Daniel Evaristo

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Characteristics

Name: Daniel Evaristo
Concept: Hardcore Ex-Marine

Attributes

Physical

Strength 5 (Mighty)
Mega-Strength 2 (Pack Mule)
Might 5
Dexterity 5 (Fast)
Mega-Dexterity 3 (Rapid Strike)
Athletics 5
Drive 2
Military Vehicles + 1
Firearms 5
Heavy Weapons + 1
Melee 2
Martial Arts 5
Stealth 5
Stamina 5 (Hardy)
Mega-Stamina 2 (Adaptability, Regeneration)
Endurance 3
Resistance 3

Mental

Perception 5 (Prescient)
Mega-Perception 1 (Electromagnetic Vision)
Awareness 5
Intelligence 3
Mega-Intelligence 1 (Tactical Prodigy)
Survival 5
Linguistics 3 (English, Arabic, Spanish)
Wits 5 (Calm under Fire)
Mega-Wits 1 (Quickness)
Tactics 5
Small Unit + 1

Social

Charisma 4 (Commanding)
Mega-Charisma 1 (Commanding Presence)
Etiquette 2
Command 3
Commanding Special Forces + 1
Manipulation 3
Streetwise 3
Appearance 4 (Ripped)
Intimidation 3
Style 1

Backgrounds

Resources 3
Cipher 4
Being ex black ops is a wonderful thing to be.
Contacts (Ex-Military) 2
Influence (Ex-Military) 2

Bonus Points

15 BP

-6 BP for Willpower 6
-5 BP for Dexterity 4
-2 BP for Firearms 4
-4 BP for Huge Size
-3 BP for Merit: Combat Veteran
-2 BP for Merit: Devotion
+1 BP for Minority (Homosexual)
+1 BP for "Costume Fetish"
+2 BP for Eufiber Rejection
+4 BP for Dependent

Merits

Huge Size: +1 Stamina for soaking damage, +1 -0 HL.
Combat Veteran: Roll 2d for initiative, always use higher dice.
Devotion (to some important friendly group): +3 difficulty to sway from object of devotion.

Flaws

"Costume Fetish": Uncomfortable when not armed.
Eufiber Rejection: Cannot wear Eufiber
Minority (Homosexual): Self-Explanatory
Dependent: His favorite niece.

Powers

Luck 5 (once per scene, 5 successes to any defensive roll or ability/background use out of combat OR +5d to attack accuracy or damage)
Psychic Shield 2 (-4 successes for opposing psychic powers)
Armor 1 (+3B/3L soak)
Body Modification: Extra Health Levels (2x Extra Maimed HLs)

Depletables

Quantum 2

Quantum Pool 24

Willpower 6

Temporary Willpower 6

Attacks

Strike: Accuracy 6d, Damage 7B [10]
Kick: Accuracy 6d (+1 difficulty), Damage 9B [10]
Heavy Pistol: Accuracy 10d [3], Damage 5L, RoF 3, Magazine 7+1, Range 50m
BFG: Accuracy 10d [3], Damage 15L [12], RoF 18, Magazine 500 (20 bursts), Range 200m

Health and Defense

Soak: 6B/3L Stamina + 2B/1L Mega-Stamina + 3B/3L Armor = 11B/7L total

Typically wearing at least a Kevlar Vest (2B/3L, -1 Penalty) for 13B/10L soak, wears military Body Armor (4B/4L, -1 penalty) in combat zones for 15B/11L.

Health Levels

-0 (Bruised) x 3
-0 (Hurt) x 1
-0 (Injured) x 1
-0 (Wounded) x 1
-1 (Maimed) x 3
-2 (Crippled) x 1
Incapacitated x 1
Dead

Character Building

NP

30

4 NP for 12 attribute points
5 NP for 26 ability points + 4 Specialties
3 NP for Mega-Strength 1
3 NP for Mega-Dexterity 1
3 NP for Mega-Stamina 1
3 NP for Mega-Intelligence 1
3 NP for Mega-Wits 1
5 NP for Luck 5
1 NP for Psychic Shield 1

XP

72

-8 XP for Quantum 2
-6 XP for Willpower 7
-7 XP for Willpower 8
-5 XP for Mega-Strength 2
-15 XP for Mega-Dexterity 3
-5 XP for Mega-Stamina 2
-6 XP for Armor 1
-4 XP for Cipher 2
-6 XP for Mega-Charisma 1
-2 XP for Psychic Shield 2
-2 XP for Body Modification: Extra Health Levels
-5 XP for Enhancement: Regeneration
-2 XP for Drive 2