Kingdom of Thanast

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Kingdom of Thanast
Politics and Religion
Capital: Thanast
Religion: Cult of the Volksgeist
Government: Absolute Diarchy
Leader (Diarchs): Kaiser Wilheim zu Vogelmann (de jure)
Prince-Appointed Karl zu Vogelmann (de facto)
Kaiser Hermann de Ritter
Population and Economy
Population: 69% Human%, 14% Djinnae, 13% Sergia, 4% Other
Languages: Thanastian
Tax Revenue:
Resources:


History

Early History

Modern History

Politics

Political Structures

Coregency

Appointed Heirs

Theopolitics

Religion

Mythology

Geography and Ecology

Geography

Biosphere

Military

Cast

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The Crunch

Regions

Principality of Thanast

The capital region of the country, holding the capital sity of Thanast itself, the Principality of Thanast is ruled by the two national kings, unlike the indirectly ruled lands of the other principalities. It is a sprawling and heavily developed landscape of urban terrain and military bases, along with the only Thanastian space port.

Developed Countryside
Developed countryside is almost entirely unnatural and covered in mechanized farmland.
10 points
Supports 10 Population

Mega-Metropolis
Huge sprawling or towering centres of humanity, Mega-Metropolis are bustling centres of international importance and power.
150 Points
Provides 25 Population
Produces 1500 Wealth, 250 Training
-1 Population Support for Zone
Production sites for all Mechanized units.

Hydroponic Tower
Large skyscraper sized greenhouses which provide food regardless of outside conditions.
10 Points
Supports 10 Population
Requires 150 Wealth

Military Base
Large fortified staging areas, barracks, vehicle pools and command centres.
30 points
Requires 1 Population, 10 Wealth
Provides 250 Training Points
Must be seized and captured/Destroyed before the associated Zone can be conquered.
Maintains 25 wealth/month of units free of charge, so long as they remain in the Zone.

Military Aeroport Large fortified staging areas, Docking Towers, landing strips, Repair yards and command centres.
15 Points
Requires: 10 Wealth
Provides 5 training units, Air only
Provides Military Airships
Provides 250,000CP of transport
Handles Aircraft up to 50 Deckage.

Military Academy & Training Facility
Military Academy and associated training facilities, vital for a first rate military.
10 Points
Requires: 50 Wealth
Provides 75 training units, multi-discipline

Space Port
An addition to either Naval ports, or Aeroports, this adds facilities for handling space launches. Usually a system of mass drivers deliver cargo packets or transport bullets into orbit as well as fuel facilities for airships capable of space travel.
10 Points

Principality of Noreris

A more rural territory, the Principality of Noreris is a population center, and little else.

Principality of Panitica

A site known for it's materia wealth, the Principality of Panitica is a heavily guarded section of the country due to it's vital importance to the nation.

Principality of Agrisana

A lesser metropolitan region, Agrisana is never-the-less an important part of the nation, particularly for it's location on as the only naval port of the nation.

Military

Infantry

Hunter

Light Infantry, utilizing Gauss Blasters, designed to work with Paladins as anti-vehicle and sniper support.

Paladin

Power Armor Infantry, utilizing Materia Gauntlets and built around teams designed to support Light Blasters teams.

Parivar

Mass Production Aspect Company, elites of the elite, considered one of the highest honors.

Armor Units

Fusilier

Light Tanks, utilizing Light Blastercannon and Stealth Matrices to hunt and kill enemy armor units.

Flintlock

Infantry Support Tanks, intended for urban combat and infantry support, these heavy tanks utilize Sapient Esper Engines and Gauss Blastercannons to better support infantry.

Animist

A line of both Infantry Fighting Vehicles and Armored Personal Carriers designed to support infantry, notable for their use of Stealth Matrices.

Juggler

Self-Propelled Artillery

Mechanized Units

Aerial Units