP Premium: 25 (25,000 credits)
  • Sofia: Gorgon Defense Industries builds this Olympian variant for those who want their Olympian sleeve to have comparable to superior cognitive ability to a standard Exalt, such as combat medics and combat engineers.
Morph Bonuses: +5 REF, +5 COG, +5 COO, +10 SOM
Additional Implants:: Eidetic Memory, Hyper-Linguist, Math Boost, Medichines
CP Premium: 1 (1,000 credits)

Fury

  • Medea: The Medusan Shield "trademark" Morph, a very high-end aesthetically-improved Fury variant.
Morph Bonuses: +15 (25) REF, +5 COO, +5 SAV, +20 SOM, +5 WIL
DUR/WT: 60/10, Armor 2/3
Additional Implants: Medichines, Reflex Booster, Hardened Skeleton, Endocrine Control, Adrenal Boost, Sanitized Metabolism, Respirocytes, Vacuum Sealing
Advantages: Striking Looks 1
CP Premium: 37 CP (36,500)

Ghost

  • Spider: A Ghost variant concentrating on flexibility and speed.
Morph Bonuses: +10 COO, +5 INT, +5 REF, +5 SOM, +5 WIL
Additional Implants: Neurachem (1), Mental Speed
Advantages: Limber (2)
CP Premium: 30 CP (30,000)
  • Commando: A variant of the Ghost designed for direct action operations.
Morph Bonuses: +10 COO, +5 INT, +15 REF, +15 SOM, +5 WIL
DUR/WT: 50/10, Armor 3/4
Additional Implants: Medichines, Eidetic Memory, Endocrine control, Heavy Bioweave, Neurachem (1), Reflex Booster, Hardened Skeleton, Muscle Augmentation, Respirocytes
CP Premium: 43 CP (42,500)

Remade

Worker Pod

  • Combat Pod: A fairly common conversion built by a half-dozen companies for militaries on a budget, a combat pod is an extremely cost-effective combat sleeve. Even with the augmentations inbuilt, a combat pod is often cheaper than a Fury and the latter's equal in direct combat.
Morph Bonuses: +5 COO, (+10 REF), +15 SOM
DUR/WT: 50/10, Armor 3/4
Additional Implants: Adrenal Boost, Hardened Skeleton, Toxin Filters, Enhanced Vision, Respirocytes, Anti-Glare, Heavy Bioweave, Neurachem (1)
CP Premium: 19 CP (18,500)

Joke Designs

  • Harawayians (Biomorph)
This one's for you FBH.
Implants: Basic Biomods
Reds: Muscle Augmentation, Neurachem (1), Circadian Regulation
Blues: Drug Glands (Mono no Aware)
Greens: Endocrine Control, Emotion Dampeners, Enhanced Pheromones
Yellows: Hyper Linguist, Math Boost, Eidetic Memory, Drug Glands (Drive),
Purples: Toxin Filters, Temperature Tolerance
Aptitude Maximum: 30
Advantages:
Reds: Exceptional Aptitude (SOM), Tough (2), +5 REF, +5 COO, +15 SOM
Blues: Exceptional Aptitude (INT), +10 INT, +5 REF, +5 COG
Greens: Exceptional Aptitude (SAV), +10 SAV, +5 INT
Yellows: Exceptional Aptitude (COG), +10 COG, +5 INT, +5 WIL
Purples: +5 to any one aptitude
CP Cost/Credit Cost: Get working on that Resonance Cascade.