Magic Engines
Magical means of starship propulsion.
Magic Drives
ML1
Divine Wind
Enchantment
Speed: +1/+2
Requires Mage
This is a simple enchantment of numberless variations that makes boats go. Usually manifests as a favourable wind or current in the starway.
ML2
Levitation
Enchantment
Speed: +2/+2
Allows Hover and Atmospheric Flight
Requires Mage
Make it fly.
ML3
ML4
+4 Star Dial
ML5
+4 Starbow Breaker
Reactionless Drive
Cruise Speed: 9 GK (Stack bonus: +3)
Tactical Speed: +5 (Stack bonus: +2)
Stealth Penalty: -2
Atmospheric Flight: No
Hover: No
Enchantable: Yes
Double Flanking Bonus
Double Transit Costs
Requires 1 Archmage or 2 Master Mages
Counts as direct link to national network for Movement Magic
The so-called "Starbow Breaker" is an extreme application of highly purified sildron combined with magic sufficiently strong to heavily twist the laws of physics in deep sky. It is highly power intensive and requires the personal attendance of an archmage to function.
+4 Gap Demon
Reactionless Drive
Cruise Speed: 8 GK (Stack bonus: +2)
Tactical Speed: +0
Agility Bonus: +0
Atmospheric Flight: Yes
Hover: Yes
Enchantable: Yes
Affects summoning and other time/space magic.
Operates by binding a superdimensional entity or "Gap Demon" to a vessel. Such a form of propulsion is not the most impressive in terms of physical performance but allows a vessel to break the boundaries between dimensions or even other more esoteric borders with some refinement.